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DoW1 Voice Script Template


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#1 thudo

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Posted 18 February 2010 - 08:55 PM

BUILDERS

Each using the following:

Notes: [1-2 sentence description of this unit/squad so voice actor can play the part]
Unit_Complete1:
Unit_Complete2:
Unit_Complete3:
Unit_Complete4:
Unit_Complete5:
Unit_Complete6:
Unit_Complete7:
Selection1:
Selection2:
Selection3:
Selection4:
Selection5:
Selection6:
Selection7:
Selection8
Selection9:
Move1:
Move2:
Move3:
Move4:
Move5:
Move6:
Move7:
Move8:
Move9:
Attack1:
Attack2:
Attack3:
Attack4:
Attack5:
Attack6:
Attack7:
Attack8:
Attack9:
Build1:
Build2:
Build3:
Build4:
Build5:
Build6:
Build7:
Build8:
Build9:
Capture1:
Capture2:
Capture3:
Capped1:
Capped2:
Capped3:
Lay_Mines1:
Lay_Mines2:
Lay_Mines3:
Load_Transport1:
Load_Transport2:
Unload_Transport1:
Unload_Transport2:
Morale_Break1:
Morale_Break2:
Morale_Break3:
Morale_Restored1:
Morale_Restored2:
Morale_Restored3:
Charge1:
Charge2:
Charge3:
Charge4:
Charge5:
Jump_Teleport1:
Jump_Teleport2:
Deepstrike1:
Deepstrike2:
Ability1: [voice script what unit would say when using a targeted ability to damage enemy units]
Ability2: [voice script what unit would say when using a targeted ability to damage enemy units]
Ability3: [voice script what unit would say when using a targeted ability to damage enemy units]
Ability4: [voice script what unit would say when using a self-use ability to protect self or nearby fellow/allied units]
Ability5: [voice script what unit would say when using a self-use ability to protect self or nearby fellow/allied units]
Repair1:
Repair2:
Repair3:

Repair4:

Repair5:

Repair6:
Combat1:
Combat2:
Combat3:
Combat4:
Combat5:
Combat6:

Combat7:
Combat8:
Under_Fire1:
Under_Fire2:
Under_Fire3:
Damage1:
Damage2:
Damage3:
Death1:
Death2:
Death3:
Death4:


SQUADS+SERGEANTS

Each using the following:

Notes: [1-2 sentence description of this unit/squad so voice actor can play the part]
Unit_Complete1:
Unit_Complete2:
Unit_Complete3:
Unit_Complete4:
Unit_Complete5:
Unit_Complete6:
Unit_Complete7:
Selection1:
Selection2:
Selection3:
Selection4:
Selection5:
Selection6:
Selection7:
Selection8:
Selection9:
Move1:
Move2:
Move3:
Move4:
Move5:
Move6:
Move7:
Move8:
Move9:
Attack1:
Attack2:
Attack3:
Attack4:
Attack5:
Attack6:
Attack7:
Attack8:
Attack9:
Capture1:
Capture2:
Capture3:
Capped1:
Capped2:
Capped3:
Load_Transport1:
Load_Transport2:
Unload_Transport1:
Unload_Transport2:
Morale_Break1:
Morale_Break2:
Morale_Break3:
Morale_Restored1:
Morale_Restored2:
Morale_Restored3:
Charge1:
Charge2:
Charge3:
Charge4:
Charge5:
Jump_Teleport1:
Jump_Teleport2:
Deepstrike1:
Deepstrike2:
Ability1: [voice script what unit would say when using a targeted ability to damage enemy units]
Ability2: [voice script what unit would say when using a targeted ability to damage enemy units]
Ability3: [voice script what unit would say when using a targeted ability to damage enemy units]
Ability4: [voice script what unit would say when using a self-use ability to protect self or nearby fellow/allied units]
Ability5: [voice script what unit would say when using a self-use ability to protect self or nearby fellow/allied units]
Combat1:
Combat2:
Combat3:
Combat4:
Combat5:
Combat6:

Combat7:
Combat8:
Under_Fire1:
Under_Fire2:
Under_Fire3:
Damage1:
Damage2:
Damage3:
Death1:
Death2:
Death3:
Death4:

Note for Sergeants:
For Sergeants just add SEVEN unique Unit_Complete, NINE unique Selection, Move, Attack, and FOUR unique Death voice scripts. The rest of the script will be inherited from the squad they come from.


COMMANDERS

Each using the following:

Notes: [1-2 sentence description of this unit/squad so voice actor can play the part]
Unit_Complete1:
Unit_Complete2:
Unit_Complete3:
Unit_Complete4:
Unit_Complete5:
Unit_Complete6:
Unit_Complete7:
Selection1:
Selection2:
Selection3:
Selection4:
Selection5:
Selection6:
Selection7:
Selection8:
Selection9:
Move1:
Move2:
Move3:
Move4:
Move5:
Move6:
Move7:
Move8:
Move9:
Attack1:
Attack2:
Attack3:
Attack4:
Attack5:
Attack6:
Attack7:
Attack8:
Attack9:
Capture1:
Capture2:
Capture3:
Capped1:
Capped2:
Capped3:
Join1:
Join2:
Join3:
Detach1:
Detach2:

Detach3:
Load_Transport1:
Load_Transport2:
Unload_Transport1:
Unload_Transport2:
Morale_Break1:
Morale_Break2:
Morale_Break3:
Morale_Restored1:
Morale_Restored2:
Morale_Restored3:
Charge1:
Charge2:
Charge3:
Charge4:
Charge5:
Jump_Teleport1:
Jump_Teleport2:
Deepstrike1:
Deepstrike2:
Ability1: [voice script what unit would say when using a targeted ability to damage enemy units]
Ability2: [voice script what unit would say when using a targeted ability to damage enemy units]
Ability3: [voice script what unit would say when using a targeted ability to damage enemy units]
Ability4: [voice script what unit would say when using a self-use ability to protect self or nearby fellow/allied units]
Ability5: [voice script what unit would say when using a self-use ability to protect self or nearby fellow/allied units]
Combat1:
Combat2:
Combat3:
Combat4:
Combat5:
Combat6:

Combat7:
Combat8:
Under_Fire1:
Under_Fire2:
Under_Fire3:
Damage1:
Damage2:
Damage3:
Death1:
Death2:
Death3:
Death4:


VEHICLES

Each using the following:

Notes: [1-2 sentence description of this unit/squad so voice actor can play the part]
Unit_Complete1:
Unit_Complete2:
Unit_Complete3:
Unit_Complete4:
Unit_Complete5:
Unit_Complete6:
Unit_Complete7:
Selection1:
Selection2:
Selection3:
Selection4:
Selection5:
Selection6:
Selection7:
Selection8:
Selection9:
Move1:
Move2:
Move3:
Move4:
Move5:
Move6:
Move7:
Move8:
Move9:
Attack1:
Attack2:
Attack3:
Attack4:
Attack5:
Attack6:
Attack7:
Attack8:
Attack9:
Charge1:
Charge2:
Charge3:
Charge4:
Charge5:
Ability1: [voice script what unit would say when using a targeted ability to damage enemy units]
Ability2: [voice script what unit would say when using a targeted ability to damage enemy units]
Ability3: [voice script what unit would say when using a targeted ability to damage enemy units]
Ability4: [voice script what unit would say when using a self-use ability to protect self or nearby fellow/allied units]
Ability5: [voice script what unit would say when using a self-use ability to protect self or nearby fellow/allied units]
Combat1:
Combat2:
Combat3:
Combat4:
Combat5:
Combat6:
Death1:
Death2:
Death3:
Death4:



SPOTTINGS (2-3 of each - spoken by either Tier1 main infantry OR main Commander spokesman/person/entity):

Vanilla Factions
Chaos
Dark Eldar
Eldar
Imperial Guard
Necrons
Orks
Sisters of Battle
Space Marines
Tau

User Factions

Space Marine Chapters
Black Templars
Blood Angels
Blood Ravens
Crimson Fists
Dark Angels
Fallen Angels
Imperial Fists
Iron Hands

Legio / Adeptus Custodes
Legion of the Damned
Raven Guard
Red Scorpions
Salamanders
Space Wolves/13th Company
UltraMarines
White Scars

Chaos Legions
Alpha Legion
Black Legion
Blood Pact
Death Guard
Emperors Children
Iron Warriors
Night Lords
Red Corsairs
Renegades
Thousand Sons
Traitor (Imperial) Guard
World Eaters
Word Bearers

Imperial Guard
Adapteus Mechanicus
Catachan
Death Korps of Kreig
Elysians
Harakoni Warhawks
Kanak Skull Takers
Last Chancer's/13th Penal Legion
Mordians
PDF
Praetorian
Steel Legions
Tallarns
Tanith First & Only (Gaunt's Ghosts)
Vahallans
Vostroyans

Eldar
Harlequins

Inquisition
Inquisition Daemonhunt (Ordo Malleus)

Deathwatch (Ordo Xenos)
WitchHunters (Ordo Hereticus)

Other
Genestealer Cult
Tyranids

Misc
Daemon (need 3x)
Monstrosity (need 3x)
Enemy (need 8x)
Tanks(need 3x)


BUILDINGS

HQ Building [name?]
HQ Addon/Upgrade1 [name?]
HQ Addon/Upgrade2 [name?]
Selection1: [building sound?]

Barracks [name?]
Selection1: [building sound?]

Armoury [name?]
Wargear Research Upgrade1 [name?]
Wargear Research Upgrade2 [name?]
Infantry Accuracy Research Upgrade1 [name?]
Infantry Accuracy Research Upgrade2 [name?]
Infantry Health Research Upgrade1 [name?]
Infantry Health Research Upgrade2 [name?]
Commander Health Research Upgrade1 [name?]
Commander Health Research Upgrade2 [name?]
Selection1: [building sound?]

Tech Building (Tier2) [name?]
Commander Feature Upgrade1 [name?]
Commander Feature Upgrade2 [name?]
Selection1: [building sound?]

Vehicle Building (Tier2) [name?]
Vehicle Research Upgrade: [name?]
Tier3-4 Research Upgrade: [name?]
Selection1: [building sound?]

Advanced Tech Building (Tier3) [name?]
Selection1: [building sound?]

Listening Post [name?]
Listening Post Addon1: [name?]
Listening Post Addon2: [name?]
Requisition Research Upgrade1: [name?]
Requisition Research Upgrade2: [name?]
Selection1: [building sound?]

Generator [name?]
Power Research Upgrade1: [name?]
Power Research Upgrade2: [name?]
Selection1: [building sound?]

Large Generator [name?]
Selection1: [building sound?]

Turret [name?]
Turret Addon1: [name?]
Selection1: [building sound?]

Mines [name?]
Selection1: [building sound?]


Take your time of these and submit each unit as it comes.

Other things to keep in mind..

1) Keep each line to a max of, say, 40 words. No need for run-on sentences.
2) Single worded lines like "Acknowledged" or "Yes" are ok here and there but please use infrequently.
3) When spelling I word that is VERY hard to say verbally please try to break the word down so the voice actor who may not know War40k fluff/codecs can say it. There are factions in War40k that have names that are bizarre so the voice actor will need to understand the word and how to deliver it. ie. Macragge [pronounced "Mac - raaj"]
4) No need to put the scripts in quotes "".
5) ALWAYS fill every line out for a character in the templates above: project game design changes over time so even if you feel X unit might not be able to, say, Jump_Teleport or Deepstrike, the project may need that depending on future need so all script lines are critical! Fill everything in!
6) Avoid duplicating script lines ie. Don't use the same lines with Jump_Teleport as with Deepstrike. Always try to remain unique!
Also to clarify the above:

Unit_Complete (when unit is first built on the battlefield)
Selection (when players clicks the idle unit)
Move (commands the unit to move)
Attack (commands the unit to attack an enemy)

Build (when asked to build/erect something)
Capture (when asked to take a command point)
Capped (when successfully taken the point)

Lay_Mines (when asked to place area denial mines)
Join (command unit to join up with a squad)
Detach (when the unit detaches from the squad)
Load_Transport (command unit to board/deploy inside a transport unit or building)
Unload_Transport (command unit to leave transport unit or building)
Morale_Break (when unit is badly morale-damaged in combat)
Morale_Restored (when unit has its morale restored)
Charge (unit issues a battlecry thrusting towards the enemy)
Jump_Teleport (command unit to teleport or jump quick to an area)
Deepstrike (request unit to deepstrike into combat)
Ability (3x is a targettable aggressive ability while 2x is a passive support/healing ability)
Repair (request unit to fix building or mend damaged character)

Combat (issue taunting or passionate battle cries while deep in close combat)
Under_Fire (unit mentions it is under attack by the enemy)
Damage (unit warns it is taking major damage now)
Death (unit issues its last breath)

If you have ANY questions about anything above fire away..

ie. Unless you are familiar with the Dawn of War game mechanic re: capturing and capping map points such points giving extra income and strategic supremacy to the player when a squad or individual unit commences capturing the point then finishing the capture. Such voice scripts are meant for this part.

ABILITIES
Always assume a unit/squad's abilities will be of two kinds:

1) provide a voice script of what a unit would say when using a targeted ability to damage enemy units
2) provide a voice script of what a unit would say when using a self-use ability to protect self or nearby fellow/allied units

ie. even if the Commissar could, say, call an Orbital Strike that targets a local area on the battlefield which hurts all enemies near to the affected zone a generic Commissar script could say: "Perish you unworthy filth!" The key is to be somewhat generic with both those ability types mentioned above. This will cover many possibilities.


Advanced Skirmish AI Team Lead for the coolest Warhammer40k PC RTS out there:

Dawn of War Advanced AI Headquarters

Latest DoW Advanced AI Download!

#2 thudo

thudo

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Posted 06 April 2011 - 07:08 PM

Moved list HERE!


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#3 zulmetefza

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Posted 26 February 2012 - 11:06 PM

Hi. Must I understand, will there be race mods for all above, or they are just for changing if wished?

I know, Dark Angels, Harlequins, Adeptus Mechanicus, Black Templars and Wolf Lords are active, but all of them seems a bit... ambitious may I say.

I know this is not the place to ask, but does this forum have any completed race mods btw?

#4 thudo

thudo

    Wacko AI Guy!

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Posted 27 February 2012 - 12:26 AM

Yes all mods will use the above. Ones like BiA and DoC (a 55+ branch DoW1 mega-mod) will use all the above and more.
Advanced Skirmish AI Team Lead for the coolest Warhammer40k PC RTS out there:

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#5 Gambit

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Posted 22 June 2012 - 04:24 PM

Whoa!!! .... the list is updated in June 20!!!!
Thud, you rule!!!

Just a question... Why are the Fallen Angels in the list of Loyalists? :trickydick:

Edited by Gambit, 22 June 2012 - 04:24 PM.

-In search of Papasmurf...

#6 thudo

thudo

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Posted 22 June 2012 - 04:30 PM

Always updated, brotha...

Fallen Angels are sorta a side-ways affair having Loyalist, Chaos, and Mercenary forces but they are lumped in with Space Marines for now but yeah they are more Chaos-like I suppose but also are cavaliers/mavericks with no allegiances to anyone. Space Wanders I suppose.
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#7 Gambit

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Posted 22 June 2012 - 04:40 PM

Ooopss!!
Yeap, you are right!
http://warhammer40k....i/Fallen_Angels

(I should have made my homework PRIOR to posting! :thumbsupxd: )
-In search of Papasmurf...

#8 Shodar87

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Posted 02 April 2013 - 10:43 AM

Thud if you need some voiceline inspiration for some SM/IG unit:

  <3 :D


Edited by Shodar87, 02 April 2013 - 10:45 AM.


#9 Comrade Crimson

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Posted 03 April 2016 - 11:38 AM

Might have more ideas for Imperial Guard factions if anyone does ever decide to make them. Can help write the scripts for them and voice them too of course, and find people who can help with said voicing.

 

Brontian Long Knives (http://warhammer40k....tian_Longknives), Scintillan Fusiliers (http://warhammer40k.wikia.com/wiki/Scintillan_Fusiliers), Maccabian Janissaries (http://warhammer40k....ian_Janissaries), Attilan Rough Riders (http://warhammer40k....an_Rough_Riders) and I also got my own custom fan regiment I intend to write legit books for (albeit modified to be a bit more lore friendly) the 1st Hephaestus Hammerguard.

 

http://alfa40k.weebl...ammerguard.html

 

That aside if anyone needs help scripting or voicing stuff hit me up via PM or message me on skype, comrade.crimson

 

Thud is also a very good organizer and who I go through for a lot of stuff, but to relieve pressure from him you can also directly talk to me and I'll help ya out if you want.Either or works I reckon.


Edited by Comrade Crimson, 03 April 2016 - 11:48 AM.




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