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30th of March Update


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#1 Ridder Blauw

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Posted 30 March 2010 - 05:11 PM

Well, here it is yet another update. :facepalm:
As more and more work progresses Acosa West draws even closer to completion. ;)
Well here is some information to keep you tuned. :)

Walls
What's a fortress without some walls to defend it. ;)

Here are the upgrades that can be given to the walls:

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a. Wall Hub, from here more wall segments can be made.
b. Gate, so your troops can pass through the wall without letting the enemy get in your camp too. If you close it at least. :p
c. Arrow Tower, to defend your walls by shooting arrows down on the enemy.


That's it for the walls. :p

Fortress Expansions
With a proper fortress come expansions and here they are:

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a. Wall Hub, from here wall segments can be made.
b. Arrow Tower, to defend your fortress by shooting arrows down on the enemy.
c. Storage Vault, can be constructed if you have bought the Trading Hall upgrade. It produces rescources.


More expansions for the fortress may come later. :p

Fortress Upgrades
So here they are the upgrades for the Acosa West Fortress:

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a. Banners, Provides additional experience to nearby troops. Reduces hero cost by 10%. Reduces hero recruit time by 10%. Reduces the cost of builders by 20%
b. Trading Hall, Allows construction of Storage Vaults and a Trading Hall. Reduces the cost of Acosa unit upgrades: It works the same as the Enchanted Anvil etc.
c. Union of Traders, Surrounding Cookie Farms and Storage Vaults gain +25% rescource production. Upon first purchase the player will be allowed to choose a Trading Partner.
d. Grand Harvest, allows activation of the Grand Harvest power which gives surrounding Cookie Farms and Storage Vaults 3X more rescource production for about 30 seconds.

At first site the Acosa West Fortress has fairly few upgrades, but looks decieve. :p
Because the remaining ugrades are purchased at the Trading Hall. :p
The Acosa West has a wide variety of upgrades that can be pruchased there. But only three can be chosen each game.
It works as the following:
If you have purchased the Trading Hall upgrade a Trading Hall can be constructed on the big foundation, at that point the Trading Hall is fairly useless. Upon purchasing the Union of Traders upgrade that changes. You may then choose one of the 6 trading alliances to recieve the ability to purchase 3 respective upgrades. 3 alliances have already been purchased, this is how it looks in game:

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a. Trading Alliance with the Warriors of Dornath
a1. Blades of Dornath, Once purchased all Soldiers, Gaurdians, Blue Bears and Spearmasters will gain +25% damage.
a2. Bows of Dornath, Once purchased all Archers and Hunters will gain +15% damage and +10% range.
a3. Dornath Training, Once purchased all Schools surrounding the Fortress will gain +10% production speed.

b. Trading Alliance with the Stone Masons of Argorath
b1. Argorath Stonework, Once purchased all structures surrounding the Fortress will gain +20% armor.
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b2. Skilled Tower Archery, Once purchased all structures surrounding the Fortress will gain +30% damage.
b3. Stone Foundations, Once purchased all structures will gain +15% armor.

c. Trading Alliance with the Farmers & Traders of Port Cotri
c1. Special Growth Soil, Once purchased all Cookie Farms surrounding the Fortress will be supplied with Special Growth Soil giving them +25% rescource production.
c2. Organized Stacking, Once purchased all storage vaults surrounding the Fortress will gain +25% rescource production.
c3. Irrigation, Once purchased all Cookie Farms will gain +10% rescource production.

Planned Trading Alliances
d. Trading Alliances with the Chariot Archers of Argas
d1. Selective Horse Breeding, Once purchased all Chariot Archers gain +20% speed.
d2. Oak Wheels, Once purchased all Chariot Archers ever been in the area surrouding the fortress gain gain +15% speed.
d3. Precise Archery Aiming, Once purchased all Chariot Archers ever been in the area surrouding the fortress gain +15% damage and +10% range.

e. Trading Alliance with the Pet Breeders of Melvoroth
e1. Hawk Eyes, Once purchased all Hawks gain +50% vision.
e2. Pet Medicine, Once purchased all Pets ever been in the area surrouding the fortress gain +50% armor.
e3. Pet Training, Once purchased all Pets ever been in the area surrouding the fortress gain +30% speed.

f. Trading Alliance with the Siege Masters of Evrothos
f1. Steel Gear, Once purchased all Siege Weapons gain +15% speed.
f2. Skilled Mechanics, Once purchased all Workshops surrounding the fortress gain +20% production speed.
f3. Secrets of the Fire Siphion, Once purchased allows construction of Fire Siphoin.


Now this big post comes to an end hope it gave you an idea of how the Acosa West Fortress will function.
Comment and Suggest. :p

#2 Ridder Geel

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Posted 30 March 2010 - 05:14 PM

Interesting... very... big... :facepalm:
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#3 Pi3Don3

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Posted 30 March 2010 - 06:18 PM

i like the trading alliance concept, seems preety good :facepalm: .. a question if i might: if u sign a trading alliance on one fortress is that the alliance which the new fortresess come up with or u can sign another one.. for example i have 2 fortresses and i sign one with chariot archers of argas.. does that mean i can't sign with anyone else or i can sign at the second fortress with siege masters of evrothos?
anyways like the work done so far keep up the good job ;)

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#4 Ridder Blauw

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Posted 30 March 2010 - 06:20 PM

You cannot purchase 2 different alliances only one in the entire game. The new fortress would have the same upgrade already applied. :facepalm:

#5 NewErr

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Posted 30 March 2010 - 06:26 PM

I'm really not sure yet how the Alliance Thing will work .By my thoughts I think there is too much content for just one faction .

And maybe you can chose another brick color for the walls .It's red and same is the roof . :facepalm:

#6 Ridder Blauw

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Posted 30 March 2010 - 06:27 PM

I shall see in to it :facepalm:.
My goal was to create something that best suits for which way the game is going ;)

#7 Lauri

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Posted 30 March 2010 - 08:14 PM

The gate is hideous...?
And what the hell, curtains?

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#8 Ridder Geel

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Posted 30 March 2010 - 09:30 PM

...I do need to agree with lauri a bit... texturing could be improved :facepalm:
You know how to improve it, so just spend a bit of time to improve it...
Or persuade me to help you... ;)

Edited by Ridder Geel, 30 March 2010 - 09:31 PM.

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#9 Spartan184

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Posted 30 March 2010 - 11:52 PM

Hmm is that a well in one of the pictures, if it is whats up with the water inside it?


 

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#10 Ridder Blauw

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Posted 31 March 2010 - 05:11 AM

What do you mean??? The water is normal :facepalm:

#11 Ridder Geel

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Posted 31 March 2010 - 06:35 AM

...if you mean a 'water's' normal map... then i totally agree :facepalm: Ill fix that for u ;)
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#12 Ridder Blauw

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Posted 31 March 2010 - 11:22 AM

Ok thanks :facepalm:




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