Edited by The Lord Of The Bats, 04 July 2009 - 11:32 PM.
The Bats Coding Questions
#1
Posted 04 July 2009 - 11:31 PM
#2
Posted 05 July 2009 - 12:52 AM
For the record I'd like to state that the same thing has happened to me; I just haven't been bothered to try to fix it yet. If I do find a solution I'll let you know.
Edited by Arborlon Elf, 05 July 2009 - 12:53 AM.
I used to be {AE}Manveru, if that rings a bell.
#3
Posted 05 July 2009 - 03:28 AM
#4
Posted 06 July 2009 - 02:10 AM
#5
Posted 06 July 2009 - 03:50 AM
#6
Posted 06 July 2009 - 11:47 AM
1) Are the animations properly configured?
2) Is the projectile properly modeled, skinned, and in asset.dat? (Won't be a problem if you're using Gimli's projectile)
3) Are you using Gimli's specialability or did you make this their normal attack?
If #1 is the problem, damage will still be taken, but the animation won't show. With #2, the animations will work fine, but the axe will be just as invisible as the units used to be. With #3, if you used Gimli's power, that is a hero power, and while I don't know too much about it, I'm pretty sure it's not too easy to just port it over to a unit.
Oh, and before I forget, this was a problem because I used Sy's Asset Builder instead of EA's. Always use EA's asset builder.For the record I'd like to state that the same thing has happened to me; I just haven't been bothered to try to fix it yet. If I do find a solution I'll let you know.
Edited by Arborlon Elf, 06 July 2009 - 11:50 AM.
I used to be {AE}Manveru, if that rings a bell.
#7
Posted 13 July 2009 - 02:33 AM
#8
Posted 22 July 2009 - 02:33 AM
Edited by The Lord Of The Bats, 22 July 2009 - 02:34 AM.
#10
Posted 22 July 2009 - 07:56 PM
#11
Posted 23 July 2009 - 12:13 AM
#12
Posted 23 July 2009 - 12:49 AM
#13
Posted 23 July 2009 - 01:26 AM
#14
Posted 23 July 2009 - 12:53 PM
I used to be {AE}Manveru, if that rings a bell.
#15
Posted 23 July 2009 - 03:20 PM
#16
Posted 10 August 2009 - 03:34 AM
#18
Posted 11 August 2009 - 04:35 PM
Error parsing INI block 'Behavior' in file 'Data\INI\Object\system\system\.ini'
5 addresses:
(unknown)(0): game.dat+8961088 Debug::PostStaticInit+3296
(unknown)(0): game.dat+502829 StringBase<char>::startsWith+193933
(unknown)(0): game.dat+521227 StringBase<char>::startsWith+212331
(unknown)(0): game.dat+10449993 Xfer::operator==+133593
(unknown)(0): kernel32.dll+94183 RegisterWaitForInputIdle+73
Because of the severity of this error the game will now exit.
I know what file to look in (system.ini) but I don't really know what the problem with the behavior is. Thanks for helping.
#20
Posted 11 August 2009 - 10:48 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users