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Monkey in the Middle (2-4)


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#1 Aro

Aro

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  • Location:Birmingham, UK
  • Projects:Twisted Insurrection, TS: UMP, Evolution
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Posted 16 March 2010 - 03:37 AM

DutchyGamer's Submission:


Posted Image


Aro's Rating:

Detail - 14 / 20
The detailing was pretty nice, had a very dry and hot feeling to it. It also reminded me a lot of the map Country Swing (one of my favorite vanilla maps) which was a good boost in my score for you. I didn't like the choice of buildings for the center of the map as neither of them fit that well with eachother, but it was nothing too major, just a minor thing that bugged me. There were a few other downfalls such as very flat land, lack of trees and a few straight slopes, but otherwise it was nice detailing and very WestWood like. Good job.

Lighting - 5 / 20
Admittedly I wasn't fond of the lighting for the style of map. A desert-like map such as this one would of benefited from a much more dry and hot lighting setting, but I guess it was nice to see something different. I didn't see any light post usage. 5 For Global lighting, 0 for Light post usage.

Layout - 12 / 20
The layout was good in my opinion, bases not completely open but still vulnerable to many attack routes. The placement of Ore, Oil Dericks and the entire central area makes for some excellent tactical oportunites which is a good bost for the layout score, though in a Top vs Bottom game I feel the top players would benefit as they have a better chance to defend from the top of the cliffs.

Game-play - 16 / 20
The gamneplay was excellent of course, the AI attacked viciously and frequently, the layout also offered some good movements for Tank Control, base expansion, the works. This could be a great contender for online play, I'd even reccomend it to Strike-Team as a QM contender.

Triggers & INI Tweaks - 13 / 20
Great use of sound triggers on many areas of the map, definitely added to the feel of your map. Good Job. Other than Disabling Naval Yards, there were no .INI tweaks.

Total Score : 60 / 100

Aro's Personal Comments: Well it was definitely an interesting contender, but the lighting really dragged down the feel of the map in my opinion which was the only real ache on your score. Overall though it was a good map and fun to play on, It has my approval.



Ixith's Rating:

Detail - 13 / 20
Detail was pretty good LAT wise and various rocks throughout the place. For it being in a temperate theatre I was expecting some normal trees outside of the farm spot and the trailor house area like around the water areas rather than just cactuses here and there on the map but regardless detailing was pretty good.

Lighting - 13 / 20
The overall global lighting was interesting. It had a pinkish orange feel to it which mixed with the cactuses and the sandyness of the map kinda went well although I can't say I was too big of a fan with it overall.

Layout - 12 / 20
layout was okay. I thought it could have been more complex though it was nice that areas varied a bit. The whole fact that it forced you to leave your base and fight over the heavier resource spots made it nice. One complaint is the right side Oil derricks seem to be closer to the bottom right side start position though. However, the fact that the top players are not as out in the open probably counters that a bit.

Game-play - 14 / 20
Gameplay was pretty good. Probably the strongest point was in the beginning were i was actually getting pretty heavily. However, for some reason or another the top right AI's harvestors stopped harvesting. My only guess on this is that either it was a off chance fluke or maybe the other ore fields are just a bit too far away from that start spot so that when it's main ore field ran out and wasn't replineshed that the harvestors didn't scan the others. Another thing about it was that playing at the top positions i found it was easier to defend as you have only a few ground entrances to your base and are less in the open.

Triggers & INI Tweaks - 16 / 20
Triggers appeared to have been all ambient sounds which on the first play through I didn't hear because i wasn't listening for them and typically play with the game music up at full and sounds and voices down a few notches so they aren't always easily heard for me but they were there and a nice add as there were placed throughout the map.

Total Score : 68 / 100

Ixith's Personal Comments: It was a fun map but I found that the layout was not of the same quality as it could have been. However the game play was still fluid and fairly fun and the ambient sounds made it nice. Good job on the map.



TOTAL : 128 / 200



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Aro - Leader of Twisted Insurrection and Evolution.

Tiberian Sun: UMP
Tiberian Sun: Modding Tools
Tiberian Sun: Mapping Tools

"Aro is OP." - TiberianFuture
"Aro for Dictator!" - Droke
"Aro for President!" - CL4ymOr3
"You're Aro, you always win." - daTS
"He's referred to as The Aro because he really is that f*cking awesome!" - Fenring
"Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum
"To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae

#2 Aro

Aro

    Alcohol Fueled

  • C&C Guild Staff
  • 476 posts
  • Location:Birmingham, UK
  • Projects:Twisted Insurrection, TS: UMP, Evolution
  •  Beer Prophet
  • Division:C&C Guild
  • Job:Staff / News Poster

Posted 16 March 2010 - 03:37 AM

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Aro - Leader of Twisted Insurrection and Evolution.

Tiberian Sun: UMP
Tiberian Sun: Modding Tools
Tiberian Sun: Mapping Tools

"Aro is OP." - TiberianFuture
"Aro for Dictator!" - Droke
"Aro for President!" - CL4ymOr3
"You're Aro, you always win." - daTS
"He's referred to as The Aro because he really is that f*cking awesome!" - Fenring
"Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum
"To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae




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