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Buildable buildings bigger


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#1 Karlo'St

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Posted 05 December 2009 - 04:53 PM

Is there any possibility you can do it since my opinion is that those buildings are too small

#2 Gfire

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Posted 05 December 2009 - 07:08 PM

With many buildings there is a living unit that walks around on them, so it wouldn't work to scale those (AFAIK.) The other buildings could be done, though. Not sure exactly what those buildings are, though. I usually don't have that setting turned on, so I never see the guys anyway. It seems like a lot of them could be like that.
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#3 Karlo'St

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Posted 06 December 2009 - 11:51 AM

Its just a bit weitd that mumakil get out of two times smaller building....or grond but and also its weird that 20 soldiers get out of building in which two persons can get

#4 khamulrulz

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Posted 06 December 2009 - 12:45 PM

the buildings look more lifelike (at least taller) in the rj cam. most of them are two-storey buildings. i know the buildings are small but they have good anims right now, and function perfectly well as they are. bases would be much more cluttered if the buildings took up more space.
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#5 Karlo'St

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Posted 06 December 2009 - 01:36 PM

One more thing!Is it possible to make walkable walls (Walls you build in skirmish)?

#6 khamulrulz

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Posted 06 December 2009 - 10:12 PM

i think there are other mods that do that... i think four ages does it, but no, there are no walkable walls in bfme2 or s.e.e.
at least there ARE walls for all the factions though...
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#7 ttandchotmail

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Posted 07 December 2009 - 06:44 AM

I think units like grond were going to appear next to the edge of the map closest to your first fortress ( I might be wrong on this so don't quote me :lol: ). Might also be a good idea for mumakil as well.

I'm not even really sure how mumakill are raised and trained. Perhaps our resedent lore master namo might have some knowledge on the subject. But just off the top of my head I would imagine something as large as a mumakill would move around in herds like smaller elephants do. No building needed so coming in from the side of the screen might indeed be a better idea. Have a tent to summon them maybe.

Walkable walls are something that most of us enjoyed greatly from bfme1. It is a subject that keeps coming up again and again so it has been noted as something to look into more after we get the new faction, and the new faction spells, and the campaign going.

Edited by ttandchotmail, 07 December 2009 - 06:48 AM.

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#8 khamulrulz

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Posted 07 December 2009 - 09:16 AM

haha that's a lot of "after"s, esp given the current crisis... i hope i still play this game in a few years, when this mod is completed

i think that grond is assembled outside the siege works, so it's not as unrealistic. as for the mumak, the mumakil pen looks to be the covering of a much deeper pit, given by how the mumak comes out of it. like i said, i think the buildings are fine. as for walkable walls, they would have to be new models i think, because the current ones are quite narrow, and it is hard to tiptoe around the arrow towers and catapults!

Edited by khamulrulz, 07 December 2009 - 09:17 AM.

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#9 Gfire

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Posted 08 December 2009 - 06:47 PM

It might be interesting to grow the pen a fair bit larger. It would mean you'd have to make space for it, find a suitable location, perhaps cut out some of your resource production, to get mumakil. This would help balance their strength. I like the idea for a few select buildings.
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#10 yams in a can

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Posted 08 December 2009 - 09:47 PM

I'm not even really sure how mumakill are raised and trained. Perhaps our resedent lore master namo might have some knowledge on the subject. But just off the top of my head I would imagine something as large as a mumakill would move around in herds like smaller elephants do. No building needed so coming in from the side of the screen might indeed be a better idea. Have a tent to summon them maybe.


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#11 Gfire

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Posted 09 December 2009 - 01:28 AM

Probably would have had to raise them from birth.

The ones in the films were way bigger than described in the book. The actual ones were a lot smaller, which would be more realistic for training.

Edited by Gfire, 09 December 2009 - 01:30 AM.

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#12 Archon

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Posted 10 December 2009 - 02:46 PM

I would think they would be trained in much the same way as war elephants.
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#13 Mr Uger

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Posted 06 December 2011 - 02:58 AM

I too would like to see the buildings be increased in this next version of the S.E.E. mod. I think the S.E.E. mod is awesome, and it would look a lot better if the buildings were more life sized compared to the different characters. I've actually gone in and made all the buildings bigger (i.e. fortresses, walls, towers, unit buildings, etc) in my installation and it looks so much better. The animations continue to work fine as well on all the buildings - even the people walking on them. I didn't make the buildings terribly bigger, but much more realistic. A few of the buildings that took some time were the fortresses and walls because of all the things you can build off of them and the goblins can climb the walls. I had to adjust a few things so that they'd interact correctly with everything else.

I would highly suggest doing this with the new mod :)

#14 Praetyre

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Posted 14 December 2011 - 08:09 AM

Would you mind sending me a copy of your mini-mod, Mr Uger (even if by PM)? I'd be very much interested to see the changes you've made and how it impacts gameplay.

#15 Mr Uger

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Posted 26 February 2012 - 07:00 PM

@Praetyre check your PM




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