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"Forged Blades" (upgraded weaponry)


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#21 Nertea

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Posted 08 December 2009 - 04:18 PM

Yeah, I would personally object to that. I mean, it's not like I can stick a copyright on such a vague idea, but it did take a while to develop and tweak and I'd rather it stay unique to my mod.

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#22 Predi

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Posted 08 December 2009 - 05:14 PM

I think the most realistic would be if you just change the weapons color. Because I never look how the banners look like, and the banner-carriers die very fast (OK, that can be modified), but I like to watch the units in combat, and I thin I'm not alone :)
Anyway, my idea is: the basic weapons could be grayish, rusty colored like the swords they gave to the people in Helm's Deep, and the upgraded weapons be more shiny, silver or something. For the Uruk-hai, maybe justthe edge of the sword should be silver (visible edge), because they look real badass with their dark blade :popcorn:
As for the flaming arrows - that was mentioned like a month ago - the timer is the idea I like the most. That could cause 25% instant flaming kill against regular units, and extra damage for buildings for ~1,5 minute, with slower fire rate of course. The buildings could catch fire, and slowly burn down unless a builder comes to put the fire out.
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#23 Prince of the Dark Forest

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Posted 08 December 2009 - 05:47 PM

Yeah, I guess if Flaming Arrows was an ability it would be more balanced. Also, regular arrows shouldn't be able to damage structure at all, like it is now. That way siege is more important.

I think that Flaming arrows should be power activated by an upgrade that you buy from the archery range called 'Arrow Kindle'. When a battalion uses this power, there could be a 'kindle' appearing next to banner carrier (could use scaled down dwarven hearth).
Ignited into the world in a flash of lightning, it gleams faintly in the heart of its mother, wood. It begins as an ember, a mere wisp of heat and colour. Its chance of survival at this critical moment is minute, yet it fights on, against the unforgiving cold, against the depths of night and against its mortal enemy: rain.

#24 isledebananas

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Posted 21 December 2009 - 06:00 PM

I know both Sûlherokhh and Nazgûl have been saying about how they wanted to change the fire arrow system to be more realistic. All factions should have a brazier carrying unit who has the ability to buff units around them for a short period of time with fire arrows or they have an aura but that's a bit overpowered. It seems more realistic since from them is where the units would get the actual fire for their arrows. Also to account for the time to light arrows on fire the ability would slow down the attack speed of units affected. Now all archers could have a different arrow upgrade that gives them bonus damage.

I personally feel it should be an ability similar to Theoden's heroic charge that buffs nearby units. It also would allow for that fire rate reduction for affected units which as I said seems more realistic.

#25 khamulrulz

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Posted 22 December 2009 - 02:02 AM

yeah, for the arrows, i think "steel-tipped" arrows would be the upgrade, with flaming arrows as a special (timed) ability for gondor archers, morannon archers, uruk crossbowmen etc. basically the archers that don't already have an ability like longshot or black arrow. the gorgoroth archers would not get any special abilities, since they suck. goblin archers suck too, but they get poison-tipped arrows (either as an upgrade or timed ability). basically, the archers with the flaming arrow ability would stop, light their arrows, and shoot flaming arrows for a short period of time. they would have a slower firing rate.

back to forged blades, i think it should just be a shinier looking blade.
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#26 Nazgûl

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Posted 05 November 2010 - 09:26 PM

I've decided upon...

1) the banner change!

If this turnes out to be too tricky, then...

2) a small icon, like the icons that indicate horde lvl:
** = 2
*** = 3
**** = 4
X = 5

We could change this into:
X** = 2
X*** = 3
X**** = 4
X***** = 5

...where the X would indicate that the horde has "Upgraded Weaponry" (new name for FB). Unless the small icons are hard coded, but I don't think so. Regardless, the fuggin glow has to go! :thumbsupsmiley:

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#27 Tacalmo

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Posted 15 January 2015 - 12:23 AM

I'm sorry for reviving an old thread, but I had to say this, to get rid of the FX, the units should hold used, broken weapons, but after you get forged blades... BAM!!! The units have new, sparkly weapons (okay not sparkly because that would be counter productive) and we have lord of the rings, not Star Wars!!!
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#28 Mathijs

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Posted 15 January 2015 - 12:21 PM

When did you see Gondorians running around with broken weapons, though?


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#29 Stokstaartje95

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Posted 15 January 2015 - 01:58 PM

It seems a bit like the romantic Roman (I love that alliteration) depiction in movies. They all have the same shield and helmet, and worst, the red cape. In reality they looked way more varying and worse, especially the lower soldiers. Yet, as this is a movie based game and the mod is about that movie, I don't care about shiny new blades.

 

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#30 MattTheLegoman

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Posted 15 January 2015 - 02:59 PM

Disorganised scum like that are represented by Mordor Orcs.


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#31 Tacalmo

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Posted 15 January 2015 - 10:03 PM

No, I mean that in war, resources are not always readily available, a country constantly under attack would not waste valuable materials on low ranking troops, they would save the better, stronger weapons for higher ranking officers and soldiers.

For factions like Mordor and Goblins, the upgrade could be Scavenged blades and scavenged armor, as there are several depictions of orcs wearing gondorian armor and wielding weapons clearly not of orc make
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#32 Lauri

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Posted 16 January 2015 - 12:52 AM

You talk as if Gondor had plenty of manpower to spare, but in dire need for quality materials to make weapons.


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#33 Tacalmo

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Posted 16 January 2015 - 03:12 AM

Well, let's think about this......
Gondor was constantly under attack from mordor, that would make trading goods and whatnot harder and very dangerous, and it would be unlikely Dwarven merchants (or where ever they get their supplies) would be willing to travel to Minas Tirith or Dol Amaroth.

Rohan obviously had used weapons. As seen in the battle of helms deep. Hama's son's sword was blunted and cracked, Aragorn says its a good sword as encouragement. They wouldn't be doing much trading either, seeing as Isengaurd burnt their homes and villages.

Mordor and the goblins both had thousands, maybe millions of orcs to arm. Sauron would not go through the trouble to arm them all (with sword, and shield! ) when he had enough to swarm all of middle earth.

Now the only flaw to this is Dwarves, Elves and Isengard. It is very clear that the elves have magical blades and such, (heck if it where up to me, I would make all Elven blades glow when orcs are near). Dwarves, well, they lived in Erebor, etc. places with tons of materials readily available. Dale and Lake-Town would both be lively areas of trade. Isengard made all their blades with the same materials...
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#34 MattTheLegoman

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Posted 16 January 2015 - 04:22 AM

Let's just say that every soldier in Gondor was at least partially plate armoured and carrying a good weapon. Their standard soldiers are like that, but their elite units have mithril helmets and gold on their weapons. Their scout units (could be considered the cheapest in terms of what they wear and use, because it needs to be light) are the Rangers of Ithilien.


Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado





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