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Contra 007 really final?


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#1 Max-o-l1

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Posted 17 August 2009 - 12:46 PM

hello!



i just wanted to asked a question:
is Contra 007 Really the end?
becouse when starting contra there stands contra 007 final

so is this the ...final? :p
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#2 Taran

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Posted 17 August 2009 - 08:02 PM

hello!



i just wanted to asked a question:
is Contra 007 Really the end?
becouse when starting contra there stands contra 007 final

so is this the ...final? :unsure:


Final - mean final development stage) First ben 007 alfa, 007 beta 1,2,3,4, 007-rc1 and finaly realised 007 Final

Edited by TARAN, 17 August 2009 - 08:05 PM.

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#3 Max-o-l1

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Posted 18 August 2009 - 09:23 AM

[quote name='TARAN' date='Aug 17 2009, 10:02 PM' post='741511'
Final - mean final development stage) First ben 007 alfa, 007 beta 1,2,3,4, 007-rc1 and finaly realised 007 Final
[/quote]


oh, now it's clear :p

thanks TARAN :p
__________________________________________
A soldiers task is not do die for his country but to make the other bastard die for his...

System to come...
Core i7 930
Corsair Dominator 1600-6GK
Corsair HX850
ASUS Rampage III Extreme
ATI HD5870
ASUS Xonar 1.03 HDAV
Logitech X-540
Coolermaster Sentinel Advance
COSMOS S
Samsung P2770HD
Western Digital WD6402AAEX
+Custom watercooling

yay to mapping!

#4 Blazin419

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Posted 25 August 2009 - 09:34 AM

.

Edited by Blazin419, 25 August 2009 - 09:48 AM.


#5 Blazin419

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Posted 25 August 2009 - 09:46 AM

The first thing I noticed when I started up the long awaited contra 007 I saw this.

"Contra Final 007"

I don't understand. Although there are many new units and features added in the mod already, this mod has great potential. So why stop now?
If Creator has stopped working on Contra because of personal issues such as time, don't bother reading what I have to say below.

I'm sure a lot of contra fans could think up new ideas for units and buildings. In my opinion the mod just doesn't seem finished yet to me.
For example, the issue with superweapon general's energy shield. The shield looks like it is made of plastic and it is hard to see through it.
And plus it lags a lot because the dome looks it's over 5000 poly. I can't activate 2 of these shields at a time without having my game lag. And my computer can run
World in Conflict on very high. I suggest that Creator could ask the European Conflict modding team for their version of the shield. It looks much clearer and you can
see the units inside very easily. And the shield doesn't look like it was made by billions of triangles put together to create a dome.

Also about the airforce general's superunit, it kind of sucks. Although the Wyvern is stealthed and supersonic, I doubt it is worth the money it is made of.
If you think about it, singleplayer and multiplayer, you can just use the aurora alpha that was transferred to the airforce general. It's supersonic, and it already does
two third's of the damage that the Wyvern does. And it is also much cheaper. Plus, since nobody uses the super weapon that is given to the air force, I suggest a
much better superunit. Maybe using the technology used to create the levitation pad, Granger could have used this to create a floating battleship.
The battleship could be armed with 2 front and 1 rear guns. I could even draw a vague design of what it would look like. The guns would be triple or double barrelled,
the size of 2/3 of the original zero hour battleship guns. It fires arty shells and does decent amount of damage to tanks and is very good against buildings.
It is also equipped with a shield. that absorbs 1/4 of the damage done to it. It could have the health of a war factory, and the speed of an overlord.
Basically it's similar to the Titan from the game Battlefield 2142. Except it has a completely different shape and model.
The Wyvern could stay and take on a completely different role. It can travel slow, like all other special aircraft, and carry an incendary ordinates or cluster bombs.
The airforce is widely known for being equipped with cluster bombs yet it doesn't have any in contra.
the super weapon can be taken out since it never gets used.

If anyone rejects these ideas, I ask, why not? I still have many ideas for this mod all of them carefully thought out on balancing each side.
The new superunit idea isn't really all that good compared to the tank general's Shaitan. You have to agree, the Tank general is incredibly overpowered.
His overlords are well worth the money after they've been upgraded to their new turtle armor, and escorted by manticores, everything in their path is destroyed.
The battleship I just introduced doesn't have very powerful guns, and it has just a little bit more armor than any other superunit. The only advantage it has
is that it is in the air.

Please comment if anything I have said here is wrong.

Edited by Blazin419, 25 August 2009 - 09:47 AM.


#6 Casojin

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Posted 25 August 2009 - 10:02 AM

First of all....
Final = Final version of Contra 007 not Contra (Alpha >> Beta >> bla...bla...bla >> Final)

And about Airforce gen superunit, stealthed and tougher (plus larger area of effect) do mean something to a unit. BTW, I think he's Airforce not Space Defense Force or Imperial Navy or that kind of thing. Thus, the Titan doesn't fit.
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#7 Blazin419

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Posted 25 August 2009 - 10:31 AM

First of all....
Final = Final version of Contra 007 not Contra (Alpha >> Beta >> bla...bla...bla >> Final)

And about Airforce gen superunit, stealthed and tougher (plus larger area of effect) do mean something to a unit. BTW, I think he's Airforce not Space Defense Force or Imperial Navy or that kind of thing. Thus, the Titan doesn't fit.


The Titan in bf2142 can't go into space. How can anything that travels as slow as the overlord travel into space? The only reason this unit can float in the air is because it has the advantage in the air. It never has to rearm and it can't be damaged by tanks. Plus it can go over any terrain. And I just tried out the Wyvern in game and I still can't say that it has a larger area of effect than the Aurora alpha. I still stand with my idea about decreasing the Wyvern's speed significantly and arming it with cluster bombs. And I also think that the battleship should be placed in game as well.

#8 Madin

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Posted 25 August 2009 - 06:56 PM

More nonsense.
The Airforce generals super unit is another classic example of Creator 'fixing' something that was not broken in the first place.
The 003-5 Air general had a B-2 that dropped a mini carpet bomb, it was stealthed, it was fast, it was perfect. Creator 'fixed' it, and the airforce gens super unit has been crap ever since.

Your super unit idea sounds dumb, but that's just my opinion.
There is clearly cluster bombs for the Airforce general, the 'cluster bomb' upgrade is a 'subtle' hint.
:lol:

Edited by Madin, 25 August 2009 - 06:56 PM.


#9 Casojin

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Posted 26 August 2009 - 02:36 AM

Doesn't the Wyvern drop mini-carpet bomb? So far, I think the weapon was a bit weaker but the Wyvern got a bit better survivability.
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#10 Blazin419

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Posted 26 August 2009 - 05:50 AM

The reason I am suggesting this is because the airforce is too weak. His superweapon is useless when the enemy is turtling (which they always do at rank 5) and the units don't do as much damage then they used to. I'm not trying to compare this mod to the Shockwave mod. I'm only trying to explain how weak the airforce general is. In the Shockwave mod, the king raptor has an upgrade that upgrades its ammo to 6 instead of 4. With this plus the laser guided missiles upgrade, it can kill a stinger site or a tunnel network with 2 of these. In the contra mod, you need 2 of the b4 chimera's to kill a base defence. if you just use one the base defence gets killed but the tunnel remains and it rebuilds in no time for free. Oh yes, did I mention the afg doesn't even have his stealth fighter anymore?
The JSF is useless when used in small groups, as they spread its damage into a large area. Kind of like cluster bombing, but more like cluster missile bombing and it doesn't do shit to infantry either. Unless you want to buy like 6 of these it's completely useless. The AC150 Vulture I think should get a bit of a buff too. I know it has unlimited ammo and it can be overpowered, but compared to any of the ground units it's weak. A few anti air units can kill 5 Vultures in no time at all. *Points at manticores

@ Madin : I liked the B-2 before as well. It suited the afg perfectly and it was a really good superunit until the Wyvern replaced it. The reason Creator had to fix this is because when you told the B-2 to attack the target, it would drop its payload in front of the target instead of actually hitting it. So you had to micromanage your unit and tell it to attack behind the target.
The superunit idea may sound dumb, but it is a good superunit if you think about it. The afg currently lacks VTOL aircraft, since the combat chinook and commanche is all it has. Plus for once you can finally have an airforce unit that can last a long time and kill tanks much faster without having the time to reload at all.

@Casojin : No the Wyvern doens't exactly have a mini-carpet. I think it has a payload of 2 bombs but slightly weaker than the bomb in the aurora. But at least it carries 2. The Wyvern I think doesn't have any more survivability than an aurora other than the fact that it's stealthed. It travels a little faster after its supersonic attack, but when attacking a base that's fortified, after the attack it has no chance of surviving. All the enemy has to do is put up some stealth detectors beside the base defences and your Wyvern is gone. I haven't tried killing base defences with the Wyvern, but I doubt it can kill a gla anti air defence with just one of them.

#11 dcesarec

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Posted 26 August 2009 - 07:26 AM

I agree with most of things here...example shield was better in 006,Fafnir now has some weird 'lights'...and afg super unit is weak.When he drops bombs,he is slow and without ammo...now imagine that you order him to attack base,either defences or some building in center of base.He wont destroy it because he is weak,he will only damage it and than he will die.So its suicide mission.Now compare that with karakourt or shaitan or battle foretrees...cant compare...or one on one fight.If he needs to go back and reload,and be weak after droping bombs,than he should have bomb like MOAB.
Your suggestion about floating heavy plaine is interessting,but a little bit unreal for this mod and this kind of mod.Zero hour was war in 20years in future,and this mod was following it and only making some units better and new,but this would go far just like tank spider teleporting in this version.
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#12 Guest_source code_*

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Posted 26 August 2009 - 04:15 PM

The first thing I noticed when I started up the long awaited contra 007 I saw this.

"Contra Final 007"

I don't understand. Although there are many new units and features added in the mod already, this mod has great potential. So why stop now?
If Creator has stopped working on Contra because of personal issues such as time, don't bother reading what I have to say below.

I'm sure a lot of contra fans could think up new ideas for units and buildings. In my opinion the mod just doesn't seem finished yet to me.
For example, the issue with superweapon general's energy shield. The shield looks like it is made of plastic and it is hard to see through it.
And plus it lags a lot because the dome looks it's over 5000 poly. I can't activate 2 of these shields at a time without having my game lag. And my computer can run
World in Conflict on very high. I suggest that Creator could ask the European Conflict modding team for their version of the shield. It looks much clearer and you can
see the units inside very easily. And the shield doesn't look like it was made by billions of triangles put together to create a dome.

Also about the airforce general's superunit, it kind of sucks. Although the Wyvern is stealthed and supersonic, I doubt it is worth the money it is made of.
If you think about it, singleplayer and multiplayer, you can just use the aurora alpha that was transferred to the airforce general. It's supersonic, and it already does
two third's of the damage that the Wyvern does. And it is also much cheaper. Plus, since nobody uses the super weapon that is given to the air force, I suggest a
much better superunit. Maybe using the technology used to create the levitation pad, Granger could have used this to create a floating battleship.
The battleship could be armed with 2 front and 1 rear guns. I could even draw a vague design of what it would look like. The guns would be triple or double barrelled,
the size of 2/3 of the original zero hour battleship guns. It fires arty shells and does decent amount of damage to tanks and is very good against buildings.
It is also equipped with a shield. that absorbs 1/4 of the damage done to it. It could have the health of a war factory, and the speed of an overlord.
Basically it's similar to the Titan from the game Battlefield 2142. Except it has a completely different shape and model.
The Wyvern could stay and take on a completely different role. It can travel slow, like all other special aircraft, and carry an incendary ordinates or cluster bombs.
The airforce is widely known for being equipped with cluster bombs yet it doesn't have any in contra.
the super weapon can be taken out since it never gets used.

If anyone rejects these ideas, I ask, why not? I still have many ideas for this mod all of them carefully thought out on balancing each side.
The new superunit idea isn't really all that good compared to the tank general's Shaitan. You have to agree, the Tank general is incredibly overpowered.
His overlords are well worth the money after they've been upgraded to their new turtle armor, and escorted by manticores, everything in their path is destroyed.
The battleship I just introduced doesn't have very powerful guns, and it has just a little bit more armor than any other superunit. The only advantage it has
is that it is in the air.

Please comment if anything I have said here is wrong.


the problem is the armor armored airbourne units wont work the only thing that keeps the airforce balanced is its low armor. if it ouwld be as armored as say an overlord i'd be nearly impossible to kill. just try it yourself build an ovie en some manticores and now try and kill it. so did it work? problably not and thats because its to armored for aa i DO agree that afg needs some better superweapon(one that DOES damage air) but i do like the strategic bombing idea only make it a litle bit stronger and make it to damage the air. the afg doesnt have a single super unit but he has 4 (spartan, chimera, gunship thing, and the bomber) they each have a big advantage over all the other units(stealth, long range, no reaload, high damage, supersonic) for units he is quite balanced only a bit complicated to play




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