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Red Alert 3: Upheaval


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#1 Bibber

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Posted 02 March 2010 - 12:40 AM

After weeks of work and a lot frustration about non-functioning code the work on Red Alert 3: Upheaval has been finished now.

All eleven buildable Uprising units are now available in Red Alert 3 and work as close as possible to the way they did in Uprising. Also the AI uses the new units! An overview of all contained units is here:

Allies
- Cryo Legionnaire
- Future Tank X-1
- Harbinger Gunship
- Pacifier FAV

Japan
- Archer Maiden
- Giga-Fortress
- Steel Ronin

Soviet
- Desolator
- Grinder
- Mortar Cycle
- Reaper

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You can get the download source code and some other pictures of the mod on its ModDB profile.
Keep in mind that you need my Red Alert 3 Mod SDK Extra Files to be able to compile the source code.
Also it would be nice if you credit me when using assets or code pieces of the source code.

I don't guarantee that this mod is free of bugs because there is much Uprising code not working in Red Alert 3. If you find one, please report to me. Anyway, I hope you enjoy and have a lot of fun.


Happy modding
Bibber
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#2 Gen.Kenobi

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Posted 04 March 2010 - 09:25 PM

Great mod!

kudos to Pasidon for this awesome avvy and siggy!


#3 Bibber

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Posted 26 March 2010 - 05:08 PM

Version 1.05 is live now and just brings some graphical improvements some users requested. No bugs were reported since version 1.04.
I didn't replace Yuriko's effects with the ones from Uprising. I added them to the existing original ones and I think it looks quite nice. Also the Allied Health Tent effect from Uprising has been added.

But the major change is that I reduced the download size of the compiled mod from 187 MB to 118 MB by using XAS compression for the wav audio files.

Maybe the next step is adding the Uprising skirmish maps. I will take a look at it.

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#4 Bibber

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Posted 12 April 2010 - 09:42 PM

With some complications I managed to get the Uprising maps working in Red Alert 3. This update comes up with 41 new maps including the 13 bonus maps of Red Alert 3 and the 28 remaining Uprising maps. A full list of all maps is available here.

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Also I fixed a bug that Giles, Naomi and Zhana didn't build war factories and another one that the Allied health tent was invisible after loading a savegame.
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#5 Bibber

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Posted 07 July 2010 - 01:00 AM

3 months after the last update it's time for a new (hopefully final) version of the mod. 1.09 just brings some minor changes and fixes like the following:
  • Giga-Fortress' laser now comes out of its mouth instead from the chin.
  • Desolator's secondary weapon has now a firing animation.
  • Cryo Legionnaire and Tesla Trooper are now immune to the Desolator's death spray as in Uprising.
  • Secret protocols have been rearranged as in Uprising.
  • The 13 bonus maps have been removed because they are all downloadable in the web and some people have them already installed. This is to avoid having maps twice.
Thanks to The Worms and PsionicAssassin for reporting. Check out the ModDB profile!
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#6 KamuiK

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Posted 05 August 2010 - 08:35 AM

I finally got around to download it, and while I don't like Uprising in the first place I honour your work. You tried hard to make it vailable and one notices that. Do you think a German version could be done?

#7 Bibber

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Posted 11 August 2010 - 12:20 PM

Do you think a German version could be done?

Would be no problem, I think.
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#8 Bibber

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Posted 19 August 2010 - 01:21 PM

Made a language pack. Here you go:
http://www.moddb.com...n-language-pack

Requires RA3: Upheaval 1.10.
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#9 Bibber

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Posted 16 November 2010 - 12:17 AM

It is time! ModDB searches the Mod Of The Year 2010!
It would be very nice if you vote for RA3: Upheaval, too. smile.gif
 


Edited by Bibber, 02 July 2017 - 01:27 AM.

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