in short, when i look at the time line in renx, it shows each key frame. What I want to find out is, how to find a list of key frames for, say, B_UARML, so I can modify his sheild arm's actions, but keep his step forward and retreat, as well as the motion of his spine and beard.
If its possible does anyone know how?
EDIT: Also, how do you create a weld? eg, i want to put a head from one model onto another one
Edited by constermonster, 19 May 2009 - 11:40 PM.