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Who here uses Game Maker ?


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#21 Bart

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Posted 06 November 2009 - 01:24 PM

This can get messy if you want to execute code above you,

Well, even in prodecural languages you have functions for that :thumbsupsmiley:
The big advantage to OO is that you have...well, objects. If you need to program a tank, you can actually make a tank object with it's own functions. It's very natural that way.
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#22 OmegaBolt

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Posted 06 November 2009 - 02:05 PM

Attempting to learn C# for a run-and-gun game I've got planned right now. :thumbsupsmiley:

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#23 Rattuskid

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Posted 08 November 2009 - 04:45 PM

For me...all the time. Sadly none of the game-creation software I have used have allowed me to do what I wanted to do. I've tried all the versions of RPG Maker...all of them lack something another version has. Which really sucks (and afaik, all of them lack the ability to make a spell that drains health from enemy and adds it to you).


What are you talking about, you just have to code an object somewhere with a variable for the health, have it set to a random amount, neg the damage then give it to your character.

Gamemaker requires some stupid workarounds (invisible controller objects), but it does make some things shorter to code, and the automatic save/load features are a fucking LIFESAVER.
Being a total douche.




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