So, i don't want to give too much away, but i've finished a map that uses terrain and texturing to give the illusion of an interior. However, the appearance of the interior is somewhat ruined by flying units and weather. But because the map has both an inside and an outside, i don't want to restrict weather effects and flying units entirely.
Essentially, i wanted to know whether it's possible to:
1. make certain areas impassable to flying (and ground) units
2. prevent weather effects (freezing rain) from falling inside certain areas, but without preventing the weather completely
This is for BFME 1 by the way, and the map will be released with one of the TDH patches
Interiors
Started by _Haldir_, Mar 07 2010 02:21 AM
6 replies to this topic
#2
Posted 07 March 2010 - 07:36 AM
You use a weather script that is triggered only when the outside is needed.
Check out the day/night tutorial thing and tweak the script for it.
For the flying units i'm pretty sure you can limit the passability of trigger areas with a script.
I'll have a look and edit this post with the results.
In the Script Conditions you'll find
Team->Area or Path->Team has units inside an area
In that you can set air or ground or both.
From there in the actions you can move them away or stop them or delete them.
Check out the day/night tutorial thing and tweak the script for it.
For the flying units i'm pretty sure you can limit the passability of trigger areas with a script.
I'll have a look and edit this post with the results.
In the Script Conditions you'll find
Team->Area or Path->Team has units inside an area
In that you can set air or ground or both.
From there in the actions you can move them away or stop them or delete them.
Edited by Radspakr, 07 March 2010 - 07:51 AM.
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#4
Posted 15 March 2010 - 01:14 AM
Hmmm.. I've had a look but i can't really create what i'm after.
The problem with scripting a unit to stop/move away when it hits a certain area, is that the unit won't path around the obstacle. Gameplay wise, you'd have to tell your raven/eagle/nazgul to move to a bunch of different locations to get them where you want them.
The day/night isn't ideal either, essentially i want to prevent rain/snow particles in a trigger area only. And i've already finished the map, so changing the terrain isn't what i'm after. A massive height difference between inside and out is also just impractical
Thanks guys, but i think i'll have to live with it
The problem with scripting a unit to stop/move away when it hits a certain area, is that the unit won't path around the obstacle. Gameplay wise, you'd have to tell your raven/eagle/nazgul to move to a bunch of different locations to get them where you want them.
The day/night isn't ideal either, essentially i want to prevent rain/snow particles in a trigger area only. And i've already finished the map, so changing the terrain isn't what i'm after. A massive height difference between inside and out is also just impractical
Thanks guys, but i think i'll have to live with it
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