Scorch Marks?
#1
Posted 19 February 2010 - 01:34 AM
#3
Posted 20 February 2010 - 03:26 PM
What exactly do you mean by placing scorch marks during the game?
As in, have scorches appear in set spots thoughout the game? Or have the ability to place scorch marks (like in WB) during the game..?
As in being able to script scorch marks to appear at certain times in certain places based on actions during the game. I am creating heavily scripted games with large detailed realistic maps for my son to play. I like to make them realistic and difficult, and I do not like destroyed buildings etc to just sink into nothing. I want to leave rubble and scorch marks where the buildings and fights were.
I have set the maps to be completely dark (black) except where he has line of sight (men and/or buildings) and no mini-map in the planatir. If he cannot see the area, it is invisible to him. I need to leave some rubble and scorch marks so he can orient himself as he retravels the same ground and know where he is. He has to make his own map based on what he has seen.
#4
Posted 20 February 2010 - 04:25 PM
The only option I have come up with so far is to give up and just create a weapon with no image, only the scorch mark as it's fx, and zero damage, and then just fire that damn thing when ever and where ever I want a scorch mark. But then I need six weapons, one for each type of mark, and I sure don't want to be too consistent by only using one. There has to be a simpler way. Where are the rest of the objects not in the listings of Worldbuilder???
#6
Posted 23 February 2010 - 01:20 AM
#7
Posted 24 February 2010 - 03:02 AM
Speaking of the scorch mark tool in World-Builder... someone should patch that stupid cap on how many you can put. At least it only let me place 20 or so...
I don't know that that would be possible. The fx system is apparently very graphic intensive, even for non moving scorch marks. I have found there is apparently some kind of limit on how many fx effects can be running at any one time. As the number of scorch marks went up I found I was having trouble with the "radiating" skull totems for Goblins, which as also part of the fx system. My non-damaging "spray paint weapon" is a bust.
So much for the scorch marks to identify former battle areas.
Have to come up with something else.
#8
Posted 24 February 2010 - 03:58 AM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#9
Posted 24 February 2010 - 08:54 PM
EDIT: What if you placed a scorch mark underneath a building/base/camp/ whatever, since it's covered up it won't be shown until after the land's demise.
Edited by Lord Eniam, 24 February 2010 - 08:57 PM.
#10
Posted 24 February 2010 - 09:05 PM
If by this you mean that the FX was not showing while other FXs were taking place, that's more to do with a priority than a limit. Setting the FX priority to ALWAYS_RENDER will... always render it! As far as I know there is no 'limit', only what your computer can handle.As the number of scorch marks went up I found I was having trouble with the "radiating" skull totems for Goblins, which as also part of the fx system. My non-damaging "spray paint weapon" is a bust.
#11
Posted 24 February 2010 - 09:12 PM
Forging?Yea, as Kwen was saying about the catapult- I don't know much about forging, but couldn't you "borrow" a part of the code from that, or at least the script that causes/leaves the scorch mark from it?
EDIT: What if you placed a scorch mark underneath a building/base/camp/ whatever, since it's covered up it won't be shown until after the land's demise.
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#12
Posted 24 February 2010 - 11:40 PM
And I'll say again (read), the only way to spawn scorchmarks is to code a new weapon and FX via map.ini. It cannot be done via scripts.
I'm not sure what your map is about, but if you need to "mark" a battlefield as "used" it would look unnatural to just spawn a lot of scorchmarks all of a sudden...
If the player has no vision of the area at the time of the "scorching" you can also spawn placeables such as broken wagons, dead soldiers, and even smoke-spawning particles. Check the object lists hoogan!
#13
Posted 25 February 2010 - 01:14 AM
#14
Posted 25 February 2010 - 03:46 AM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
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