Good afternoon, it's LTCC from UEAW; I'm hoping for some advice on skinning techniques.
I've been teaching myself the best I can using photoshop for some time now, but I need some more specific help if I am to progress further; it seems when one gets down to skinning a Venator, everything comes to pieces ()!
I'm alright at skinning, I guess, take my Saboath frigate skin as an example to judge me by:
Put simply, I need some more specific advice on base texture synthesis; hopefully some help on the Venator too. I am rather stuck on skinning it because I look at what I'm aiming for, which I'm quite confident, from my other work, I could do; if I knew how, but when it comes down to making that Venator hull texture and getting the panelling to stand out from it (I know about bumpmaps; that's not what I'm on about), I come to a complete blank; I've tried a variety of improvisations but can't think how to get that hull texture right.
I hope that some more experienced skinners come across this and can and will help,
Thanks,
Chris
LTCC
Some advice requested
Started by Lt Commander Chris, May 20 2009 01:10 PM
1 reply to this topic
#1
Posted 20 May 2009 - 01:10 PM
LTCC
Head Coder and Jack of Most Trades, Ultimate Empire at War
Head Coder and Jack of Most Trades, Ultimate Empire at War
#2
Posted 29 May 2009 - 07:18 PM
Hey, I'll try get some skinners to take a look at this for you, they may be from other games but they sure know what they're talking about so I'll give them a buzz and see if they can help you, but the skin so far looks great, it just looks rather flat toward the front.
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