Splitting Moria
#1
Posted 14 November 2009 - 09:03 AM
Since Spiders belong to Mirkwood and Shelob belongs to Mordor, I proppose to make things right and create a new faction called Dol Guldur. Roughly, cahnges would be:
- Mordor loses two Nazgûl as Heroes, which goes to Dol Guldur (in the lore there were Khâmul and another).
- Mordor gains Shelob as Hero (as it should be).
Dol Guldur Faction
- Heroes: an Spider Queen (Shelob-like), 2 Nazgûl (one of the Nazgûl would be Khamûl the Easterling, reworked to be different from the standard unnamed Nazgûl), human Necromancer and an Orc Hero.
- Siege: trolls stone-throwers.
- Units: wights, Trolls (you can upgrade them to Stone-thowers better than Mordor's, but no armored Trolls), spiders, Orcs (no warg riders). As you can see, all of them are already done.
- Structures: Fortress (we have already a Dol Guldur map to take inspiration from), "Spiders-builder" (done), Troll cage (done), Wight barrow (done), Orcs barracks (done). Then some forge (maybe Mordor's) and of course walls and wall-towers.
Does it sound good?
#2
Posted 14 November 2009 - 10:02 AM
moria is actually different to mordor in terms of the units it has. it is a hodgepodge of moria goblins and trolls, mirkwood spiders, and other creatures of the misty mountains and surrounding areas such as giants and wargs, and coolest of all the balrog. it has grown its own identity, and is a fully functioning faction.
also, nazgul has repeatedly said that he would never split up the nine ringwraiths.
#4
Posted 14 November 2009 - 11:22 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#5
Posted 14 November 2009 - 11:35 AM
#6
Posted 14 November 2009 - 11:47 AM
Moria won't split. Neither will Mordor (theoretically we "could" split them into Barad-dûr, Cirith Ungol, Minas Morgul, Morannon, etc). Erebor won't split and neither will Lothlórien (Not enough dwarven or elven presence in ME at the time of WotR to even justify it). You can read more about this in the topic link above! =)
Edited by Nazgûl, 14 November 2009 - 11:51 AM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#7
Posted 14 November 2009 - 12:14 PM
Mordor:
Black Gate
Fortress is one of the towers of the Black Gate. All buildings are very dark and they have stronger Orks than normal Mordor.
Mount Doom
The fortress is a gigantic vulcano with the specialability, that it can burn EVERYTHING in a hue radius
They have only very few Orcs, but can damage the whole economy of all enemies, so this faction won't try to get a huge army, but tries to stop the enemy getting a strong army.
As units you could use the slaves which worked in all the fiels in eastern Mordor
Barad Dûr
This is a total Spamfaction. Very much weak Orc Units and in the End many Trolls.
Shelobs Lair
This faction has no trolls, but Orcs, black uruks and Spiders. The buildings are very dark, like the tower of Cirith Ungol, and there are many Spider Webs.
Sorry, I don't want to be evil, but I think I made my point.
I wouldn't split everything.
If every faction get splitted somewhen all Factions will be the same. I think that there shouldn't be too much factions.
In BfmE I there were 4 factions... I thought: Perfect.
In BfmE II there are 6 factions:
Still perfect, but all factions are more the same, than in BfmE I.
More than 10 factions are nearly impossible, if you still want them to be unique. And even 10 factions is very difficult and a huge amount of work. I don't want Nazgul to spend his whole life just for modding (it would be cool for all of us, if he would )
There are two splittings already (Gondor/Rohan and Mordor/MotE) and that are 8 factions.
Just imagine how long you have to play, to know everything about all the 8 factions, know their weak and strong points, have seen all hero powers, all spell book abilitys and so on.
(by the way... Gondor could be splitted in the white tower, minas tirith, osgiliath, ithilien, Dol Amroth, army of the dead and much more
(sorry arthadan, don't be too angry with me)
#8
Posted 15 November 2009 - 01:54 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#9
Posted 15 November 2009 - 08:07 AM
Nazgûl, I understand a new faction is a lot of work. I was just propposing which I find fitting with the lore and is up to you to decide what to do with it, considering all the technical aspects I ignore.
I think it could have fear-inspiring statues on the walls intead of catapults, so no rams or archers would come near to storm them. All about fear.
Well, let's let the Undead resting.
#10
Posted 15 November 2009 - 11:39 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#11 Guest_Guest_*
Posted 15 November 2009 - 02:48 PM
Mordor
Isengard
Moria
Rhun
Rohan
Gondor
Lothlorien
Erebor
If you split Rhun, another good faction will be needed. And there is only one logical thing to do in that situation.
Mordor
Isengard
Moria
Rhun
Harad
Rohan
Gondor
Lothlorien
Imladris
Erebor
#12
Posted 15 November 2009 - 04:57 PM
#13
Posted 15 November 2009 - 05:16 PM
So yeah... Why the HECK is that??? Unless you wanna play 5 v/s 5, it's COMPLETELY and utterly pointless?If you split Rhun, another good faction will be needed. And there is only one logical thing to do in that situation.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#14
Posted 18 November 2009 - 01:25 AM
How about following splitting:
Mordor:
Black Gate
Fortress is one of the towers of the Black Gate.
The towers on the black gate were made by Gondor. The gate itself was the only thing made by Mordor.
To the professor, John Ronald Reuel Tolkien.
-yams in a can
#15
Posted 18 November 2009 - 08:17 AM
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#16
Posted 23 December 2009 - 04:19 AM
People need to stop thinking that everything needs to be balanced but if anyone can explain why having a balanced number of good and evil factions has any impact on gameplay, then i'll change my mind.
I've never gotten around to asking that question... it just makes absolutely no sense and it drives me entirely crazy when people think that in order to create balance you need an even number of factions... I just don't get it, maybe we should combine all evil factions with like four mini-factions and see what they suggest doing then...
#17
Posted 23 December 2009 - 05:29 AM
Bam
#18
Posted 23 December 2009 - 05:42 AM
Um, I like the idea of an odd number of faction, in theory, but in a good vs. evil setting, I like an equal number on either side. But it doesn't really matter. If I was to make a TC, or a new RTS, that doesn't have a defined good and evil, I would probably have five factions, with maybe a sixth in an expansion.
I enjoyed BFME2's higher number of factions, as I got bored with three or four factions (like in Starcraft and BFME1,) and I think five would be a nice balance, allowing more options so you don't bored as easily, but not making the game to complex (or overwhelming for a beginner) and allowing you to put more effort into each faction. Adding huge numbers, like 15 or 20 factions, they would all either end up crappy or very similar to each other (unless you had a lot of time and resources, manpower, etc.)
Also, if there was no reason to have an even number, an odd number is just cooler. So five, for me, is just perfect. I have similar feelings about races in an RPG, and think five would be great there, too.
Edited by Gfire, 23 December 2009 - 05:43 AM.
#20
Posted 23 December 2009 - 04:52 PM
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