Edited by Ouranos, 16 March 2010 - 05:42 PM.
Arnor "Ruin of Arnor" Models
#1
Posted 16 March 2010 - 05:42 PM
The Battle for Alagaësia
The Battle for Alagaesia on ModDB
Numenorean/Arnor Infantry with upgrades
#2
Posted 16 March 2010 - 05:44 PM
They look very nice in game. I saw some screens of them.
#3
Posted 16 March 2010 - 05:56 PM
But you did an alright job on them. Well, if you darken and desaturate the green abit that is, it's way to bright now
Guess the same can be said about the armor parts aswell..
The head-band or whatever it's called... It sucks, but that's partly because there doesn't seem to be any effort put into them, which brings me to the other part, it's a sucky idea by GW from the start
The 4th Age version 0.8 has been released: Link
#4
Posted 16 March 2010 - 05:58 PM
#5
Posted 16 March 2010 - 11:14 PM
#6
Posted 17 March 2010 - 06:33 AM
Send me a picture of the Green Arrow and I willtry to fix it.
The Battle for Alagaësia
The Battle for Alagaesia on ModDB
Numenorean/Arnor Infantry with upgrades
#7
Posted 17 March 2010 - 05:26 PM
The green is not so good, chose a other colour for the skins.
#8
Posted 17 March 2010 - 07:19 PM
This should be it. See the archers have green boxes. Also that the arrows dont have fire on it. I fixed it a little so that the fire sequence tga shows but the green box is still there. I cant get an update pic until later.
What would the update be?
Edited by drogoth232, 17 March 2010 - 07:19 PM.
#9
Posted 17 March 2010 - 09:50 PM
#10
Posted 18 March 2010 - 06:48 AM
The Battle for Alagaësia
The Battle for Alagaesia on ModDB
Numenorean/Arnor Infantry with upgrades
#12
Posted 18 March 2010 - 02:52 PM
They do not look like they have to look.
#13
Posted 18 March 2010 - 07:10 PM
#14
Posted 18 March 2010 - 08:01 PM
The Battle for Alagaësia
The Battle for Alagaesia on ModDB
Numenorean/Arnor Infantry with upgrades
#15
Posted 18 March 2010 - 08:56 PM
I don't like these workshop models.
They do not look like they have to look.
True , some of them are too off.
If you want to keep the headband make it look more like cloth and make the helmet smooth , yours is pointy.
#17
Posted 19 March 2010 - 06:44 AM
TO have the Arnor Archer use firre arrows you need to go toweapon.ini and modify GondorArcherBow and GondorArcherBowBombard to
Weapon GondorArcherBow
AttackRange = BFA_GONDOR_ARCHER_RANGE
RangeBonusMinHeight = 30 ; = 10
RangeBonus = 1
RangeBonusPerFoot = #MULTIPLY( BFA_GONDOR_ARCHER_RANGE .003 )
LeechRangeWeapon = Yes
WeaponSpeed = 321 ; dist/sec
MinWeaponSpeed = 241
MaxWeaponSpeed = 481 ; dist/sec Upper limit on scaling, when attacking past nominal "max" range
FireFX = FX_RohanArcherBowWeapon
ScaleWeaponSpeed = Yes ; Used for lob weapons, scales speed proportional to range
HitPercentage = 100 ;When this weapon is used it will hit exactly 50% of the time.
ScatterRadius = 16.0 ;When this weapon misses it can randomly miss by as much as this distance.
AcceptableAimDelta = 20 ; prevent twitchy reaiming in horde on horde
DelayBetweenShots = 0
PreAttackDelay = BFA_GONDOR_ARCHER_BOW_PREATTACKDELAY
PreAttackRandomAmount = 200
PreAttackType = PER_POSITION
FiringDuration = 0
ClipSize = 1
AutoReloadsClip = Yes
AutoReloadWhenIdle = 1
ClipReloadTime = Min:BFA_GONDOR_ARCHER_BOW_RELOADTIME_MIN Max:BFA_GONDOR_ARCHER_BOW_RELOADTIME_MAX
ContinuousFireOne = 0
ContinuousFireCoast = BFA_GONDOR_ARCHER_BOW_RELOADTIME_MAX
AntiAirborneVehicle = Yes
AntiAirborneMonster = Yes
HitPassengerPercentage = 20%
CanBeDodged = Yes ; Will check for a DodgePercent on the target to have a second chance at failing HitPercent
ProjectileNugget ; Default arrow
ProjectileTemplateName = GondorArcherArrow
WarheadTemplateName = GondorArcherBowWarhead
ForbiddenUpgradeNames = Upgrade_GondorFireArrows
End
ProjectileNugget ; Fire arrow available through fire upgrade
ProjectileTemplateName = GondorArcherFireArrow
WarheadTemplateName = GondorArcherBowFireWarhead
RequiredUpgradeNames = Upgrade_GondorFireArrows OR Upgrade_ArnorFireArrows //<-----Add the Arnor upgrade
End
End
Weapon GondorArcherBowBombard
AttackRange = BFA_GONDOR_ARCHER_BOMBARD_MAXRANGE
MinimumAttackRange = #SUBTRACT( BFA_GONDOR_ARCHER_BOMBARD_MINRANGE 75 )
RangeBonusMinHeight = 30 ; = 10
RangeBonus = 1
RangeBonusPerFoot = #MULTIPLY( BFA_GONDOR_ARCHER_BOMBARD_MAXRANGE .003 )
LeechRangeWeapon = Yes
WeaponSpeed = 321 ; dist/sec
MinWeaponSpeed = 241
MaxWeaponSpeed = 481 ; dist/sec Upper limit on scaling, when attacking past nominal "max" range
FireFX = FX_RohanArcherBowWeapon
ScaleWeaponSpeed = Yes ; Used for lob weapons, scales speed proportional to range
HitPercentage = 0 ; Always miss and get scattered
ScatterRadius = BFA_ARCHER_BOMBARD_SCATTER_RADIUS ;When this weapon misses it can randomly miss by as much as this distance.
AcceptableAimDelta = 20 ; prevent twitchy reaiming in horde on horde
DelayBetweenShots = 0
PreAttackDelay = BFA_GONDOR_ARCHER_BOW_PREATTACKDELAY
PreAttackRandomAmount = 200
PreAttackType = PER_POSITION
FiringDuration = 0
ClipSize = 1
AutoReloadsClip = Yes
AutoReloadWhenIdle = 1
ClipReloadTime = Min:BFA_GONDOR_ARCHER_BOW_RELOADTIME_MIN Max:BFA_GONDOR_ARCHER_BOW_RELOADTIME_MAX
ContinuousFireOne = 0
ContinuousFireCoast = BFA_GONDOR_ARCHER_BOW_RELOADTIME_MAX
AntiAirborneVehicle = Yes
AntiAirborneMonster = Yes
HitPassengerPercentage = 20%
CanBeDodged = Yes ; Will check for a DodgePercent on the target to have a second chance at failing HitPercent
NoVictimNeeded = Yes ; For use with Bombard
BombardType = Yes
ProjectileNugget ; Default arrow
ProjectileTemplateName = GondorArcherArrowBombard
WarheadTemplateName = GondorArcherBowBombardWarhead
ForbiddenUpgradeNames = Upgrade_GondorFireArrows
End
ProjectileNugget ; Fire arrow available through fire upgrade
ProjectileTemplateName = GondorArcherFireArrowBombard
WarheadTemplateName = GondorArcherBowBombardFireWarhead
RequiredUpgradeNames = Upgrade_GondorFireArrows OR Upgrade_ArnorFireArrows //<-----Add the Arnor upgrade
End
End
The Battle for Alagaësia
The Battle for Alagaesia on ModDB
Numenorean/Arnor Infantry with upgrades
#18
Posted 19 March 2010 - 10:53 AM
Make it more golden.
#19
Posted 20 March 2010 - 01:25 PM
Have you added a house color to the firearrows ?
TO have the Arnor Archer use firre arrows you need to go toweapon.ini and modify GondorArcherBow and GondorArcherBowBombard toCODE;------------------------------------------------------------------------------
Weapon GondorArcherBow
AttackRange = BFA_GONDOR_ARCHER_RANGE
RangeBonusMinHeight = 30 ; = 10
RangeBonus = 1
RangeBonusPerFoot = #MULTIPLY( BFA_GONDOR_ARCHER_RANGE .003 )
LeechRangeWeapon = Yes
WeaponSpeed = 321 ; dist/sec
MinWeaponSpeed = 241
MaxWeaponSpeed = 481 ; dist/sec Upper limit on scaling, when attacking past nominal "max" range
FireFX = FX_RohanArcherBowWeapon
ScaleWeaponSpeed = Yes ; Used for lob weapons, scales speed proportional to range
HitPercentage = 100 ;When this weapon is used it will hit exactly 50% of the time.
ScatterRadius = 16.0 ;When this weapon misses it can randomly miss by as much as this distance.
AcceptableAimDelta = 20 ; prevent twitchy reaiming in horde on horde
DelayBetweenShots = 0
PreAttackDelay = BFA_GONDOR_ARCHER_BOW_PREATTACKDELAY
PreAttackRandomAmount = 200
PreAttackType = PER_POSITION
FiringDuration = 0
ClipSize = 1
AutoReloadsClip = Yes
AutoReloadWhenIdle = 1
ClipReloadTime = Min:BFA_GONDOR_ARCHER_BOW_RELOADTIME_MIN Max:BFA_GONDOR_ARCHER_BOW_RELOADTIME_MAX
ContinuousFireOne = 0
ContinuousFireCoast = BFA_GONDOR_ARCHER_BOW_RELOADTIME_MAX
AntiAirborneVehicle = Yes
AntiAirborneMonster = Yes
HitPassengerPercentage = 20%
CanBeDodged = Yes ; Will check for a DodgePercent on the target to have a second chance at failing HitPercent
ProjectileNugget ; Default arrow
ProjectileTemplateName = GondorArcherArrow
WarheadTemplateName = GondorArcherBowWarhead
ForbiddenUpgradeNames = Upgrade_GondorFireArrows
End
ProjectileNugget ; Fire arrow available through fire upgrade
ProjectileTemplateName = GondorArcherFireArrow
WarheadTemplateName = GondorArcherBowFireWarhead
RequiredUpgradeNames = Upgrade_GondorFireArrows OR Upgrade_ArnorFireArrows //<-----Add the Arnor upgrade
End
End
Weapon GondorArcherBowBombard
AttackRange = BFA_GONDOR_ARCHER_BOMBARD_MAXRANGE
MinimumAttackRange = #SUBTRACT( BFA_GONDOR_ARCHER_BOMBARD_MINRANGE 75 )
RangeBonusMinHeight = 30 ; = 10
RangeBonus = 1
RangeBonusPerFoot = #MULTIPLY( BFA_GONDOR_ARCHER_BOMBARD_MAXRANGE .003 )
LeechRangeWeapon = Yes
WeaponSpeed = 321 ; dist/sec
MinWeaponSpeed = 241
MaxWeaponSpeed = 481 ; dist/sec Upper limit on scaling, when attacking past nominal "max" range
FireFX = FX_RohanArcherBowWeapon
ScaleWeaponSpeed = Yes ; Used for lob weapons, scales speed proportional to range
HitPercentage = 0 ; Always miss and get scattered
ScatterRadius = BFA_ARCHER_BOMBARD_SCATTER_RADIUS ;When this weapon misses it can randomly miss by as much as this distance.
AcceptableAimDelta = 20 ; prevent twitchy reaiming in horde on horde
DelayBetweenShots = 0
PreAttackDelay = BFA_GONDOR_ARCHER_BOW_PREATTACKDELAY
PreAttackRandomAmount = 200
PreAttackType = PER_POSITION
FiringDuration = 0
ClipSize = 1
AutoReloadsClip = Yes
AutoReloadWhenIdle = 1
ClipReloadTime = Min:BFA_GONDOR_ARCHER_BOW_RELOADTIME_MIN Max:BFA_GONDOR_ARCHER_BOW_RELOADTIME_MAX
ContinuousFireOne = 0
ContinuousFireCoast = BFA_GONDOR_ARCHER_BOW_RELOADTIME_MAX
AntiAirborneVehicle = Yes
AntiAirborneMonster = Yes
HitPassengerPercentage = 20%
CanBeDodged = Yes ; Will check for a DodgePercent on the target to have a second chance at failing HitPercent
NoVictimNeeded = Yes ; For use with Bombard
BombardType = Yes
ProjectileNugget ; Default arrow
ProjectileTemplateName = GondorArcherArrowBombard
WarheadTemplateName = GondorArcherBowBombardWarhead
ForbiddenUpgradeNames = Upgrade_GondorFireArrows
End
ProjectileNugget ; Fire arrow available through fire upgrade
ProjectileTemplateName = GondorArcherFireArrowBombard
WarheadTemplateName = GondorArcherBowBombardFireWarhead
RequiredUpgradeNames = Upgrade_GondorFireArrows OR Upgrade_ArnorFireArrows //<-----Add the Arnor upgrade
End
End
House colors to fire arrows? I dont think houescolors for fire arrows is possible. For HA its off.
Thanks going to try the weapon thing out.