Well the explanation is the one I gave you earlier,
then you need to use the following behavior in your map.ini:
Object SomeWall; << Use the name of your desired wall object
AddModule
Behavior = GrantUpgradeCreate ModuleTag_GiveMyUpgrade
UpgradeToGrant = Upgrade_GandalfWhite ; Granted at start to trigger the hide behavior. Gandalf has nothing to do with it, it's just a random upgrade that comes with the game I decided to use.
End
End
AddModule
Behavior = SubObjectsUpgrade ModuleTaaaag_MakeWallInvisible
TriggeredBy = Upgrade_GandalfWhite
HideSubObjects = WALLSECTION; Name of the subobject (depends on the model you're using)
FadeTimeInSeconds = 0.0
RecolorHouse = No
End
End
END
If you don't know the basics of ini this may make your head hurt.
About the bounding box, I'm not completely sure (someone correct me if I'm wrong) but these are unremovable and have nothing to do with geometry (that is used for construction areas, etc). They come with the model and cannot be changed.
You can view bounding boxes in the WorldBuilder by activating them from
View > Influences > Show Bounding Boxes .
Edited by Crusard, 21 June 2009 - 10:58 PM.