General Veers...Prepare your troops for a surface attack!
#41
Posted 19 August 2009 - 06:43 PM
#42
Posted 19 August 2009 - 08:20 PM
I don't know if this would work or even be possible, but wouldn't it be possible to make all the land props 1/4th their original size and scale down all the units as well. And maybe enable the camera to zoom in further, if it isn't hard coded. Then it would be possible to allow the units to have canon stats. It would take less time to do and the textures would be descaled, so also more detailed. Just my thoughts though, don't take it too serious.
I find it hard to agree with changing canon stats just to make it work on those small Petroglyph maps.
#44
Posted 27 August 2009 - 03:00 AM
I have actually being working on a few maps, when I am done, IF they look good, I will send em your way for thoughts.For practicality, we'll nerf the ranges until they work within the size of the vanilla maps. This is still a game, after all (and we still lack mappers).
#45
Posted 03 October 2009 - 07:06 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#52
Posted 23 October 2009 - 03:26 PM
Just saying, most of the errors are of my doing.
Ohh. I get it. It'd been so long since I played land that I forgot all of the changes you'd made. Roger then. I guess I'll wait until Ghost makes the next land patch before I post lots more feedback.
Overall - I can see some of the changes that you made and they are making things better. I'll keep trying to find a good target world to test out the stormies.
v/r
feld
edit: deleted all my comments and put them in a separate thread here.
Edited by feld, 04 November 2009 - 11:38 PM.
#53
Posted 04 November 2009 - 12:30 PM
A patch to make something vaguely workable under PR's guidance.
I just got irritated that you could kill an AT-AT with pistol fire and fixed it for basic realism only. I hate the paper/scissors/stone basis of the vanilla.
There is still a lot wrong with land but it took months for me just to get the patch right. Anything else is way out of my league. And yes - heroes die far too fast.
Apart from the update (a few bug fixes) that went live a month ago, I have NO plans to change this further.
I have more important things to do with the mod....
Ghost.
#54
Posted 04 November 2009 - 12:43 PM
OK. I was late coming to the land-patch party and misunderstood - I thought you were looking for feedback for further patching. That's why you got a book from me above. I was ecstatic because the changes you made have made land playable for me again and wanted to help!Apart from the update (a few bug fixes) that went live a month ago, I have NO plans to change this further.
I have more important things to do with the mod....
Ghost.
Roger that many things need doing and that they're not top priority now. Understand will happen "later" as PR defines "later" meaning "when it's done...whenever that is."
Looking forward to the other work you're doing.
v/r
feld
#55
Posted 04 November 2009 - 05:21 PM
Ghost
#56
Posted 04 November 2009 - 06:11 PM
OK then - I'll start a "Land Patch Observations" thread over in "Community Suggestions" when I get a chance. I hope to have some time to do that and blast Rebs tonight. I'll tell you this...I think the patch is remarkably successful in removing the "rock/paper/scissors" feeling from land combat.Writing a book about what we have done is GOOD. Keep it up if you can please!
Land patch thread started here
Hmmm...when might we be seeing a news item on those???... other projects.
v/r
feld
Edited by feld, 04 November 2009 - 11:37 PM.
#57
Posted 05 November 2009 - 02:52 AM
Just don't spend too much time on it because, like Ghost said, the chance of making revisions to it at this point is pretty slim. Personally, I think your time could be better spent on letting us know what you'd like to see out of Land going forward (opposed to looking back). Not necessarily new units, because we can't accommodate that right now, but overall gameplay.OK then - I'll start a "Land Patch Observations" thread over in "Community Suggestions" when I get a chance.
This month I'd say. The whole team's been busy on their own big project, so apologies for the lack of news, but when the new stuff hits, it will be big. Promise.Hmmm...when might we be seeing a news item on those???
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