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The Frontlines (2-8)


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#1 Aro

Aro

    Alcohol Fueled

  • C&C Guild Staff
  • 476 posts
  • Location:Birmingham, UK
  • Projects:Twisted Insurrection, TS: UMP, Evolution
  •  Beer Prophet
  • Division:C&C Guild
  • Job:Staff / News Poster

Posted 16 March 2010 - 03:38 AM

Biohazard's Submission:


Posted Image


Aro's Rating:

Detail - 17 / 20
Beautiful detailing, it reminded me so much of Westwood. The only real downfalls were the unusual placement of some trees, a few straight clifflines, slopes and LAT areas, but other than that hte detailing was great. Really liked it.

Lighting - 17 / 20
The lighting was excellent, Global lighting had a nice dark touch to it, there was even a day and night loop trigger used which really adds to a good lighting feel in a map. Use of Light posts was good too, the light around the ore was well used as it didn't look blocky in-game, I wasn't fond of the red lighting in the middle, but it definitely adds to the maps feel. 9 for Global, 8 for Light posts.

Layout - 18 / 20
Brilliant work on your maps layout, plenty of choke points and hot-spots on the map, the placement of bunkers made it a bit of a campfest but otherwise it makes for an excellnt team game or even free for all map. The placement of some gem spots were good too, it encourages players to expand to get a good economy flowing. Well done.

Game-play - 14 / 20
The gameplay was fun in a 4 VS 4 game, but whomever started in the middle locations got devoured within little time since there were no open routes straight into the players bases at the edges of the map that didn't go straight through another players base. Other than that, it's another fun map which I would reccomend adding to your mods map list.

Triggers & INI Tweaks - 13 / 20
A good use of triggers which effected both the lighting and the lamp posts. The triggers used were a a Day and Night loop which worked very well by the way, and triggers that turned the lamp posts on and off which definitely added well to the lighitng feel, good job. Other than disabling of naval yards there was no other editing in the map INI. A couple of ambient sounds across the map would of worked really well and added to your score.

Total Score : 79 / 100

Aro's Personal Comments: brilliant map in every criteria, I feel it's just a bit too small for an 8 playler map. Despite the map being small it still plays very well and looks really nice, a good addition to any mod I'd say.



Ixith's Rating:

Detail - 18 / 20
The detailing was great perhaps the clifflines were a bit straight but I found they had enough bend in them.

Lighting - 16 / 20
Good job with the lighting. It had a nice global to it and you implemented a day/night loop. Not to mention a fairly good use of invisible light posts. I found that I didn't really like the red lighting in the middle but it wasn't too bad and also it seemed to me that the day/night loop went a little fast perhaps. Other than that it was great.

Layout - 14 / 20
Layout was rather good. It seems it's primary function is to be a 4v4 map but playing it as a free for all works too. The way the cliffs seperate the player starts was pretty good but I think you could have done more with elevating the entire map with the cliffs rather than the cliffs being spots between players in which you can travel over in some cases. But with a decent amount of choke points and a decent placement of tech structures at good spots it go you to move and secure areas. Perhaps the size of the map would have been better for 6 players rather than 8 though.

Game-play - 15 / 20
It was a fun map. I found that as a 4 player map everything was even and what not but as a free for all map some areas were slightly better off. However, I was typically attacked from at least two routes and the AI typically did well on their own with capturing tech structures and bunkering in some areas.

Triggers & INI Tweaks - 14 / 20
The day/night loops and the on/off lamp triggers worked well and was nice to see as it gave the map a nice lighting effect which not many RA2 maps have. Nice to see the naval yard being disabled due to no water too. However, I felt more could have been done with triggers somehow.

Total Score : 78 / 100

Ixith's Personal Comments: A very nice map. Mainly great for 4v4 matches like I mentioned but does work as a free for all. It played well for both styles of battle and is just a fun map that has decent lighting and good detail. Other than a few things here and there it was a great map. One last mention of something, for some reason everytime I tried to play the map it would freeze on me typically around the half way point in the match however I had one match in which I had all but 1 AI left so I went ahead and judged/rated it. I also asked Aro if he had the problem and he did not.



TOTAL : 157 / 200



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Aro - Leader of Twisted Insurrection and Evolution.

Tiberian Sun: UMP
Tiberian Sun: Modding Tools
Tiberian Sun: Mapping Tools

"Aro is OP." - TiberianFuture
"Aro for Dictator!" - Droke
"Aro for President!" - CL4ymOr3
"You're Aro, you always win." - daTS
"He's referred to as The Aro because he really is that f*cking awesome!" - Fenring
"Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum
"To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae

#2 Aro

Aro

    Alcohol Fueled

  • C&C Guild Staff
  • 476 posts
  • Location:Birmingham, UK
  • Projects:Twisted Insurrection, TS: UMP, Evolution
  •  Beer Prophet
  • Division:C&C Guild
  • Job:Staff / News Poster

Posted 16 March 2010 - 03:38 AM

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Aro - Leader of Twisted Insurrection and Evolution.

Tiberian Sun: UMP
Tiberian Sun: Modding Tools
Tiberian Sun: Mapping Tools

"Aro is OP." - TiberianFuture
"Aro for Dictator!" - Droke
"Aro for President!" - CL4ymOr3
"You're Aro, you always win." - daTS
"He's referred to as The Aro because he really is that f*cking awesome!" - Fenring
"Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum
"To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae




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