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Current Status of the Mod


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#41 Guest_Leoden_*

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Posted 16 May 2011 - 10:51 AM

is anyone gonna continue work on this mod? RJ is the best mod i have ever used! there are a few bugs here and there with MOTE, ARNOR an the elves AI not doing anything on some maps but other than them this mod is great!. is there any possible chance Rob will return anytime soon to at least fix the bugs? or will the team at least fix the bugs? so all of us can use the mod's entire features.

#42 the-king112

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Posted 14 July 2011 - 10:15 PM

Since this is the best mod in my opinion, I believe you guys should continue your efforts without Rob or just get his permission to continue. This mod has so much potential, it's already very well developed.

Edited by the-king112, 14 July 2011 - 11:01 PM.

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#43 Mr.IAmHere

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Posted 02 September 2011 - 09:53 PM

Look guys, we've been waiting on Rob for like more than 2 years now. Don't you thing it's time to consider getting a new mod leader and just continue this mod without him. After 2 years I don't think it's likely that he will be coming back.

#44 Devon

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Posted 02 September 2011 - 10:04 PM

That might be an option if we know anyone with the time and skill to take over.

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#45 Eärendur

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Posted 03 September 2011 - 01:45 AM

That might be an option if we know anyone with the time and skill to take over.


How 'bout you?
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#46 Ridder Geel

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Posted 03 September 2011 - 06:35 PM

I think for him, the issue would be Time, just like with many of us...
Most of the time is consumed by other activities nowadays leaving little time to do modding.
This at least is the case for me...
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#47 Eärendur

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Posted 04 September 2011 - 01:14 AM

I think for him, the issue would be Time, just like with many of us...
Most of the time is consumed by other activities nowadays leaving little time to do modding.
This at least is the case for me...


I know exactly what you mean.
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#48 Dûnedaincapitain

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Posted 08 September 2011 - 03:37 PM

COME ON... where is the new version for this gamE?? at least make some progress dont you think so??


Be silent, be patient and let the mates work in peace.

#49 Guest_Guest_*

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Posted 05 July 2012 - 12:31 PM

lol

#50 Guest_Guest_*

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Posted 10 August 2012 - 03:50 PM

Seems like mod is dead huh?

#51 Bofur

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Posted 10 August 2012 - 03:57 PM

'Tis sleeping. We will not say it is dead yet.

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#52 Goldtouch

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Posted 04 June 2013 - 12:56 AM

The status is "too much stuff willing to add and thereby lost track of any possible deadline". Open source this..


Edited by THORONGlL, 04 June 2013 - 12:58 AM.


#53 Devon

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Posted 04 June 2013 - 01:12 AM

The actual status is that Rob is gone for personal reasons, and we really don't know whether he'll ever come back.  If you or others want to work on the mod, feel free, and send whatever you get done to me or one of the other remaining team members and we can put it out an an official patch.  But Rob didn't want anyone else using his assets for other mods without his permission, so until we hear differently we're going to honor that.


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#54 Kwen

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Posted 15 June 2013 - 06:17 PM

Devon has a point. A mod isn't entirely for the players. It's a personal recreation of how BFME should be to the author. Even if it is so popular, that doesn't mean we should just take charge and continue the mod. Feel glad that it is one of the few that is excellent and playable. Most mods never reach this level. Yes, it is incomplete, but that does not make it any less awesome. We try to avoid tampering with people's personal works of art unless it is absolutely necessary.

 

If you would like to see changes, learn how to mod yourself and make those changes. Just do not expect to publicly announce them, since it is not within permission of the author to do so.


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#55 Devon

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Posted 15 June 2013 - 10:59 PM

I mean, I have no problem with public additions to the mod as is, Kwen.  But Rob expressly did not want people just ripping the RJ assets into their own mods, so I'm sticking to that.


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#56 Kwen

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Posted 16 June 2013 - 04:27 AM

Yeah, and I agree with that entirely.


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#57 Goldtouch

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Posted 16 June 2013 - 05:55 AM

Well if that's the case he can't finish it and he lets nobody finish it  :good: . 



#58 Devon

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Posted 25 June 2013 - 06:19 AM

I think you misunderstand.  If you or someone wants to try to finish it, that's fine.  If it's decent quality we'll even make it official.  But what's not okay is just taking all of the elves (for example) and sticking them into another mod, because Rob expressly did not want that.


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#59 Goldtouch

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Posted 26 June 2013 - 02:19 PM

Could you tell me what were the things on the to do list and what are the biggest problems...



#60 Devon

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Posted 30 June 2013 - 09:44 PM

The biggest thing by far was getting Mirkwood fully functional.  They needed buildings and then they were good to go.  General bugs were here:  http://forums.revora...06-bug-reports/


Edited by Devon, 30 June 2013 - 09:57 PM.

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