I created a custom weapon for a character, which I swapped out for the old one. I have correctly binded it to the correct bone and have placed it as closely as I could to where the old weapon was. When I view an animation which uses this new skin. The weapon behaves correctly for about 95% of the animations. But certain ones it seems to like fly out of his hand. When compared to the original skin using the same animation, it appears as if the back end of it is being almost lifted totally incorrectly. I've been playing around for hours with rotation and the angle at which I place it in his hand, but it either gets worse or its just off where I'd like it to be. Is this normal? Im not sure if this could be an issue, but Ive noticed with the EA models, that in this case the weapon and the character are all one figure. Is there a way to connect the weapon to the actual figure to make it one object instead of 2?
Custom weapons behaving oddly in animation
Started by Rainwizard6, Aug 15 2009 03:43 AM
3 replies to this topic
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users