Who here uses Game Maker ?
#1
Posted 27 October 2009 - 08:22 AM
#2
Posted 27 October 2009 - 10:36 AM
I also have no programming knowledge so I would be unable to make it do them. So yeah.
#3
Posted 27 October 2009 - 01:28 PM
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#4
Posted 27 October 2009 - 10:32 PM
#5
Posted 27 October 2009 - 11:22 PM
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#6
Posted 27 October 2009 - 11:40 PM
#8
Posted 28 October 2009 - 05:38 AM
The silly thing is that now a few years on from that, we are learning how to use a different, much more childish game making program called KNP, However i am sorta working on a game maker game right now anyway.
Game maker is quite good for going around making little games, It can do a bunch of stuff once you figure out how to, and is fairly simple nce you get the hang of it.
(if you are using game maker i will say i have found this useful at times, it shows the GML code equivalent to drag and drop actions. So just encase you have a need for it at some point, there it is.
#9
Posted 28 October 2009 - 08:06 AM
#11
Posted 28 October 2009 - 03:40 PM
Game Maker's data model is also bad. Variables can have two types (string and number) and you have arrays, but they cannot be passed along. Passing an array to a function will actually only pass it's first element (lolwut?). You could use an object, but in Game Maker each object is a fully graphical and physical object in the game world. You can't have simple struct-like things.
Nope, I prefer my arrays, lists, sets, collections and simple objects.
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#12
Posted 28 October 2009 - 07:23 PM
#13
Posted 29 October 2009 - 10:59 AM
Then again, coding can be a bastard at times.
"I give you private information on corporations for free and I'm a villain. Mark Zuckerberg gives your private information to corporations for money and he's 'Man of the Year.'" - Assange
#14
Posted 30 October 2009 - 03:57 PM
Oh well. FPS Creator trial begins shortly...
#15
Posted 30 October 2009 - 09:01 PM
#16
Posted 31 October 2009 - 12:14 AM
#17
Posted 04 November 2009 - 11:08 AM
But seriously, if you want to program, learn a language. If you want to learn a language, pick one thats easy for you to play with. I write teh interwebz, so naturally I'd tell you PHP is quick and easy to pick up, and teach you all the basics. However, you might be more inclined to try to start with an OO-language like C++ if you're no stranger to "hello world." (I'd also probably tell you PHP has more online tutorials than you can point a stick at, and the best documentation - MSDN is for people who already know the language...)
Also, set yourself an achievable goal, and do it. Something you could actually manage, break each bit into little steps, then turn them into code. Really its all just deciding what objects you're dealing with, and describing interactions between them.
Or learn python, and be cool
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#18
Posted 04 November 2009 - 11:10 AM
C++ is C hacked to be OO. A real OO-language would be Java, or C#However, you might be more inclined to try to start with an OO-language like C++ if you're no stranger to "hello world."
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#19
Posted 06 November 2009 - 12:27 AM
#20
Posted 06 November 2009 - 08:55 AM
Procedural programming is like a to-do list, you write out the steps and the program goes through them line by line.
This can get messy if you want to execute code above you, so OO revolves around storing data in objects and classes. An object can contain attributes methods and functions, like a car object has wheels, is red, and can drive(). Classes then function as blueprints, so if you wanted different car objects, you can create a class with the variables and functions and use it to make objects.
Bit more headfucky, but more efficient and manageable.
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