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The longarm


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#1 dunkejudas

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Posted 29 May 2010 - 12:04 AM

Ok, time to start a new character thread to get some more progress in that department :p

This time it's the longarm. It's basically a spearman/archer type with ranged attacks. It's replacing the spearman from the enemies thread (http://forums.revora...showtopic=76680)

Here's the concept so far!
Posted Image
Web : www.simonnyhus.com -- Blog (which will be resurrected soon, I assure you!): http://powersimon.blogg.no

#2 Gen.Kenobi

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Posted 29 May 2010 - 02:10 AM

He looks too thin ... :p

I guess it's a good contrast betwen him and the normal viking soldier :crazed:


Nice job!

kudos to Pasidon for this awesome avvy and siggy!


#3 Botjer

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Posted 29 May 2010 - 07:48 AM

he's perfect :) give him that overhand throw, when throwing spears ^^

#4 Boomerang Python

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Posted 29 May 2010 - 10:46 AM

I see where he got his name :)

Good job mate, keep it up!
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My Wii code: 6472 3114 4930 8707

"Om du kan stå, när alla andra sviktar
och sen klandras du för att just du står rak
Om du kan tro på ditt när andra riktar
sitt välbekanta tvivel mot din sak

Om var minut av nitti sen kan fyllas
med verk av dig som giltigt räknats ner
min vän, som jordens konung ska du hyllas
men du är också man, och det är mer."

#5 duke_Qa

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Posted 30 May 2010 - 01:27 AM

If anything, our enemies will be pretty easy to read in the silhouette on what their skills will be :)

"I give you private information on corporations for free and I'm a villain. Mark Zuckerberg gives your private information to corporations for money and he's 'Man of the Year.'" - Assange


#6 Námo

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Posted 30 May 2010 - 10:03 PM


The bow seems pretty short. Why not a longbow to go with the long arms?

some references:
http://www.buewesth....ndex_start.html (>Holmegårdbuen) [english resume: http://www.buewesth....ard_buen_e.html]
http://www.strongbow...ik.asp?WikID=38


... elen síla lúmenn´ ómentielvo ...
... a star shines on the hour of our meeting ...
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#7 dunkejudas

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Posted 31 May 2010 - 11:18 PM

Thanks for feedback!

I agree the longer bow would be more appropriate! I'll definitely fix that when modeling! Thanks for the references! :)

Again, I'm drowning in more work. Seems like crunch time is just around the corner when you're making personal stuff.. Sigh.. I got a couple of hours of work done sunday night, but I don't reckon that enough to show yet.
Web : www.simonnyhus.com -- Blog (which will be resurrected soon, I assure you!): http://powersimon.blogg.no

#8 Námo

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Posted 01 June 2010 - 07:11 AM


[on feedback] ... being busy searching those links on bows, I forgot the most important:

You guys make some beautiful and great artistic work ... really professional quality! Thanks.

[... bedre sent end aldrig :) ]


... elen síla lúmenn´ ómentielvo ...
... a star shines on the hour of our meeting ...
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#9 Boomerang Python

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Posted 01 June 2010 - 02:03 PM

To be fair, these guys won't be using their bows from too far away.. but whatever looks better i guess :)
My DeviantArt - Check it out.
Posted Image
My Wii code: 6472 3114 4930 8707

"Om du kan stå, när alla andra sviktar
och sen klandras du för att just du står rak
Om du kan tro på ditt när andra riktar
sitt välbekanta tvivel mot din sak

Om var minut av nitti sen kan fyllas
med verk av dig som giltigt räknats ner
min vän, som jordens konung ska du hyllas
men du är också man, och det är mer."

#10 dunkejudas

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Posted 28 June 2010 - 09:14 PM

Okay.. First: The deepest and most sincere apologies for not making any progress nor posting for way too long. If it's any consoltion, I've been having the most exhausting month of my life ;P

And so.. I've been making some progress on the longarm since last time. I consider myself done with the lowpoly and the uv's, while the highpoly is about 90% done.
Here's a non-realtime spin of the character with some compositing (I couldn't help myself!)
Posted Image

And a closeup of the head with variations

Posted Image

Okaai.. Well, Baking and highpoly of the helmet is still in progress.. Oh, and the weapons, of course! I'll probably get to work much more now that I'm over the project from hell and all alone in the aparment (there was somewhat of a couchsurfer here for a month, but that's a bit off topic, I guess..)
Web : www.simonnyhus.com -- Blog (which will be resurrected soon, I assure you!): http://powersimon.blogg.no

#11 duke_Qa

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Posted 28 June 2010 - 09:25 PM

Loving it, nothing more to be said. he looks perfect imo :p

"I give you private information on corporations for free and I'm a villain. Mark Zuckerberg gives your private information to corporations for money and he's 'Man of the Year.'" - Assange


#12 Gen.Kenobi

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Posted 28 June 2010 - 09:28 PM

Your art is superb!

Can't wait to see it textured!

kudos to Pasidon for this awesome avvy and siggy!


#13 Boomerang Python

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Posted 28 June 2010 - 09:52 PM

Well ridonculous. Just ridonculous!

In a good way, obviously.. :thumbsupdrool:
My DeviantArt - Check it out.
Posted Image
My Wii code: 6472 3114 4930 8707

"Om du kan stå, när alla andra sviktar
och sen klandras du för att just du står rak
Om du kan tro på ditt när andra riktar
sitt välbekanta tvivel mot din sak

Om var minut av nitti sen kan fyllas
med verk av dig som giltigt räknats ner
min vän, som jordens konung ska du hyllas
men du är också man, och det är mer."

#14 dunkejudas

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Posted 29 June 2010 - 10:14 PM

Thanks guys! :p
I finished baking all maps few hours ago.. Here's the result! (now with awesome logo in the corner!)
Posted Image

Specs are roughly the same as the guard (1024x1024 textures, ~3970 tris)
Texture is in progress! (as well as fixing some normal map bugs and stuff)
Web : www.simonnyhus.com -- Blog (which will be resurrected soon, I assure you!): http://powersimon.blogg.no

#15 Boomerang Python

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Posted 30 June 2010 - 04:04 PM

Man... your normal maps never seize to amaze me, mate :p
Good job!
My DeviantArt - Check it out.
Posted Image
My Wii code: 6472 3114 4930 8707

"Om du kan stå, när alla andra sviktar
och sen klandras du för att just du står rak
Om du kan tro på ditt när andra riktar
sitt välbekanta tvivel mot din sak

Om var minut av nitti sen kan fyllas
med verk av dig som giltigt räknats ner
min vän, som jordens konung ska du hyllas
men du är också man, och det är mer."

#16 dunkejudas

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Posted 01 July 2010 - 11:10 PM

Normal maps are cool :rolleyes: I think that was the reason I got into game-stuff in the first place.

Anyway! Texture update! I'm about to finish the color map, which I think turned out kinda cool. Alot of obvious seams left.. I'll get those in the morining! Here's a gif-spin!
Posted Image
I guess I should mention that this spin had about 50% ambient illumination to give some GI'ish impressions. As the texture matches the normal map, it should work under most other lighting circumstances.
Also, the actual texture sheet looked a bit cool, so I'll post it here if anyone's interested or anything..

Posted Image
(may be a tad bit green. I've got two screens here producing very different results)

And I have not forgotten the armguard nor the quiver! Well, actually, I did forget them, but when I remembered it I had just finished packing the uv's for all the other objects.. So I'll do them when I get to the weapons instead!
And both the charcter and normal map will probably "pop" alot more once the spec-map is in place ;)
Web : www.simonnyhus.com -- Blog (which will be resurrected soon, I assure you!): http://powersimon.blogg.no

#17 duke_Qa

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Posted 02 July 2010 - 01:44 PM

Having those elements outside the base model is just a happy accident IMO, It makes more sense to have them there after all :rolleyes:

Anyway, looking very good. Have you taken a few days off work?

"I give you private information on corporations for free and I'm a villain. Mark Zuckerberg gives your private information to corporations for money and he's 'Man of the Year.'" - Assange





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