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BfME 1 - Wrath of the Mountains


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#1 zkajo

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Posted 04 April 2010 - 06:52 PM

Heya men and... women? :) Anyway, I'm a 3D modeler and animator and for a while now I wanted to create a mod to BfME1. I'm not a complete newbie, well, I am when you consider the engine. I've never worked with Saga before but slowly I'm getting the hang of it.

When wandering what could be added to BfME 1 I came across the idea of creating a goblin faction. Never really liked gobos in the second game (i didn't like the second game anyway :p) so i though it would be quite cool to spend some time and create the nation for the first game. As some models and animations for the goblins are already there, task would be smaller and ideal for someone who is just starting (yes, I know, scripting is a pain in the butt and I do realize it is NOT easy).

Here are the units I would like to introduce AT THE MOMENT:

- Goblin Swordsman - Big group of goblins equiped with swords. Cheap (cost 0) and numerous. Although weak, they advance very quickly and have amazingly fast creation time.
- Goblin Spearmen - Only anti-cavarly unit which in all honesty, isn't that useful against cavalry anyway ;)
- Goblin Archer - Goblins equiped with bows. They are very weak in defense and will not live long. However, they are great for harassing the enemy.
- Mountain Troll - Wild trolls from the mountains who are enslaved by those little creatures. However, this "slavery" is double sided, as goblins themselves often end up being a snack for those huge creatures
- Warg herd - small herd of wild Wargs who charge and seek their pray
- Spiderlings - small group of little spiders who hunt for human or orc meat.
- Goblin Prowlers - tiny groups of most awful of goblins who serve as deadly mercenaries. They carry small knives and are very agile (small damage but more resistant).

Heroes:

- Goblin King Durburz - Speaks for itself ;)
- Shelob - Da Da Da Dam
- Ughuzur - The big troll :D

Well, I've started working on the 3D buildings, and I need coders if there are any willing to help. If not, then I will somehow manage myself but... I've got life too and it will be slow :)

Well, wish me luck and contact me if you need to:

zkajota@hotmail.com



EDIT:

Posted Image

Goblin lair - Work in Progress :)

Edited by zkajo, 04 April 2010 - 08:38 PM.


#2 NewErr

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Posted 04 April 2010 - 08:59 PM

First , welcome to Revora , I see you are pretty new . :p

Things I like is that you started little , you don't want to create 12 factions like all the newbies and you know every faction to make is hard .(Bfme1 is indeed very hard to mod - myself can't stand it , that's why I mod Rotwk ;) )
Hmm , you like goblins so much ? I must admin Misty Mountain goblins are a mysterious kind , since you are a modeler you can change the .. nasty EA goblins ..

Hope your project will find interested people .Good luck . ;)

Ohh and me wants to see more models .

Edited by Valaquenta10, 04 April 2010 - 09:00 PM.


#3 zkajo

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Posted 04 April 2010 - 09:50 PM

More models soon :p

Since goblins have always been a rather scavenger nation, I will try to mix some of their buildings to look as if they have been taken over and looted ;)
At the moment I'm working on the design and have a few dilemmas in front of me ;)

#4 Radspakr Wolfbane

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Posted 05 April 2010 - 12:30 AM

Interesting to see someone tackling Goblins.
I think you need to expand on your tech tree a bit though.
Get everything all planned out at the start and save yourself a lot of time.
The voice of experience there :p

Also put some thought into how the Goblin faction will play will they be like Mordor or will you change them to be different from the other factions.

Keep it up.

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#5 NewErr

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Posted 05 April 2010 - 08:06 AM

Since goblins have always been a rather scavenger nation, I will try to mix some of their buildings to look as if they have been taken over and looted ;)
At the moment I'm working on the design and have a few dilemmas in front of me ;)


I think EA tried the same thing but then changed to the spikey architecture , I'm really curious what design you have in mind .

Yes , yes , think about how the factions will work in-game . :p




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