Requesting people for writing voice scripts for UM units..
#1
Posted 06 October 2009 - 05:00 PM
Its all outlined for you but I need people who truly know the chapter REAL WELL and have a good command of the English language. I will then get your scripts spoken by professional voice actors.
Please let me know!
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#2
Posted 07 October 2009 - 10:28 PM
Anyone who wishes to step forward to do voice scripts for most or all custom UltraMarine units please let me know asap.
Its all outlined for you but I need people who truly know the chapter REAL WELL and have a good command of the English language. I will then get your scripts spoken by professional voice actors.
Please let me know!
You know I'm busy with WL but I can do it if you have no-one else Thud. I do enjoy writing scripts, and yeah I know all the factions well.
#3
Posted 08 October 2009 - 01:32 AM
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#5
Posted 09 October 2009 - 12:15 AM
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#7
Posted 09 October 2009 - 01:34 AM
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#8
Posted 11 October 2009 - 11:00 AM
Thanks man.. here is the thread: http://forums.revora...showtopic=73798
I'll need complete unit lists as well as any abilities that are specific to units and need dialogue. Basically the more info the better.
Can I also suggest a maximum of 3 variations per action rather than seven - I found when writing WL scripts that inspiration runs out after that - especially when you consider you are doing that many times the number of units. That's 3 x 20 odd units - 60 different ways to say move/ attack etc. x 7 = 140 ways! I won't manage that I am afraid. I will make each individual one unique to that unit however.
#9
Posted 11 October 2009 - 04:38 PM
Don't worry about abilities - thats still in transition and can be handed by a soundfx.
Yeah no we DO need 7xUnit_Complete, 7xWhat/Selection, 5xMove, 5xAttack for a reason -- those are the most important voices a unit can speak because those actions happen the most. More variation the better. Trust me: doing those are the MOST important. And no worries.. take your time slowly with these scripts.
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#10
Posted 11 October 2009 - 07:44 PM
That is basically the complete unit list except I forgot to add 2-4 other units like a Legion of the Damned squad which will only be available in a single branch.
Don't worry about abilities - thats still in transition and can be handed by a soundfx.
Yeah no we DO need 7xUnit_Complete, 7xWhat/Selection, 5xMove, 5xAttack for a reason -- those are the most important voices a unit can speak because those actions happen the most. More variation the better. Trust me: doing those are the MOST important. And no worries.. take your time slowly with these scripts.
Very well - I shall see what I can do. If you could get me a developers forum password sometime I can check out the work going on. Cheers.
Edited by Mephistoned, 11 October 2009 - 07:45 PM.
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