SQUADS
Rubric Marine
Notes: Some voice acting has already been done on these guys, I'd suggest following those. Whisper, mostly emotionless.....unintelligent. Like the wind.
Unit_Complete1: We are the thousand sons
Unit_Complete2: We are the sons of Tzeentch
Unit_Complete3: Our bodies are dust, our minds are strong
Unit_Complete4: For Ahriman [pronounced "Ah-ree-mahn"]
Unit_Complete5: Let us make our Primarch proud
Unit_Complete6: The winds of chaos our strong today
Unit_Complete7: Thousand Sons, at your service
Selection1: You require our eternal servitude
Selection2: What do you want
Selection3: You seek knowledge?
Selection4: What do you seek
Selection5: What do you want to learn
Selection6: Do you require our intellect
Selection7: My lord
Selection8: All is dust
Selection9: What do you need?
Move1: For Magnus the Red
Move2: For the Red Primarch
Move3: For the Thousand Sons
Move4: Move ever slowly
Move5: March forth
Move6: For all knowing Tzeentch
Move7: We are all knowing,.. where is the enemy
Move8: As you command
Move9: Orders Received
Move10: Yes Master
Attack1: You may have strength but we have knowledge
Attack2: In the name of Ahriman, ATTACK [pronounced "Ah-ree-mahn"]
Attack3: Destroy the traitors
Attack4: Destroy those who betrayed us
Attack5: We will cast your souls to the wind
Attack6: You will be dust
Attack7: Destroy them all
Capture1: No matter what
Capture2: We will achieve our goal
Capture3: Move Silently, take the point
Capture4: Strategic point identified
Capped1: Victory in the name of Tzeentch
Capped2: We have achieved our goal
Capped3: Fate is on our side today
Load_Transport1: Perhaps now we shall move faster
Load_Transport2: Thank you lord of Change for this chariot
Unload_Transport1: We depart
Unload_Transport2: I foresee, we have arrived
Morale_Break1: I did not foresee this
Morale_Break2: This was not part of the plan
Morale_Restored1: Back on schedule
Morale_Restored2: My mind is focused
Charge1: We will snap your minds
Charge2: Soon you will be dust in the wind
Charge3: I foresaw your demise
Charge4: Our scheme cannot succeed if you still draw breathe
Jump_Teleport1: Through the warp
Jump_Teleport2: All part of the plan
Deepstrike1: Right on time
Deepstrike2: The Thousand Sons have arrived
Combat1: How can you kill that which has no body
Combat2: Your mind will snap and your body will die.
Combat3: You will join our fate
Under_Fire1: We feel no pain
Under_Fire2: We are invincible
Under_Fire3: We are eternal
Damage1: My armour falters
Damage2: A lapse in concentration
Damage3: Perhaps I do feel pain
Death1: No, the plan must succeed
Death2: If lord Tzeentch wishes it, it must be so
Death3: All part of the plan
Death4: Rargh
Rubric Marine (alternate)
Notes: Rubric marines are essentially souls trapped in armor, I figured they would have whisper/hoarse voices with a mechanical ring or an echo, as if the soul is speaking directly through the vox-mouthpiece of the armor.
Unit_Complete1: Our power is yours.
Unit_Complete2: For Tzeentch! [pronounced “Zeen-ch”]
Unit_Complete3: Ready to change this world.
Unit_Complete3b: Rubric Marines ready to change this world.
Unit_Complete4: Change has arrived.
Unit_Complete5: We are as unstoppable as change itself.
Unit_Complete6: The Changer of Ways has sent us.
Unit_Complete7: As it was prophesied, we are here.
Selection1: Yes, Lord, we know.
Selection2: We knew you would need us.
Selection3: Just as expected.
Selection4: Right on time, My Lord.
Selection5: We already know what you want...
Selection6: Direct us to our destinies.
Selection7: We are not afraid. Task us, my Lord.
Move1: As the Changer has seen it.
Move1b: As the Changer of Ways has seen it.
Move2: It shall be done, Master.
Move3: We are already going, Lord.
Move4: The destination was already known to us.
Move5: We already knew it.
Move6: Tzeentch will guide us.
Move7: We go where the Winds of Chaos take us.
Attack1: Their future is grim, I have seen it.
Attack2: Their part is to die!
Attack3: This is where we find glory!
Attack4: Change cannot be stopped!
Attack5: *chuckle* As if it could be any other way.
Attack6: Just as expected, Combat!
Attack7: Our path leads to victory!
Capture1: It shall be yours, Lord.
Capture2: It was already ours.
Capture3: Exactly as planned, we shall take it.
Capped1: We have brought change to this place.
Capped2: As it was predicted, it is ours.
Capped3: Foreseen. This land is rightfully yours.
Load_Transport1: Accelerate our plans.
Load_Transport2: We will only succeed faster now.
Unload_Transport1: We are here...as if there was a doubt.
Unload_Transport2: We have arrived to spread your will, Lord.
Morale_Break1: Most unforeseeable!
Morale_Break2: Plans have changed, my Lord.
Morale_Restored1: We are back on path.
Morale_Restored2: Merely testing our faith, Master?
Charge1: We bring change!
Charge2: You will die here! I have seen it!
Charge3: They know not what will transpire!
Charge4: FOR TZEENTCH!
Jump_Teleport1: Change comes swiftly!
Jump_Teleport2: Our path is there now.
Deepstrike1: They won't see it coming...
Deepstrike2: Just where we need to be...
Ability1: Tzeetnch! We beseech thee!
Ability2: Change is unstoppable!
Ability3: Rrrraagh!
Ability4: Taste the Power of Tzeentch!
Ability5: This...is...CHANGE! (hurr durr 300 reference)
Combat1: We will engage them as planned.
Combat2: Come! We are your fate!
Combat3: To their doom!
Under_Fire1: We are under fire, my Lord.
Under_Fire2: Right on schedule.
Under_Fire3: We knew they would be here.
Damage1: They are stronger than anticipated, my Lord.
Damage2: Something is not right, Master.
Damage3: We must fight harder, it cannot end now!
Death1: It...cannot...be...*hissing noise and a muffled wail*
Death2: We...we're...wrong? *hissing noise and a muffled wail*
Death3: *drawn out gasp, Hissing sound*
Death4: Forsaken? But...how? *hissing noise and a muffled wail*
Rubric Marine Sorcerer
Notes: Imagine those pretentious villainous voices...now, mix that with snobbish elitism. Add a dash of cruelty. Yes, from an outsider's view, it seems like the Rubric guys aren't as insanely evil as the other races...just very very arrogant and well....snobbish.
Unit_Complete1: Knowledge begets Curiosity, Curiosity begets Knowledge
Unit_Complete2: I am all power and all knowing
Unit_Complete3: Thousand Sons, power fills our minds
Unit_Complete4: Sorcerer of Chaos, in person
Unit_Complete5: I am power incarnate
Unit_Complete6: Tzeentch empower me
Unit_Complete7: My mind is infinite, my power eternal
Selection1: The powers of Tzeench course through my blood!
Selection2: The enemies of the Changer of ways shall feel our wrath!
Selection3: Those who fight change will be exterminated Charge
Selection4: For the Architect of fate!
Selection5: And they thought me weak, hah!
Selection6: I am hope, misery, ambition, and nightmares
Selection7: Change is inevitable
Selection8: I have looked long into the Sea of Souls
Move1: I had been expecting that
Move2: It would be pointless for them to resist me
Move3: Yes, your thoughts told me as much
Move4: long had I seen that place in my dreams
Move5: naturally
Move6: March forth in search of answers
Move7: I knew you would say that
Attack1: They are of no concern
Attack2: They cannot hide from the truth
Attack3: They are nothing! Nothing!
Attack4: I’ll handle those fools
Attack5: Dust and flame
Attack6: Your demise, is part of great Tzeentchs plan
Attack7: Follow the plan, complete the scheme
Capture1: Claim that point, in the name of Ahriman [pronounced "Ah-ree-mahn"]
Capture2: I foresee our victory
Capture3: I have already seen it
Capped1: Just as I said
Capped2: Another piece of the puzzle completed
Capped3: Victory for the Thousand Sons
Load_Transport1: Take us with haste
Load_Transport2: You carry a sorcerer of Tzeentch, I see your anxiety
Unload_Transport1: Depart sons of Magnus
Unload_Transport2: All part of the plan
Morale_Break1: How can the warp forsake me thus?
Morale_Break2: My position is untenable here!
Morale_Restored1: My vision sharpens once more
Morale_Restored2: I foresee victory, my mind gains clarity
Charge1: Accept your death, weaklings!
Charge2: First your bodies, then your souls!
Charge3: This is but a hint of the end of time!
Jump_Teleport1: Focus the mind
Jump_Teleport2: The warp will take us
Deepstrike1: Fear our power, our Immortality
Deepstrike2: Complete the plan, crush the enemy
Combat1: Your minds are but string, my magic a deadly blade
Combat2: Mortals, do you fear our undead
Combat3: You face the cursed ones, look upon us and know your fate
Under_Fire1: Great changer, guide us through this violence
Under_Fire2: Fate is on our side
Under_Fire3: How can you hit those who control their fate
Damage1: Pah, I was not concentrating
Damage2: A lapse in the mind
Damage3: I was not prepared for that
Death1: I’ll be back!
Death2: No, the plan is not complete
Death3: Why would Tzeentch want my demise
Death4: We are but pawns in the plans of Tzeentch
Chosen
Notes: What happens when a group of egoists get together? Well....these guys are practically seeing the world revolving around them. Kinda like celebrities...they believe Tzeentch favors ONLY them, that ONLY they can win the battle, that ONLY they can cast the most powerful spells....need I say more?
Unit_Complete1: We are the chosen of great Tzeentch, his greatest servants
Unit_Complete2: We are his most valuable pawns
Unit_Complete3: Chosen, what do you need of us
Unit_Complete4: We are the Chosen
Unit_Complete5: His finest warriors at your service
Unit_Complete6: The legions finest
Unit_Complete7: Champions of the Thousand Sons
Selection1: We are the chosen of the Architect of Fate!
Selection2: Our blades are as keen as our minds!
Selection3: What is your will my lord.
Selection4: Do not underestimate our skills
Selection5: We shall have vengeance upon the those who have betrayed us.
Selection6: This is a waste of our time and prowess
Selection7: will we not sit here until the end of time?
Move1: We move!
Move2: We Shall forge a path for the Changer of the Ways
Move3: My every step echoes with the essence of change
Move4: what I do, echoes in infinity
Move5: something less mundane next, we hope
Move6: All part of the plan
Move7: March forth, sons of Magnus, champions of chaos
Attack1: It is our destiny to emerge victorious
Attack2: The Pathetic fools will feel our wrath
Attack3: They shall feel the unbridled fury of the warp unleashed
Attack4: Prepare your blades brothers, we go to war
Attack5: These playthings are not worth our time...
Attack6: These Pathetic mortals known not the powers they deal with!
Morale_Break1: Fate is not with us!
Morale_Break2: We are too precious to die! Fall back!
Morale_Restored1: This was a result of your inefficient leadership! Do not allow it to happen again!
Morale_Restored2: We see new purpose
Capture1: An easy ritual
Capture2: This is the least of what we can do
Capped1: another day, another success for the plan
Capped2: it is better this way
Load_Transport1: Take us to battle, the lord of change demands it
Load_Transport2: We must reach the battle if the plan is to succeed
Unload_Transport1: Curse your sluggishness
Unload_Transport2: The cursed ones have arrived
Charge1: your souls will feed the immaterium!
Charge2: die! feeble minded fools, die!
Charge3: pathetic dilettantes at war!
Jump_Teleport1: May the warp carry us
Jump_Teleport2: Deliver us to vengeance
Deepstrike1: His chosen few have arrived
Deepstrike2: 'We serve mighty Tzeentch, Architect of Fate, Lord of Change, the Great Schemer.
Combat1: Your soul is mine
Combat2: Crush those who would hinder our plan
Combat3: The plan must succeed
Under_Fire1: Hahahahah, you cannot harm the Chosen
Under_Fire2: We are his favored servants, fools
Under_Fire3: We will not die yet
Damage1: Argh, no, they have penetrated the armour
Damage2: Pain, so long since I have felt its burning sting
Damage3: We are cursed of body, we do not feel pain
Death1: All is dust in the end
Death2: No, this is not supposed to happen
Death3: Great Tzeentch, why have you forsaken me
Death4: If it must be, so be it
Tzaangors Squad
Notes: Tzaangor are beastmen with avian features aligned with the God of Fate, Tzeentch. They're more intelligent than beastmen but not by huge amounts.
Written By: DavionStar
Unit_Complete1: We are Tzaangor, the chosen of Tzeentch! [pronounced "Zan-gore" and "Zeen-ch"]
Unit_Complete2: The descendants of Prospero await your command. [pronounced "Prauss-per-oh"]
Unit_Complete3: We serve the great Architect.
Unit_Complete4: What do you ask of his children?
Unit_Complete5: Blades of fate!
Unit_Complete6: From Sortiarius we have arrived. [pronounced "Sort-ey-ar-ey-us"]
Unit_Complete7: Our time has come! [terrible bird noise]
Selection1: What does fate decree?
Selection2: We are ready to kill.
Selection3: Praise be to Tzeentch!
Selection4: Accept the gifts of change!
Selection5: Death to the Imperium!
Selection6: What does the master will?
Selection7: No, I do not want a cracker.
Selection8: You are ruffling my feathers!
Selection9: [Annoyed bird noises]
Move1: Go there!
Move2: This journey was fated.
Move3: By your decree.
Move4: Is this part of the plan?
Move5: We must move!
Move6: Our talons seek blood!
Move7: Faster!
Move8: Why there?
Move9: [awful bird noises]
Attack1: Vengeance for Prospero!
Attack2: Kill, kill!
Attack3: Taste the blades of fate!
Attack4: That is our enemy!
Attack5: For his glory!
Attack6: Carve their fate!
Attack7: Bring them doom!
Attack8: We kill them for you.
Attack9: [Really awful bird screeching]
Capture1: Take it for the Architect!
Capture2: We claim this point.
Capture3: It is fated to be ours.
Capped1: Praise be to our lord.
Capped2: Master, it is ours now.
Capped3: His prophecies come true!
Load_Transport1: Take us to the fight.
Load_Transport2: Into the transport!
Unload_Transport1: We have arrived, master.
Unload_Transport2: Are we there?
Morale_Break1: Our fate is dim!
Morale_Break2: Why have you forsaken us?!
Morale_Break3: Flee now!
Morale_Restored1: Now is the time!
Morale_Restored2: We must return to battle!
Morale_Restored3: Praise Tzeentch!
Charge1: Sound the bray-horn!
Charge2: Chaaaarge!
Charge3: Our blades will find you!
Charge4: His plan requires your death!
Charge5: [horrible bird screeching noise]
Jump_Teleport1: The warp brings madness!
Jump_Teleport2: Where are we now?
Jump_Teleport3: Leap to the enemy!
Jump_Teleport4: What year is it? It matters not.
Jump_Teleport5: We fly!
Jump_Teleport6: [Scared horrible bird noise]
Deepstrike1: From the webway we arrive!
Deepstrike2: We travel through warp and time.
Ability1: Rend them to randomness!
Ability2: Tzeentch's madness!
Ability3: Kill, rip!
Ability4: We accept Tzeentch's blessings.
Ability5: Protect us, master of fate!
Ability6: The architect will redirect their fire.
Combat1: The prophecy will be fulfilled!
Combat2: Die, die!
Combat3: You will fall before us!
Combat4: We will end your fate!
Combat5: Your death is prophesied!
Combat6: Glorious combat for Tzeentch!
Combat7: Your blows mean nothing!
Combat8: Great Architect, guide our blades!
Combat9: [beastly Laughing]
Combat10: [more beastly Laughing]
Combat11: [even more beastly Laughing]
Combat12: [beastly yell as if like a battle cry]
Combat13: [another beastly yell as if like a battle cry]
Combat14: [yet another beastly yell and/or battle cry]
Under_Fire1: They fire upon us!
Under_Fire2: Tzeentch protect us!
Under_Fire3: Our feathers are shredded!
Damage1: Pain!
Damage2: You fail to harm us!
Damage3: We will return it in kind!
Damage4: [beast-like pain grunt]
Damage5: [another beast-like pain grunt]
Damage6: [yet another beast-like pain grunt]
Death1: Our sacrifice...is worthy...
Death2: Was this our fate all along?
Death3: No! Nonono!
Death4: Our death was part of the plan...
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [an additional death moan or scream]
Tzaangors Squad Twistbray
Notes: The Twistbray is the leader of the squad. Their head is in the process of splitting in two, so a pair of voices could work for some lines. Should be a bit more manic than the standard Tzaangor as they're mutating further.
Written By: DavionStar
Unit_Complete1: We are the TRUE children of Tzeentch! Not those automata. [pronounced "Zeen-ch"]
Unit_Complete2: I lead, you follow.
Unit_Complete3: To be guided by His great plans.
Unit_Complete4: I carry the sacred banner!
Unit_Complete5: I can see our fate...
Unit_Complete6: Twistbray, the blessed warrior of Tzeentch!
Unit_Complete7: I am going mad! [Scared bird noises]
Selection1: Tzaangor squad, where do you need us? [pronounced "Zan-gore"]
Selection2: I follow our Lord's plan.
Selection3: Give me orders, Lord. We yearn for battle!
Selection4: I'm not plotting. [Second voice] Of course I'm plotting!
Selection5: I foresee you are wasting my time! [Angry bird noise]
Selection6: Do you think me one of those dusty cans?
Selection7: The Architect sees through his chosen.
Selection8: You are ruining my plumage!
Selection9: What, WHAT?!
Move1: I shall go there.
Move2: They will see their doom approaching.
Move3: The dark prophecy leads us.
Move4: Where? Where?
Move5: March forward!
Move6: We shall bless that area.
Move7: Praise to Tzeentch!
Move8: Move, move!
Move9: Are you sure about this?
Attack1: Tear them to pieces!
Attack2: Tzeentch demands they die!
Attack3: Blades clash!
Attack4: Those! They must die!
Attack5: I knew we would kill them!
Attack6: Don't let my banner be stained!
Attack7: Enemy! Kill, kill!
Attack8: That one! Kill it!
Attack9: [Mad laughing into awful bird noises]
Capture1: Take it for the Architect!
Capture2: We claim this point.
Capture3: It is fated to be ours.
Capped1: Praise be to our lord.
Capped2: Master, it is ours now.
Capped3: His prophecies come true!
Join1: By His might, we shall succeed!
Join2: Join me, our fate will be secure!
Join3: We cannot fail under His guidance!
Detach1: My fate takes me elsewhere.
Detach2: You are cursed! I must flee.
Detach3: I leave you to your fate.
Load_Transport1: Take us to the fight.
Load_Transport2: Into the transport!
Unload_Transport1: We have arrived, master.
Unload_Transport2: Are we there?
Morale_Break1: Our fate is dim!
Morale_Break2: Why have you forsaken us?!
Morale_Break3: Flee now!
Morale_Restored1: Now is the time!
Morale_Restored2: We must return to battle!
Morale_Restored3: Praise Tzeentch!
Charge1: Sound the bray-horn!
Charge2: Chaaaarge!
Charge3: Our blades will find you!
Charge4: His plan requires your death!
Charge5: [horrible bird screeching noise]
Jump_Teleport1: The warp brings madness!
Jump_Teleport2: Where are we now?
Jump_Teleport3: Leap to the enemy!
Jump_Teleport4: What year is it? It matters not.
Jump_Teleport5: We fly!
Jump_Teleport6: [Scared horrible bird noise]
Deepstrike1: From the webway we arrive!
Deepstrike2: We travel through warp and time.
Ability1: Bestow on them the gifts of Tzeentch!
Ability2: Strike there in His name!
Ability3: Kill it for the God of Fate!
Ability4: Tzeentch blesses us with his wisdom!
Ability5: Glory be to the Changer of Ways!
Ability6: His blessings!
Ability7: For the glory of Tzeentch! [Rally]
Ability8: Our fate is secure! [Rally]
Ability9: Do not falter! [Rallying horrible bird screech] [Rally]
Ability10: We shall persevere! [Rally]
Ability11: [God awful bird noises] [Special Attack]
Ability12: Past and Future! [Special Attack]
Ability13: The warp claims all! [Special Attack]
Ability14: The master wills. [Special Attack]
Combat1: The prophecy will be fulfilled!
Combat2: Die, die!
Combat3: You will fall before us!
Combat4: We will end your fate!
Combat5: Your death is prophesied!
Combat6: Glorious combat for Tzeentch!
Combat7: Your blows mean nothing!
Combat8: Great Architect, guide our blades!
Combat9: [beastly Laughing]
Combat10: [more beastly Laughing]
Combat11: [even more beastly Laughing]
Combat12: [beastly yell as if like a battle cry]
Combat13: [another beastly yell as if like a battle cry]
Combat14: [yet another beastly yell and/or battle cry]
Under_Fire1: They fire upon us!
Under_Fire2: Tzeentch protect us!
Under_Fire3: Our feathers are shredded!
Damage1: Pain!
Damage2: You fail to harm us!
Damage3: We will return it in kind!
Damage4: [beast-like pain grunt]
Damage5: [another beast-like pain grunt]
Damage6: [yet another beast-like pain grunt]
Death1: This was not what I planned!
Death2: Lord... why... betrayal...
Death3: I did everything you asked of me!
Death4: We were doomed from the start...
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [various other death moans and screams]
Tzaangors Enlightened Squad
Notes: Tzaangor Enlightened are those Tzaangor who have caught the eye of Tzeentch. They've been gifted Discs of Tzeentch to carry them into battle and gain glimpses of the past and future. They are less bestial in personality than their grounded brethren.
Written By: DavionStar
Unit_Complete1: The Enlightened answer the call.
Unit_Complete2: Our time has come.
Unit_Complete3: Disc riders of Tzeentch, we are here. [pronounced "Zeen-ch"]
Unit_Complete4: Past and future, we see it all.
Unit_Complete5: Elite among the Tzaangor. [pronounced "ZAN-gor"]
Unit_Complete6: We are here, ready to fly.
Unit_Complete7: You call for the Enlightened?
Selection1: What do you ask of us?
Selection2: We are ready to see our fate.
Selection3: Tzeentch, our Lord, what is your plan for us?
Selection4: Do you have commands for us?
Selection5: His voice screams in our ears!
Selection6: Our discs hunger.
Selection7: We have seen the form of our Lord and survived.
Selection8: We are not the lowly beasts on the ground. Stop pestering us!
Selection9: No you can't have any of our feathers! I don't care how nice they look. [Annoyed bird noise]
Move1: We fly!
Move2: We foresaw this.
Move3: Were we there, or will we be there?
Move4: Move! We are needed there.
Move5: Into battle? Into death?
Move6: As you command.
Move7: As fate decrees.
Move8: Are you certain?
Move9: I would have not predicted this.
Attack1: We see their past, and their future is... [trails off]
Attack2: The enemies of Tzeentch shall fall!
Attack3: There is our target!
Attack4: By your will.
Attack5: They will die.
Attack6: Spill their blood!
Attack7: Attack! Attack!
Attack8: Death to the unworthy!
Attack9: There, there!
Capture1: Claim it for the Architect!
Capture2: We knew you would choose this point.
Capture3: Raise the flag of the Changer.
Capped1: It is ours.
Capped2: This was always fated.
Capped3: The prophecy is fulfilled.
Load_Transport1: Prepare for transport!
Load_Transport2: Take us there!
Unload_Transport1: We arrive.
Unload_Transport2: Back to battle!
Morale_Break1: We...we cannot see...
Morale_Break2: Is this our fate?
Morale_Break3: We did not foresee this!
Morale_Restored1: We are ready to return to the fray.
Morale_Restored2: The visions return in clarity.
Morale_Restored3: Now is the time!
Charge1: Kill, kill!
Charge2: Slay them all!
Charge3: Taste our might!
Charge4: Death to the feeble!
Charge5: [Horrible daemon bird battle cry]
Jump_Teleport1: Into the skies! [Squawk]
Jump_Teleport2: Fly, fly!
Jump_Teleport3: Repositioning.
Jump_Teleport4: Fate calls.
Jump_Teleport5: There!
Jump_Teleport6: On wings of Chaos!
Deepstrike1: Through the warp!
Deepstrike2: Fly through the Great Ocean!
Ability1: Arcane Strike!
Ability2: Death comes!
Ability3: Fury of the Architect!
Ability4: They will not touch us!
Ability5: Their predictions are faulty!
Ability6: Aid of Tzeentch!
Combat1: For Tzeentch!
Combat2: For the one true god!
Combat3: Strike at them!
Combat4: Death to our foes!
Combat5: Spill their blood!
Combat6: Slay, flay!
Combat7: You cannot defeat us!
Combat8: Fall like the fools you are!
Combat9: [beastly Laughing]
Combat10: [more beastly Laughing]
Combat11: [even more beastly Laughing]
Combat12: [beastly yell as if like a battle cry]
Combat13: [another beastly yell as if like a battle cry]
Combat14: [yet another beastly yell and/or battle cry]
Under_Fire1: They strike back!
Under_Fire2: They fire upon us!
Under_Fire3: The enemy is upon us!
Damage1: You dare?
Damage2: You will pay for that.
Damage3: But a scratch.
Damage4: [beast-like pain grunt]
Damage5: [another beast-like pain grunt]
Damage6: [yet another beast-like pain grunt]
Death1: No, no!
Death2: Why...
Death3: My feathers!
Death4: What awaits in...death...
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [an additional death moan or scream]
Tzaangors Enlightened Squad Aviarch
Notes: The Aviarch is the leader of Enlightened squads, elite among elite, second only to the mighty Shamans of their kind.
Written By: DavionStar
Edited by: Thudmeizer
Unit_Complete1: Here to lead the Enlightened of Tzeentch. [pronounced "Zeen-ch"]
Unit_Complete2: I knew this time would come.
Unit_Complete3: What do you need of this Aviarch? [pronounced "A-vee-ark"]
Unit_Complete4: By bow and spear we strike at our enemies.
Unit_Complete5: From the crystal towers of Prospero, we are here.
Unit_Complete6: Is this where my fate ends?
Unit_Complete7: Hmm, yes? Prophecies don't see themselves.
Selection1: My lord?
Selection2: Aviarch here.
Selection3: My plumage is second only to the great Shaman.
Selection4: What can the most blessed of Tzeentch do for you?
Selection5: I obey, for now.
Selection6: Mind I don't turn on you.
Selection7: I would much rather be on Sortiarius. [pronounced "Sort-ey-ar-ey-us"]
Selection8: [Angry awful bird noise] You are trying my patience!
Selection9: I must demand a new disc, this one is being disobedient.
Move1: Through the skies of fate!
Move2: There, lord?
Move3: As you command.
Move4: Yes, just as planned.
Move5: Relocating as ordered.
Move6: We move, carefully, deliberately.
Move7: Hmm? I was already going that way.
Move8: My patience is not limitless.
Move9: I did not foresee this decision.
Attack1: They won't see me coming.
Attack2: Strike swiftly!
Attack3: That target will DIE! [Nasty daemon squawk]
Attack4: For Tzeentch! For Magnus!
Attack5: From the warp's heart, I stab at thee!
Attack6: Fortune favors us!
Attack7: There, there!
Attack8: The fools will die!
Attack9: Engaging!
Capture1: Claim it for the Architect!
Capture2: We knew you would choose this point.
Capture3: Raise the flag of the Changer.
Capped1: It is ours.
Capped2: This was always fated.
Capped3: The prophecy is fulfilled.
Join1: I am here to lead you to glory!
Join2: You are in need of my guidance?
Join3: With my leadership, you shall not fail.
Detach1: You are no longer worthy of my presence.
Detach2: I am needed elsewhere.
Detach3: Such a waste of my precious time.
Load_Transport1: Prepare for transport!
Load_Transport2: Take us there!
Unload_Transport1: We arrive.
Unload_Transport2: Back to battle!
Morale_Break1: We...we cannot see...
Morale_Break2: Is this our fate?
Morale_Break3: We did not foresee this!
Morale_Restored1: We are ready to return to the fray.
Morale_Restored2: The visions return in clarity.
Morale_Restored3: Now is the time!
Charge1: Kill, kill!
Charge2: Slay them all!
Charge3: Taste our might!
Charge4: Death to the feeble!
Charge5: [Horrible daemon bird battle cry]
Jump_Teleport1: Our chances are better over there.
Jump_Teleport2: [Terrible daemon noise from disc] The feast will come soon!
Jump_Teleport3: Fly, for glory!
Jump_Teleport4: Into the fray!
Jump_Teleport5: Through the winds of magic!
Jump_Teleport6: There, quickly!
Deepstrike1: Through the warp!
Deepstrike2: Fly through the Great Ocean!
Ability1: Doombolt to the face!
Ability2: Death to our foes!
Ability3: Death approaches!
Ability4: Call upon the Glamour of Tzeentch!
Ability5: We are invincible!
Ability6: Let the Void embolden you!
Ability7: To me, my kin! [Rally]
Ability8: We shall not fall! [Rally]
Ability9: Come my kin! [Rally]
Ability10: Do not falter! [Rally]
Ability11: The powers of the warp! [Smite]
Ability12: The madness overflows! [Smite]
Ability13: The gifts of the Architect! [Smite]
Ability14: All powerful! [Smite]
Combat1: For Tzeentch!
Combat2: For the one true god!
Combat3: Strike at them!
Combat4: Death to our foes!
Combat5: Spill their blood!
Combat6: Slay, flay!
Combat7: You cannot defeat us!
Combat8: Fall like the fools you are!
Combat9: [beastly Laughing]
Combat10: [more beastly Laughing]
Combat11: [even more beastly Laughing]
Combat12: [beastly yell as if like a battle cry]
Combat13: [another beastly yell as if like a battle cry]
Combat14: [yet another beastly yell and/or battle cry]
Under_Fire1: They strike back!
Under_Fire2: They fire upon us!
Under_Fire3: The enemy is upon us!
Damage1: You dare?
Damage2: You will pay for that.
Damage3: But a scratch.
Damage4: [beast-like pain grunt]
Damage5: [another beast-like pain grunt]
Damage6: [yet another beast-like pain grunt]
Death1: To soon, this was... [death groan]
Death2: Nooo! This is not where I was to die!
Death3: This was all part of... the plan...
Death4: Curse your name...
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [various other death moans and screams]
Discs of Tzeentch
Notes: Powerful sorcerers of Tzeentch, they are filled with knowledge and they are arrogant. To ride a disc is a symbol of power and prestige..."followers of tzeentch are usually paranoid and insecure so such things hold alot of power amongst followers".
Unit_Complete1: We have come to bring the word of Mutation.
Unit_Complete2: Champions of Tzeench, at your command.
Unit_Complete3: You summoned us?
Unit_Complete4: Hah, you wish to order us?
Unit_Complete5: Disc's of Tzeentch, here to serve the Great Mutator.
Unit_Complete6: We are all knowing and all powerful.
Unit_Complete7: We are here to fulfill his plan.
Selection1: You desire wisdom?
Selection2: What would you like us to do?
Selection3: Mmmm, yes ignorant fool?
Selection4: You cannot imagine what knowledge we hold.
Selection5: Of course we will help, but it comes at a price.
Selection6: If Tzeentch wishes it...we wil obey.
Selection7: We will play our part.
Move1: All part of the plan.
Move2: We go to spread the word of Tzeentch.
Move3: First we were here now we are there.
Move4: We will move ahead..much faster then the rest of the army.
Move5: Forward discs of Tzeentch...the future beckons.
Move6: If that is what lord Tzeentch desires.
Move7: Yes, yes we are going!
Attack1: Aah, perfect test subjects for the gifts of Tzeentch.
Attack2: Your transition from life to death will be unplesant I assure you.
Attack3: Slay them all, I see potential...we must wipe it out.
Attack4: If our scheme is to succeed..they must be slaughtered.
Attack5: You cannot withstand the wrath of tzeentch.
Attack6: We will come at you from all sides and reduce you to burning sludge.
Attack7: Kill them all for Great Tzeentch.
Capture1: We will succeed.
Capture2: I see importance here..we must take this location.
Capture3: This land is important.
Capped1: We have triumphed in the name of the mutator.
Capped2: This land belongs to the Great Sorceror now.
Capped3: This land is ours fools.
Load_Transport1: If you demand it!
Load_Transport2: Outrageous..our discs will carry us much faster!
Unload_Transport1: Far too slow!
Unload_Transport2: Lord Tzeentch will hear of this!
Morale_Break1: No, this is not how it is supposed to be.
Morale_Break2: I did not foresee this!
Morale_Break3: The plan is undone, retreat RETREAT!
Morale_Restored1: Trickery my foe..simple trickery.
Morale_Restored2: Good now they are overconfident, we will deliver the killing strike.
Morale_Restored3: I do hope Lord Tzeentch did not see that.
Charge1: For chaos..FOR GREAT TZEENTCH!
Charge2: Feel the power of a god!
Charge3: We move as swiftly as we are deadly.
Charge4: We will have them gibbering in a moment.
Jump_Teleport1: One is always refreshed by a visit through the warp.
Jump_Teleport2: Thank thee Tzeentch for safe passage.
Deepstrike1: We have arrived.
Deepstrike2: Well..this is it.
Ability1: Hear the voice of Tzeentch, let him fill your head with madness.
Ability2: Feel the power of change.
Ability3: Daeth to the stagnant, the solid and the symetrical.
Ability4: One can not defeat something which is guarded by the Lord of Change.
Ability5: Tzeentch protects his most useful pawns.
Combat1: Fools, you cannot see your own demise!
Combat2: Hahahah, kill them all.for each one we slay we rid the galaxy of another fool.
Combat3: None can stand in the way of Tzeentch!
Under_Fire1: Take cover, the fools have spotted us!
Under_Fire2: Tzeentch protect us!
Under_Fire3: They will never catch us!
Damage1: Argh..what is this!
Damage2: Im sure it was part of the plan "nervous laughter"
Damage3: Curses..my mind is unclear!
Death1: No...I can still serve you lord Tzeetnch..just allow me the chance!
Death2: I am not ready for death..No No NOOOO!
Death3: Please Lord..NOOOOOOOO!
Death4: It cannot be!
Discs of Tzeentch Head Sorcerer
Notes: Powerful sorcerers of Tzeentch, they are filled with knowledge and they are arrogant. To ride a disc is a symbol of power and prestige..."followers of tzeentch are usually paranoid and insecure so such things hold alot of power amongst followers".
Unit_Complete1: Im here to lead us to victory.
Unit_Complete2: Here to make sure the plan goes smoothly.
Unit_Complete3: By Tzeentch..I have arrived.
Unit_Complete4: Im here to serve the great Chnager of Ways.
Unit_Complete5: I am here to lead us brethren.
Unit_Complete6: Though we are great...I am Greatest.
Unit_Complete7: I am the chosen of Tzeentch.
Selection1: What fool!
Selection2: Speak quickly..we havnt much time!
Selection3: Mmmm, yes ignorant fool?
Selection4: You cannot imagine what knowledge we hold.
Selection5: Of course we will help, but it comes at a price.
Selection6: If Tzeentch wishes it...we wil obey.
Selection7: We will play our part.
Move1; "sigh" If you wish.
Move2: Are sure about that?
Move3: First we were here now we are there.
Move4: We will move ahead..much faster then the rest of the army.
Move5: Forward discs of Tzeentch...the future beckons.
Move6: If that is what lord Tzeentch desires.
Move7: Yes, yes we are going!
Attack1: Death to those who would seek to destroy the shcemes of Tzeentch.
Attack2: Tzeentch wishes you dead..I must abide.
Attack3: Slay them all, I see potential...we must wipe it out.
Attack4: If our scheme is to succeed..they must be slaughtered.
Attack5: You cannot withstand the wrath of tzeentch.
Attack6: We will come at you from all sides and reduce you to burning sludge.
Attack7: Kill them all for Great Tzeentch.
Capture1: We will succeed.
Capture2: I see importance here..we must take this location.
Capture3: This land is important.
Capped1: We have triumphed in the name of the mutator.
Capped2: This land belongs to the Great Sorceror now.
Capped3: This land is ours fools.
Load_Transport1: If you demand it!
Load_Transport2: Outrageous..our discs will carry us much faster!
Unload_Transport1: Far too slow!
Unload_Transport2: Lord Tzeentch will hear of this!
Morale_Break1: No, this is not how it is supposed to be.
Morale_Break2: I did not foresee this!
Morale_Break3: The plan is undone, retreat RETREAT!
Morale_Restored1: Trickery my foe..simple trickery.
Morale_Restored2: Good now they are overconfident, we will deliver the killing strike.
Morale_Restored3: I do hope Lord Tzeentch did not see that.
Charge1: For chaos..FOR GREAT TZEENTCH!
Charge2: Feel the power of a god!
Charge3: We move as swiftly as we are deadly.
Charge4: We will have them gibbering in a moment.
Jump_Teleport1: One is always refreshed by a visit through the warp.
Jump_Teleport2: Thank thee Tzeentch for safe passage.
Deepstrike1: We have arrived.
Deepstrike2: Well..this is it.
Ability1: Hear the voice of Tzeentch, let him fill your head with madness.
Ability2: Feel the power of change.
Ability3: Daeth to the stagnant, the solid and the symetrical.
Ability4: One can not defeat something which is guarded by the Lord of Change.
Ability5: Tzeentch protects his most useful pawns.
Combat1: Fools, you cannot see your own demise!
Combat2: Hahahah, kill them all.for each one we slay we rid the galaxy of another fool.
Combat3: None can stand in the way of Tzeentch!
Under_Fire1: Take cover, the fools have spotted us!
Under_Fire2: Tzeentch protect us!
Under_Fire3: They will never catch us!
Damage1: Argh..what is this!
Damage2: Im sure it was part of the plan "nervous laughter"
Damage3: Curses..my mind is unclear!
Death1: NO..I AM THE CHOSEN!
Death2: HOW CAN THIS BE..IMPOSSSIBLE!
Death3: Please Lord..NOOOOOOOO!
Death4: It cannot be!
Terminator
Notes: Like the rubric marines...except even less clear. Still slow, whispering...and...unintelligent.
Unit_Complete1: Dust and Iron, at your service
Unit_Complete2: Champions of the Thousand Sons
Unit_Complete3: We serve the great sorcerer
Unit_Complete4: We the armoured fists of Tzeentch
Unit_Complete5: Thousand Sons, the greatest legion
Unit_Complete6: How may we serve the lords divine plan
Unit_Complete7: We were betrayed of honor, then of body, now you will feel our hatred
Unit_Complete8: Terminators ready
Selection1: My lord
Selection2: Yes my master
Selection3: I will crush your foes
Selection4: What plans have you to unfold
Selection5: We must destroy those who have wronged us
Selection6: We are ancient servants of a god of change, give us a new objective
Selection7: For Ahriman [pronounced "Ah-ree-mahn"]
Move1: Onward legion
Move2: We are legion
Move3: The legion moves forth as our master wishes
Move4: I enjoyed the rest
Move5: Move ever slowly, brood your hate and unleash it upon the foe
Move6: Thousand Sons, march forth
Move7: All part of the plan
Move8: Fear us
Attack1: Fear our armoured might
Attack2: Fear us for we are cursed
Attack3: We are the undead, the cursed
Attack4: Kill in the name of Tzeentch
Attack5: Our weapons spew forth the flame of tzeentch
Attack6: Your demise will please the lord of fates
Attack7: Your time is up
Capture1: I have foreseen this
Capture2: We will be victorious
Capture3: Glory to the Red Primarch and his Thousand Sons
Capped1: In the name of Ahriman, we have succeeded [pronounced "Ah-ree-mahn"]
Capped2: I told you so
Capped3: Did you ever doubt us
Load_Transport1: With haste
Load_Transport2: Time moves so slowly, but this accursed vehicle moves slower
Unload_Transport1: May Tzeentch bless you, for you have tempered my rage
Unload_Transport2: If you were not of use I would have turned you to dust, oh wait, hahahaahhaha
Unload_Transport3: Exit quickly brothers
Morale_Break1: No we are the finest of chaos
Morale_Break2: We shall not falter, WE SHALL NOT FALTER.
Morale_Restored1: Mind Games fool, mind games
Morale_Restored2: Our minds are focused once more
Morale_Restored3: We stand firm to rock
Charge1: Rargh, for Ahriman [pronounced "Ah-ree-mahn"]
Charge2: For the lord of sorcery
Charge3: For the Red Primarch
Charge4: Avenge the betrayed, slay the traitors
Charge5: Why throw away your lives so recklessly?
Jump_Teleport1: Take us through the warp
Jump_Teleport2: Deliver us to evil
Deepstrike1: We have arrived
Deepstrike2: Aaah the joy of warp travel
Combat1: We control your fates mortals
Combat2: We are destined for victory
Combat3: We foresaw your defeat
Under_Fire1: I see you
Under_Fire2: They cannot penetrate our armour
Under_Fire3: We control our fate
Under_Fire4: Our enemies mock us with puny threats
Damage1: No, they have broken through the armour
Damage2: Pah, a lapse in concentration
Damage3: Focus your minds my warriors
Death1: No, All is Dust
Death2: Wind, fire, smoke and dust cast into the air
Death3: In the end, everything turns to dust
Death4: Our time has come, but we will see you soon.
Death5: I.. will be... avenged..
Terminator (Chosen)
Notes: Their voices are deep, dry, drawn out, and airy/whispery. They would be calm and lord like.)
Unit_Complete1: Change is upon us...
Unit_Complete2: We have come to spread his vision.
Unit_Complete3: Aaaaaaahhhhhh...... (Like an acknowledgement)
Unit_Complete4: This world is ours! (followed by laughter)
Unit_Complete5: We shall have our vengeance!
Unit_Complete6: The Changer of Ways is in your favor.
Unit_Complete7: These lands shall bow to his Great Purpose!
Selection1: Our loyalty is unfaltering.
Selection2: We are his chosen.
Selection3: Nothing is everlasting...
Selection4: What is it? (Aggravated)
Selection5: We long to bring about their demise.
Selection6: Thy bidding?
Selection7: Your armoured champions await.
Selection8: Command our wrath!
Selection9: Yessss!? (slightly aggravated)
Move1: His vision guides us.
Move2: The path is clear.
Move3: Lead us in glory!
Move4: For the Changer of Ways!
Move5: Agreed...
Move6: Just as planned.
Move7: Destiny awaits..
Move8: We go.
Move9: As the Master of Fate dictates.
Move10: Our march cannot be halted!
Attack1: We shall mold them into his visage!
Attack2: The hour is upon them.
Attack3: They are nothing to us!
Attack4: Kill them! (said quickly)
Attack5: Hahahaaaaa!
Attack6: The End Time is at hand!
Attack7: Your life.. it is.. meaningless..
Attack8: Fate is not on your side, mortal!
Attack9: *ROAR* (will be fx'ed to become a mechanical roar)
Capture1: It will soon be ours.
Capture2: The change spreads.
Capture3: This will deny us not.
Capped1: It is.. accomplished!
Capped2: His grand vision expands.
Capped3: To the satisfaction of the Great Architect.
Load_Transport1: Take us, so that we may spread his vision.
Load_Transport2: Send us to the enemy.
Unload_Transport1: They cannot stop us!
Unload_Transport2: Ah, a new place to corrupt.
Morale_Break1: There are too many!
Morale_Break2: This cannot be his will!
Morale_Break3: Our might is undone!
Morale_Restored1: They cannot deny change forever.
Morale_Restored2: We will not be denied!
Morale_Restored3: The battlefield shifts in OUR favour!
Charge1: Abolish them!
Charge2: Make them suffer!
Charge3: Vanquish the Weak!
Charge4: For the Crimson King!
Jump_Teleport1: Strike at their weakness!
Jump_Teleport2: They cannot foresee our actions.
Deepstrike1: Break them!
Deepstrike2: Down from blackening skies!
Ability1: For the Changer of Ways!
Ability2: Behold the Power of the Red Cyclops!
Ability3: Sweep the cursed ones aside!
Ability4: In Magnus we trust.
Ability5: Our bodies shall come not to harm.
Combat1: Show them to the warp!
Combat2: Haaaahaahaaa!
Combat3: Do not deny your fate…
Combat4: Weaklings!
Combat5: Pathetic mortal!
Combat6: Witness your Fell of Days!
Combat7: Beg for mercy!
Combat8: (Screeching of metal)
Under_Fire1: The fools think they can stand in our way?
Under_Fire2: They march to their destruction.
Under_Fire3: His will cannot be questioned!
Damage1: Aaghh!
Damage2: Their weapons are too powerful!
Damage3: We cannot continue this way!
Death1: This wasn't foreseen!
Death2: You cannot stop what is coming..
Death3: No!
Death4: We shall return...
Death5: GGAarrrgghhhh!
Death6: Aarrgghhhh!
Death7: *ROAR* (Metallic screech or roar)
Terminator Sorcerer
Notes: Imagine those pretentious villainous voices...now, mix that with snobbish elitism. Add a dash of cruelty. Yes, from an outsider's view, it seems like the Terminators aren't as insanely evil as the other races...just very very arrogant and well.... badass.
Unit_Complete1: I am the armoured Sage
Unit_Complete2: Dust and Armour
Unit_Complete3: We are Legion
Unit_Complete4: I am Tzeentch's pupil
Unit_Complete5: I follow the Red Primarch
Unit_Complete6: At your service
Unit_Complete7: Chaos at your disposal
Selection1: Tzeentch has decreed that this day be a glorious one.
Selection2: Which way...is the enemy? (accent on enemy)
Selection3: I am the mind who runs the body!
Selection4: He who makes the most calculations....wins the war.
Selection5: My brothers yearn for the sting of battle!
Selection6: Where may I...test my powers? (sadistic tone on test my powers)
Selection7: Grr...this standing wastes my time!!
Move1: This way!
Move2: The enemy should meet US instead!
Move3: The Architect directs us to this way!
Move4: The great arrow in the sky has clicked THERE! [this is meant as a slight joke]
Move5: All is dust....
Move6: Move forth Legion of a Thousand Sons
Move7: For the lord of fate
Attack1: (Evil cackle heard in the TS mod trailer)
Attack2: Leave no man, pillar, or wall standing!
Attack3: Let us sow the thunder and reap the whirlwind!
Attack4: We LIVE!
Attack5: It is decided that your time be up!
Attack6: I shall flay your soul with my mind
Attack7: I control the thread of fate
Morale_Break1: No my warriors this was not part of the plan
Morale_Break2: Follow the plan, FOLLOW THE PLAN
Morale_Restored1: My mind is clear once more, praise Tzeench
Morale_Restored2: Praise the Red Primarch our minds our focused
Capture1: An offering for Tzeentch...
Capture2: MINE!
Capped1: I should build my own throne here....
Capped2: Our lord will be pleased...!
Load_Transport1: Move with haste
Load_Transport2: May the winds of chaos carry us to our destination
Unload_Transport1: Thank you driver, may your fate be to your liking'
Unload_Transport2: All part of the Plan
Charge1: Why do you ruuuun? (Almost teasing tone on ruuuun)
Charge2: You do not know that you're already DEAD!
Charge3: Wind, dust and fire quench the foe before us
Jump_Teleport1: Chaos magic carries us away
Jump_Teleport2: We come like prophets of the unspeakable truth
Deepstrike1: Damnation incarnate
Deepstrike2: We are the cursed, fear us
Combat1: We are damned, what could you possibly do to us
Combat2: Ten thousand years of suffering, we will share our fate with you
Combat3: In the name of Magnus slaughter these ignorant fools
Under_Fire1: You cannot stop our schemes
Under_Fire2: The plan will go ahead
Under_Fire3: I know my fate and this is not it
Damage1: All is dust in the end
Damage2: I let the darkness take me
Damage3: I am no longer useful
Death1: Nooaauuuuggh!!!
Death2: At last, rest
Death3: My soul will power our god and he will grow stronger
Death4: No, I am still worthy of use