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Changes to China Tank General


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#1 olli

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Posted 06 March 2010 - 08:39 PM

TANK GENERAL CHANGES.

Tank general has not changed that much. His tech tree options in the general’s powers menu has under gone a lot of work, and he has the option to be far more specialised.

Notable changes.

1. The CnC Centre has now gone. The model is being used for Nuke gens tech centre. Tank will no longer have strategy centre bonuses like the USA. Tank Gen's "Command tree" has pretty much gone..However, he can now build a command Tank at tech 1 from the command centre, which gives Frenzy bonus 2 and healing. WITH A BUILD LIMIT OF ONE. Hero unit. At tech level 2 he can build the heavy command tank, which gives frenzy bonus 3 and healing. BUILD LIMIT ONE. hero unit. It can no longer call in generals powers like it used to, but is a support tank. You should always have one fielded.

There have been talks about trying to allow the heavy command tank to have strategy centre bonuses, on a unit instead of a building. This will be played around with, so we aren't scrapping Tank generals Strategy centre bonuses completely until it has been tried and tested.

2. Minor change: Most early game upgrades (chain guns, black napalm etc are now at the propaganda centre)

3. Hackers can be built in squads of 8

4. He no longer has troop crawlers with a choice of addons. Instead it comes pre built with sniper cannon. it is an early game anti tank unit.

5. Shitian Super tank has been replaced by "Tien Mu's Blessing"



So far, this is how Tank generals powers look.

TANK GEN's GENERALS POWERS TECH TREE

RANK 1
Frenzy Banners - allows Propaganda towers to emit frenzy bonus.
ECM Channelling - Unlocks ECM tank and ECM base defence
Tank Squadron - All tanks built as veterans.
Advanced Targeting - Unlocks SRM tank and SRM base defence

RANK 3
Artillery barrage - 3 ranks
(following from ECM Channelling) ECM Streaming - unlocks ECM upgrades (disable buildings and multiple vehicles) and the Banshee >> Magnetic Bomb drop (disables all vehicles in large area) >> Magnetic Shrapnel (Unlocks ECM Gatling artillery )
Tank Drop (3 ranks - 2,4,6 tanks dropped)
(following from Advanced Targeting) Real Time Target Designating (Unlocks LRM, hive weapons and heavy SRM tank) >> IC ballistics (Unlocks Nuke Silo)
Lightening Coils (unlocks lightening tank and base defence) >> Advance coils (Unlocks "thunder eyes" heavy tank) >> Lightening Coil Overcharge (unlocks "Tien-Mu's Blessing" super heavy lightening tank and overcharge capabilities on weapons)


RANK 5
War factory Specialisation - Allows standard war factories to specialise in one tank. Reduce build time and cost (significant amount). Can revert back to specialise in a different tank. (changed from upgrade)
ECM Focusing (following Magnetic shrapnel) - Unlocks ECM superweapon. Works like the particle cannons except ECM beam which shuts down everything it touches for over 60 seconds.
Emperor Drop (following tank drop) - Hoppers drop in Emperor tanks. (Also unlocks tank drop relay superweapon)





The lightening tech tree
A new addition; in the form of a super heavy new lightening tank (Screenshots to follow). The tank costs $7000 to build, after tech 3, and requires 3 points in lightening tech. it fires 6 bolts of lightning in quick succession, and ALWAYS fires with chain lightening. The Chain lightening mechanics have been reworked much better now. You can get bolts of lightning arcing across 10 or so units, capable of destroying them all, and going across buildings. A very powerful unit. The standard lightening tank and "thunder eyes" still work as before.


Missile Tech tree
The missile tech tree now finishes at rank 3, so you can build a nuke at rank 3 when you have obtained the points, as opposed to rank 5. No other significant changes.


Tank Drop Tree
This tree if for pure assault. It focuses on getting in your tanks quickly to the right place. Or Getting them behind enemy lines to cause a distraction. Brutal when combined with the emperor drop. Which unlocks the Tank drop relay superweapon. A very powerful tree not to be under estimated.

ECM tree
This new addition is not to be underestimated. It is extremely versatile, especially against other tanks. Whilst not offering any direct damage, the support it offers is unrivalled. The ECM units can be fielded early (under review - to require propaganda centre possibly) which shut down all drones and tanks, whilst your tanks and units can clear them up. The banshee heavy ECM tank is a fantastic support unit. The magnetic bomb power can cripple any attack force stopping them dead in their tracks for a good minute, whilst you can go in and take them out. The ECM Gatling artillery has a very long range, and it fires magnetic shrapnel which instantly turns off any tanks it touches. The longer it fires, the quicker it fires, spitting out lots of magnetic shrapnel, and the more the shrapnel spreads. (pics to follow) One ECM Gatling artillery can stop an entire assaulting force. The ECM uplink beam will shut down any units or buildings it touches. And for this reason it is one of the most helpful superweapons. It can be swept over a defence line before an attack, or swept over an attacking force turning all the tanks off. It lasts a hell of a lot longer than a particle cannon and moves twice as quick.


So that's tanks changes... time for your say.

Edited by olli, 14 April 2010 - 11:11 PM.

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#2 MasterZH

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Posted 06 March 2010 - 10:31 PM

Hmm can you post screenshot of this techtree or make1 like TECH TREE. BTW nice ECM ideas.

#3 olli

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Posted 06 March 2010 - 11:03 PM

Everything that is posted here is already in game and up and running and has been tested :sad:.

Here you go.

You should be able to work out what is what with the description above.

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Edited by olli, 10 March 2010 - 03:35 PM.

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#4 Thats me!

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Posted 07 March 2010 - 07:55 AM

nice,espicyally the new ecm(wasn't it planned for the new china gen?).
keep up the good work guys

Edited by Thats me!, 07 March 2010 - 07:55 AM.


#5 Pendaelose

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Posted 07 March 2010 - 11:59 AM

the best ideas for the new generals have all be re-purposed to the existing generals. Stealth got several of the abilities I had planned for Subversion general, Tank general got most of the ECM/Lightning general, and Spec Ops general ideas are being cut between Laser and Robot generals.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#6 Jester22

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Posted 08 March 2010 - 07:13 AM

I love the new ideas for the tank general. I admit I can't know what you have in store for the infantry general, but wouldn't some of the new ECM tree not be better in there? ECM only disables a short amount of time,but if it could "knock out" the unit (or versus a large group put a "unit cap" on the ECM capabilities [AoE weapons can only knock out 4-7 units, or something like that]), then claim those units it would be an immense support to a quite versatile yet squishy general. Even a short disabling of things could be great for them.
Ugh, why can't you just DIE? Seriously.

#7 olli

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Posted 10 March 2010 - 03:32 PM

Some screenshots of all the new units and buildings/FX

Tien-Mu's Blessing Super heavy Lightening tank. Always fire with chain lightening. Fires 6 bolts in quick succesion in a volly before reloading. Has a fiarly quick reload time. $7000 to build and requires 15 power for each one. Will annilahlate ANYTHING on the ground by itself. Defenseless against air.
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Some FX of it firing. Here you can see it wipe out an entire AI's base (passive) by itself) and you can see the chain lightening. It will arc to the next nearest thing, be it a building, infantry or a tank. It can chain -lightning around units several times over of they are close enough (as you will see)
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The ECM Gattling artillery
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Each shell it fires causes the ECM pulse to fire out. Rapid fire as you can imagine. it has shut down a group of units here.
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This is the unit firing at the group of units, and the next screenshot its fully zoomed out (double the standard view) and it is still off screen. gives an idea of range.
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By odavid04 at 2010-03-10


ECM uplink superweapon. Works liek a particle cannon but moves twice as fast and last much much longer. Anything it touches will be shut down for 60 seconds (except powerplants as they are EMP/ECM hardened)
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ECM uplink firing.
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#8 MasterZH

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Posted 11 March 2010 - 10:30 AM

Really nice keep going this way.... I want to try it now!!!

#9 Thats me!

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Posted 13 March 2010 - 12:19 PM

awesome,espicyally the new uber Tesla tank

#10 gam3_link

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Posted 13 July 2010 - 04:31 PM

.....................

5. Shitian Super tank has been replaced by "Tien Mu's Blessing"

.....................


Why the Shaitan Tank has been removed? cos i think it's great 'n so fit with Tank's Gen...

Maybe bring'em back [Shaitan] for alternative tech tree will be more TANKSSSSS :p , just like this one :


Tank's Gen Tech Tree :
1. choose Steel Legionaire ----> to unlock Shaitan
2. choose Tesla Technology ---> to unlock Tien Mu's Blessing

Edited by gam3_link, 13 July 2010 - 04:32 PM.


#11 olli

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Posted 20 July 2011 - 02:14 PM

Something similar may be going to Flame general....

Let the speculation begin!
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#12 Guest_adam john_*

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Posted 11 September 2012 - 02:30 PM

lightning tank thats really shocking




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