Samppu's RolePlay Scenario 1:
CURSED TOWN
Information about me
Hello guys! I am really new guy here, just today registered, and I registered becuse I needed help with problem, but I solved it by myself. And, on that topic, I writed a post about this, my first RolePlay Scenario, and I am planning about making many of RP Scenarios. And, then, something about me, so, I live in Finland, it's at nothern-europe, and my english is pretty bad, but please, try to understand my text.
What are RP Scenarios?
RP Scenario is (I think) my own idea. So, in RP Scenario you are moving only one hero, and you can make sidequests on the scenario, and it's open world, and it means you can do everything at any time. The special thing in RP Scenario isn't only that you are roleplaying: you can raise your character's level up to 50. In most of my scenarios, I think you are controlling Aragorn, and he always get somewhere, where he is needed, like now he is in Cursed Town, but I will tell story later.
My RP Scenario is using my selfmade mod, and it needs installing, so when you want to play my RP Scenario, you have to use my INI.big-file, and make a copy of your original INI.big, so it means, when you want to play my scenarios, you have to use my INI.big, and when others, you have to close your game, and change the file, so it's little bit complicated. And why you have to do that is becuse if you are playing some other map, Aragorn can level up there 50 too, and he's health and other attributes are too low. I call my INI.big-file "RP Scenario Engine", becuse my all RP Scenarios will work with same INI.big-file, so it's like "game-engine".
Story
So, the story will be in the Scenario itself too, but Aragorn did go to this Cursed Town, and the villagers and normal people has much problems, like Goblins are burning their farms, or orcs are raiding their homes. They are the sidequests, what can be made for extra-experience. The main quest is to beat The Thug, big troll, and he is living in he's cave, near to the Town. That guy is avaible to be beaten whenever player just wants - but it won't be easy. When player dies (like when he is trying to kill that troll), he will be spawned to Town Center, and he is again avaible to do anything he wants again. This means, that the scenario cannot be losed, so you can die so many times you just want.
Map Size
This is my first roleplay scenario (I have made one big one year ago, but it did get deleted), so I want to make it small. Map Size will be 200x200, and 50 of that will be border where both players citadel's are. In this scenario, there will be only 5-15 sidequests, 1-5 other activities (like Arena and other games), may be jail, where you will get when you do crime, and the main quest.
Progress
4PM, 21.12.2009:
--Engine Coding: 100%
----Level Up: 100%
----Skills and attributes: 100%
--Map Designing: 0%
----Terrain: 0%
----Objects: 0%
--Map Scripting: 0%
----NPC: 0%
----Sidequests: 0%
----Mainquest: 0%
----Other: 0%
--MAP.STR: 0%
----Texts: 0%
----Mission Objectives: 0%
9PM, 21.12.2009:
--Engine Coding: 100%
----Level Up: 100%
----Skills and attributes: 100%
--Map Designing: 100%
----Terrain: 100%
----Objects: 100%
--Map Scripting: 0%
----NPC: 0%
----Sidequests: 0%
----Mainquest: 0%
----Other: 0%
--MAP.STR: 0%
----Texts: 0%
----Mission Objectives: 0%
5am, 25.12.2009:
--Engine Coding: 100%
----Level Up: 100%
----Skills and attributes: 100%
--Map Designing: 100%
----Terrain: 100%
----Objects: 100%
--Map Scripting: 25%
----NPC: 25%
----Sidequests: 5%
----Mainquest: 0%
----Other: 0%
--MAP.STR: 90%
----Texts: 50%
----Mission Objectives: 100%
10pm, 25.12.2009:
--Engine Coding: 100%
----Level Up: 100%
----Skills and attributes: 100%
--Map Designing: 70%
----Terrain: 100%
----Objects: 100%
----Camera Animations: 50%
--Map Scripting: 95%
----NPC: 100%
----Sidequests: 90%
----Mainquest: 100%
----Other: 100%
--MAP.STR: 100%
----Texts: 100%
----Mission Objectives: 100%
TOTAL PROGRESS: 95%
UPDATE, 9PM, 21.12.2009
I designed the level whole day! Uhhuh, now I am very tired, but I am sure that now this level
looks like amazing! There is new info about Cursed Town itself, and story has been changed little bit.
The story is now:
"This is the time when Elves, Dwarves and Men (and we dont forget Hobbits!) lives together.
They all are living in same cities, and their all enemies are the Dark Forcer: orcs, goblins and
uruks. This time is called 'The time of Confict'. And there is battles all the time - but they are
not becuse the ring, they are becuse the power and who rule. This time, Side of the Good is
controlling whole Middle-Earth.
But, there is a man, he's name is Aldoir. He is hero, and he's home town, named Cursed Town,
is in a trouble. The Wise Man of the city, did try to destroy The Thug - a troll, who did came to
Oxilia Cave. In Oxilia, there was a little town, like Cursed, but after The Thug came, the whole
town were sweeped away, and only ruins of that remains. And, Wise Man, named Heldaer, was
trying to destroy The Thug, but he failed, and he is still trapped in the ruins - nobody knows
where. But only hero can save him, and Heldaer is important to the town - he is one of the
one hundread men of The Council of the Middle-Earth. People of the Council are leaders of the
Middle-Earth - so that guy is really important to the Town, and to whole Middle-Earth, and for
the Good Side. And Aldoir, who is young, and strong man, wants to save him. He want's to
clean the whole Middle-Earth from the Evil Side. And he will do it!"
So, there is the story! And then, when I was designing maps, I named every place on the map:
there is mountain, what is named Troll's Fist, and there is little cave, it's called Gollum's Eye, and
the town is offcourse Cursed Town, and there is a Well, and area near to that is Town Center, and
the cave, where The Thug is living, is Oxilia Cave, and there is little Elven farm, and that is named
Little Mirkwood, and near to Oxilia, there is two lakes, and they are called "Mirror of Terror". And,
in the map, when you walk from area to another, there will show in top of the screen text, where
is the name of the area you came, like in GTA. The Dialogs, when you talk to someone, are in
message, and you cant choose, do you want to make sidequest or not: when you go to near to
NPC, and if he has quest to you, you will receive it, did you want or not, but you dont have to
complete it. All missions will (hopefully if this works) when you get it go to your Objectives list.
And, PLEASE COMMENT!
I will update that list, and aswer your posts so good how I just can!
Edited by Samppu, 29 December 2009 - 08:02 PM.