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Bodies stay


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#21 Gollum

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Posted 26 September 2011 - 10:31 PM

Hmmmmm is the guy who orginally made the bodies stay mod still around?
I'm not listening, not listening!

#22 Nazgûl

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Posted 27 September 2011 - 09:03 PM

No worries, it works now. Units will have about 30 sec stay and monsters 1 min. Large monsters such as Ents, Giants and Mumakil will get 2 mins, with decay after 50% :tongevil:

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The new Cave Troll of Moria hero, smashing some goblins, for his morning exercise...

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Admireing the destruction... (yes the texture is not responding on the chain, we'll fix that)

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Bodies DO stay, for 30 secs, then slowly sink into gorund...

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Eventually the numbers overwhelmed mr cave troll and he met his demise ;p

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And after 30 seconds, the decay starts, leaving the bones for another 30 secs... (yes the hammer tunred into a club (since the model shifts) but I'll hide it in codes).


If no major lag is reported I will prolonge this! :shiftee2:

Edited by Nazgûl, 27 September 2011 - 09:05 PM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#23 njm1983

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Posted 27 September 2011 - 09:14 PM

Much love for this, and mr cave troll. :) I'll have to get some videos today. I'm falling behind lol.
Also Naz you can now use the proper maps folder. The AI is now working.

#24 Gollum

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Posted 27 September 2011 - 09:24 PM

YAY! It worked! Gonna add so much to the realism! :thumbsupsmiley:
I'm not listening, not listening!

#25 Sauron-the-Deciever

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Posted 02 January 2012 - 05:31 AM

I have it.

Check here.
http://www.the3rdage...tem-683?addview

Posted Image Posted Image
You cannot hide. I see you. There is no life in the void. Only death.
Posted Image Posted Image
No Man can kill me!

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Ash Nazg Durbatuluk, Ash Nazg Gimbatul, Ash Nazg Thrakatuluk, Agh Burzum-ishi Krimpatul.


#26 Gollum

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Posted 04 January 2012 - 07:57 AM

LOL 2 years later :thumbsupxd:
I'm not listening, not listening!

#27 Ridder Blauw

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Posted 05 January 2012 - 10:22 AM

Necro much? :popcorn:

#28 Tacalmo

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Posted 17 January 2015 - 07:01 PM

I don't know if this is possible coding wise, but you should make bodies stay permanently, and you can turn this on/off via settings...
Because some of us have computers that can run this mod no problem...

(Picture 5,000 CP of orcs, plus the Grond, all the nine on fells, CaH shooting lightning, all crammed onto the little walk way in the grey heavens. Then an arrow volley comes and kills them all....)
Still round that corner may await, A new road or a secret gate.-J.R.R Tolkien

#29 Kwen

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Posted 17 January 2015 - 07:58 PM

Actually with the bodies staying no matter how powerful your computer is, the game will still lag. The engine cannot handle it.


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#30 Mathijs

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Posted 18 January 2015 - 06:11 PM

^ Truth. Nazgul's variation on the idea (having monster corpses stay for a longer time) is the best angle you can get in terms of performance.


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#31 Tacalmo

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Posted 18 January 2015 - 06:27 PM

Good points...

Oh, and the arrow volley and orcs thing really happened. (Thanks improved AI)
Still round that corner may await, A new road or a secret gate.-J.R.R Tolkien




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