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BFME2:RotWK - New Heroes!


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#21 Neth

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Posted 08 August 2011 - 02:27 AM

Wow, you've done a lot of work, and it looks good :thumbsupsmiley: Have you considered learning modelling so you don't use the original stuff as much? Especially since the faces still look the same, but even so, it's a lot of good work :good:

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#22 gustavowizard

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Posted 16 August 2011 - 05:00 AM

Wow, you've done a lot of work, and it looks good :thumbsupsmiley: Have you considered learning modelling so you don't use the original stuff as much? Especially since the faces still look the same, but even so, it's a lot of good work :good:


Thank you, yeah i did consider it i know how to model tanks and stuff like starship and such, but the hard to me would find time to know how to make the animations eheh, for now im gonna improve and work on this huge hero list i already got, im gonna polish their icons and buttons and work on their powers and stuff to release them as a pack or mod, i would apreciate if someone help me to create a .exe (or link me some tutorials) to install the heroes without the person have to do it manually :)

#23 Elric

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Posted 16 August 2011 - 05:23 AM

This is what i use. it is pretty easy to follow. the hard part is the directories but i can help with that if you have problems. Link: http://www.clickteam...ll-creator.html

#24 Neth

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Posted 16 August 2011 - 10:43 PM

but the hard to me would find time to know how to make the animations eheh

If you bind the model to an existing skeleton you don't have to make new animations, just use the ones for that skeleton :good: But whatever you think man

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#25 gustavowizard

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Posted 17 August 2011 - 02:39 AM

but the hard to me would find time to know how to make the animations eheh

If you bind the model to an existing skeleton you don't have to make new animations, just use the ones for that skeleton :good: But whatever you think man


hum thats neat i think i might do sometime then :) thanks

#26 Neth

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Posted 20 August 2011 - 06:59 PM

hum thats neat i think i might do sometime then :) thanks

You're welcome, just trying to help you :p

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#27 gustavowizard

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Posted 26 August 2011 - 05:50 PM

and finally i finished Beorn but i cannot upload here since i have 10,45Mb already (max is 10Mb)

anybody have a idea? where can i upload beorn and other heroes to people (Except Moddb since its not properly a mod)

:( i really wanted to continue uploading heroes for u guys

Edited by gustavowizard, 26 August 2011 - 05:54 PM.


#28 Neth

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Posted 26 August 2011 - 07:22 PM

FIlefront or something maybe? :p I forget the names, but any download site should be good :p

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#29 Elric

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Posted 26 August 2011 - 09:12 PM

at mod db you can make it an addon

#30 ava74kt3

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Posted 30 August 2011 - 04:36 AM

can you make thor and loki

#31 Elric

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Posted 30 August 2011 - 09:11 AM

He is only doing Heroes from the actual Lore.

#32 Guest_darkeasterling7th_*

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Posted 20 July 2012 - 02:05 AM

i click on the attachment and it says i dont have permission to download? and once i download these what do i do with them?

#33 gustavowizard

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Posted 02 February 2013 - 04:12 AM

i click on the attachment and it says i dont have permission to download? and once i download these what do i do with them?

i dont know if people still play BFME2 but i will be uploading my heroes again, and im planing to compile all them for the RJ_mod or for the vanilla game, i aint decided yet :D

 

Ancalagon:

http://www.2shared.c.../Ancalagon.html



#34 gustavowizard

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Posted 02 February 2013 - 05:11 AM

whitewerewolf.jpg
 

ulfangtheblack.jpg

 

thringwethilvampire.jpg

 

thoriniiistonehelm.jpg

 

thenecromancer.jpg

 

smaug.jpg

 

luthiene.jpg

 

isildurp.jpg

 

helmhammerhand.jpg
 

grimbold.jpg

 

goldberry.jpg

 

fingolfin.jpg

 

feanoru.jpg

 

eorli.jpg

 

elendil.jpg

 

durindeathless.jpg

 

duinhir.jpg

 

darkelfa.jpg

 

brodda.jpg

 

beorn.jpg

 

belegstrongbow.jpg

 

balinofmoria.jpg

 

ancalagonblackdragon.jpg

 

orophin.jpg



#35 Rider of Rohan

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Posted 02 February 2013 - 11:58 PM

They look nice but can you put there names so they could be recognized, since some aren't moused over.


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#36 Davidtwi

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Posted 23 March 2013 - 04:33 PM

Plz make these Rj mod compatible that would be awesome


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#37 r06ue1

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Posted 06 May 2013 - 01:54 PM

 

 

 

 

That is some amazing work you are doing.  Do you have download links to all of those you have pictures for?  I saw some links for earlier posts but not all of them. 

 

Thanks


Edited by r06ue1, 06 May 2013 - 10:14 PM.


#38 r06ue1

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Posted 06 May 2013 - 07:02 PM

Tried to use the vampire one but none of the graphics worked (portraits nor the 3d images).  I can view the files opening them on the hard drive fine, just in game could not see the images, everything else worked though.  I did try a compiled asset.dat first and after that did not work, tried the original (which I had made a backup of) and neither worked.  



#39 Ridder Geel

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Posted 07 May 2013 - 06:48 PM

Did you put the w3d files and textures in the correct locations?


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#40 r06ue1

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Posted 07 May 2013 - 09:22 PM

Did you put the w3d files and textures in the correct locations?

 

Yep, verified they were in the correct structure, when playing I can see the outline of the figure but the color is like a lavender color and she moves there is a giant rectangle on the ground that moves with her.  Everything else works, just the image looks weird, could it be from a wide screen monitor?  Or perhaps because I am using the RJ-RotWK mod?  

 

Thought I would try another and tried to insert the Necro, game will not even run now, haha.  Looks like something is missing with one of the special powers, will have to do some digging.  

 

Anyone get any of these downloads to work correctly?  






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