*Fulcia plant projectiles have been weakened to adjust to new infantry health levels (plants were more deadly than enemy infantry!)
*New model for Gladiator Assault Fighters and new weapons for them as well.
*Added the Pursuer-class Enforcement ship with custom model. One ship is added to every Gladiator Fighter squad.
*New particle effects for land battles. Tweaked explosions (slightly) and new water effects. Tweaked weather particles as well (snow, ash, etc.)...in fact, I've just tweaked all the particles in some way or another.
*Tweaked hero healths for balance (all melee unit healths have been slightly increased as well).
*T4-B shoots only 3 missiles at a time now (was 6).
*T4-B Squads now only come in pairs (was 3 tanks to a squad) and health slightly reduced.
*Fixed a text error with Goran Beviin. His text showed up as Bossk's text before.
*Fixed an error with Errant Venture's turret code. One turret was appearing as 'dead' right after ship spawn. The ion cannons have been made more useful now too. Rather than just drain shields, they will dissable the target ship's engines and slow it's rate of fire. The Venture still can't destroy ships too easily but this makes it a very valuable escort ship to have with any fleet.
*Changed Tiroc Vohn's ability to something that actually works.
*Big changes to the tactical camera for land battles to help make them more dynamic. Basically, the land camera has the same "two button rotation" as the space camera in that you can dip, pan, and zoom...rather than just rotate and zoom. It's similar to the way the camera works in almost every other RTS game since Ground Control II. This feature has to be played to fully understand it...but you WILL like it after you get used to it! It just makes the game more cinematic without having to actually enter "cinematic mode".
*Turbolaser Towers will now attack aircraft on their own w/o you having to give the order for it (Bombers, Snowspeeder, etc.)
*New model for Brakiss.
*Removed the Lusankya because It was unbalanced and wasn't working correctly anyways.
*Added the Kandosii-class Dreadnought to the Mandalorians.
*Added the T-16 Skyhopper to the New Republic. The ship is basically a copy of the snowspeeder but is slightly cheaper. It is meant to be used agains infantry whereas the snowspeeder is more of an anti-vehicle craft. Has no abilities.
*Fixed an isse where the T2B Tank's death clone didn't show up.
*Lots of new SFX. This includes a few new sounds for the interface (button presses and such) as well as new SFX for the actual game (meaning: weapons, unit dialogue, etc).
*New projectiles (modified versions of FX mod projectiles that were originally based on my particles from version 1.0 of RotM).
*Scout Troopers on speeder bikes can now influence reinforcement points and build pads, to make them more useful. This also gives the Empire the chance to utilize 'blitzkrieg' style tactics.
*501st Legion now has the "Imposing Presence" behavior, which means that nearby infantry will flee from them (up to a distance of 200 GU -or- 'game units'). This behavior should not effect hero units.
*Removed the "energy beam" and "Find Weakness" abilities from Chimeara. The new ability is simply power to weapons (but does not reduce shields after time).
*Tweaked the default "Attack-move" properties for ground units so that units will attack turrets and other structures (some units will also attack aircraft).
*Tweaked the Mandalorian hero tech levels for skirmish games. Tiroc Vohn is no longer buildable from tech lvl 1 (as he is the most powerful hero, by far). Larsus Ulle is now tech 2 as well as Fett. All others are the same as they were.
*Removed the Lancet's hover particle.
*Tweak lancet turret hardpoints to only shoot 4 lasers total per cycle. This helps balance out it's overpowered anti-air capabilities as it is an artillery unit, not a superiority fighter.
*Changed the unit abilities for Rogue Squadron and the 181st from "Full Salvo" to "Power to Weapons." This ability acts better and allows both squadrons to deal double damage, move twice as fast, and have their shields regen at doubletime.
*Used the "Additional Series" Assault Frigate model to add more weapons to the Rebel Assault Frigate. The ship is more powerful vs fighters now but still maintains it's prowess agains larger ships. It takes on more of an anti-everything role. However, it isn't a dreadnought...it's still a mid-level ship and will not be able to take on a Star Destroyer or Kedalbe on it's own.
*New model for Kyle Katarn. He now uses his trademark Bryar Pistol and a lightsaber! He must "deploy" in order to use the pistol but should automatically undeploy when an enemy is close enough to fight with his lightsaber. He can still use saber throw ability.
*Tweaked the settings for Mandalorian infantry, making them slightly more powerful than other infantry. They shoot much faster and the stim pack ability does less damage when used.
*Mara Jade now flies the Jade Fire rather than her z-95. This makes her a little more useful in space and helps add variety. This also means that she will no longer attach to a flagship in GC mode but will pilot her own ship.
*Added and removed ships on the New Republic's tech level list. For example, it didn't make sense to have to steal the tech. for the A-wing when, at this time, that ship had been in service for some time. Newer ships, like the E-wing, have been added to the list in place of their older counterparts.
*Fixed/finished making all of the game's sub-factions loyal to their correct sides. IE: Nohgri are loyal to the NR while Mandalorian Militiamen are loyal to the Mandalorians, etc.
*Added sounds for the move animations on the Darktroopers where there was none before.
*All maps have been tweaked in some way to include either the second skirmish space station, to just make them look better or fit into the timeline better. I have changed the "Custom" and "Official" map buttons on the skirmish menu to "Original" and "Enahanced"...the 'enhanced' portion, obviously contains any new maps as well as all of the re-vamps.
*New particle for Mando Raiders. This particle makes the Raiders use more of a "pulse laser" that looks cooler and has new SFX to match.
*Mon Mothma is now Senator Leia. She does all of the same things...just different icon and text.
*Changed nebula and cloud models to particle emitters. The nebula don't look like amoebas anymore!
*Extracted and restored Petroglyph's unfinished Utapau skirmish map.
*Extracted and restored Petroglyph's unfinished Dathomir map for skirmish battles.
*Canderous Tank now shoot the red pulse laser that Tiroc Vhon shoots rather than mass drivers.
*Added rebel pilots to the list of buildable ground units. They are slightly weaker than normal infantry but have the same "vehicle thief" ability that Chewbacca has. The main difference is that they are killed easily and are less acurate than most troops...they will need escorts but have the potential to become VERY powerful if they steal larger vehicles. They come is squads of three.
*Increased the size of the 501st Legion making a total of 60 Stormtroopers...makes it feel more like a 'Legion' rather than a squad.
*Increased the range of the Mandalorian Assault troopers (shotguns) to make them more effective. Range increased from 40 to 100...not enough to make it too much for a shotgun but still much larger than it was.
*Fixed an issue where the K-wing's 'power to engine' particle would shoot vertically...now the engine fire bursts in the right direction.
*Fixed an error where the "Strike" particle would not appear when Rogue Squadron and the 181st's abilities where activated.
*Fixed a spelling error with Rogue Squadron.
*Added the Battle Legionnaire droid to the Mandalorian faction.
*Added a shadowmesh to most models that didn't previously have one (normal maps on many as well).
*New Chiss Clawcraft model (made by me!).
*Improved Y-wing model with rotating turret (built off of Petro's original).
*Added Century Tank to the Imperial Remnant.
*Improved/higher poly Corellian Gunboat model with rotating turrets (built off Petro's original).
*Improved ATPT animations. Added death clones as well. (still uses Codeuser's original mesh and textures)
*New TIE Heavy Bomber (Bomber MKII) model.
*Added the TIE Lander to the Imperial Remnant. Use like the HTT for Rebs.
*New model and anims. for Zekk.
*Added "glow" meshes to most lightsabers. Makes them look more like energy.
*New Corran Horn model and animations.
*Added a "force sight" animation to Corran horns's new model so that the ability will work correctly.
*Improved Skipray model with s-foil animations as well as a rotating turret.
*Slightly higher-poly A-wing model. The little notch in the front is no longer just a black mark in the texture, for example. The original mesh was also very messy so I cleaned it up.
*Millenium Falcon now has rotating turrets. It's also been equipped with light missile launchers as it's ship schematics says it has them (and they are usable in Rogue Squadron so why not here?).
*New models for Mandalorian infantry (weapons with some new animations. Gave all of them normal mapping as well to make their armor seem more 3D, rather than flat against their bodies...
*Complete overhaul of the Basilisk War Droid. It now acts as a ground unit, primarily, and has been given the jetpack ability for flight. It's primary attack mode is melee but it will fire lasers and rockets when at a distance. I've also changed the riding Mandalorian to look like the contemporary Mando units...not like KoTOR era Mandalore.
*Restored Petroglyph's death animation for the Dark Trooper phase 3.
*Added death clones to many ground vehicles.
*Fixed shadowmeshes for Jaina Solo and Mara Jade. New head mesh for both as well so that it doesn't look like Leia's hair anymore...
*Re-enabled Han Solo and Chewbacca in skirmish games...they got dissabled somehow.
*Added the Kyr Galaar-class Heavy Bomber to the Mandalorians. This ship is the experimental predicessor to the Besu'liik-class starfighter (this is a cannon ship too, not made up...so bonus points for that!).
*Added the TIE Vangaurd to the Imperial Remnant. Similar to any other TIE except that it has a hyperdrive, shielding and can spy on enemy systems (galactic stealth)
*Added the TIE Interdictor to the Imperial Remnant (ultra-heavy bomber).
*Tweaked population values for most units to provide better balance. For example, a Canderous-class Tank had a pop. value of "1" before, which is the same as an infantry squad. A tank should not have the same value as infantry. Therefore, the pop value was increased to two. Generally, this is the breakdown:
Vehicles: 2
Infantry: 1
Heroes: 1-5 *5 being reserved for Heroes like Palleon who use super-heavy vehicles and 1 usually applying to ground heroes like Luke*
Capital: 5
Frigate: 3-4
Corvette: 2-3
Fighter: 1
Bomber 1-3
*Added a super-secret unit to the game....not telling where to build it or what it's stats are. No hints, but you'll know it when you see it
*Removed the Bulwark Criuser and replaced it with the Corellian Destroyer. The mesh is EvilleJedi's but I've enhanced it for the mod. The ship works basically the same as the Bulwark but it just looks cooler and has more guns.
*Changed the Rebs. Assault Frigate ability from "power to shields" to "power to weapons".
*Removed the TIE Defender's "Ion Cannon Shot" ability.
*Finished work on retooling the planet buffs in Galactic Conquest. Some abilities may not be easily noticed but they should all work. Here is the list of what they are:
-Abregado Rae: All Jedi/Sith units get a 25% increase in damage due to the presence of Electrum Ore (used to enhance lightsabers)
-AetenII: Production cost of all stealth units is decreased due to the presence of stygium crystals.
-Anaxes: The cost of all Field/Fleet commanders is decreased due to the Anaxes Citadel.
-Bespin: All fighters gain a 25% damage increase due to Tibanna Gas mining.
-Bestine: The cost of all frigate-sized ships is slightly increased but production time is cut in half because of the naval shipyards. Effects ONLY ships that are built on location...not 'galaxy-wide'.
-Corellia: All Corelllian-type ships cost less. This icludes the DP20, CR90, and CD10 (all NR ships).
-Corulag: All infantry cost 20% less to train because of the Corulag Academy.
-Eriadu: Ability removed. Planet given a higher credit balue to maintain capture incentive.
-Fresia: Ability modified to include ALL Incom ship models, not just the A-wing (includes A-wing, E-wing, X-wing, and Z-95).
-Geonosis: All droid units cost 20% less to build on all planets (TIE Droid, Mandalorian Battle Legionnaire, Darktroopers)
-Hypori: Ability updated to include all RotM droid units but production speed boost not changed.
-Ilum: Ability the same as Abregado Rae but should stack if both planets are controlled.
-Korriban: Same as Abregado Rae but applies ONLY to sith units...so, only the Imperial Remnant benefits from controlling this planet.
-Kuat: Ability modified to include capital ships from all factions.
-Mandalore: Ability modified to include price reduction for ALL Mandalorian ship classes.
-Mon Calimari: Ability modified to include ALL Mon-Cal units.
-Mustafar: Ability modified to include built-time reduction on all capital-class ships from the mod.
-Nal Hutta: The Bounty ability has been tweaked to benefit all factions and the bounty has been placed on the "Pirates" faction...because, according to cannon, the Mandalorians actually made a lot of ships for the Hutts so having the Hutt's place a bounty on all Mandalorian units doesn't make sense. Bounty also increased to 25% (was 15). Nal Hutta can also recruit bounty hunters and smugglers for less than other worlds.
-Thyferra: Given the ability to increase every non-droid unit's health by 35% because of the planet's Bacta refineries. This includes all infantry heroes as well as basic infantry.
*Dominator Star Destroyer can't be built on every planet anymore but must be built only where other capital ships can be built (Kuat, Fondor, etc.)
Edited by the_Farseer, 06 April 2010 - 05:18 AM.