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Pave Low and other updates.


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#1 Creator

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Posted 23 June 2010 - 08:07 AM

I completed new helicopter for Air Force general. This is Pave Low - flying artillery. It launches 2 cruise missiles at long ranges. In order to make it balanced, I made it to require additional command unit. Pave Low has very short attack range by itself, but when you put the SLID under it, its range gets increased 3 times. It is also easy to counter these helicopters. Destroy the SLID, which stands under them - and Pave Lows will not attack you any longer.
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Screenshot 1
Screenshot 2

Another update is new 3D model for Cyber general's Pegasus UCAV. I decided to redesign it completely instead of using old concept.
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And the last update is new effect for Laser general's Annihilator and Omega cannons. When plasma bold explodes, ot launches fragments, which move along the helix. Fragments don't bring any damage.
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Edited by Creator, 23 June 2010 - 08:18 AM.


#2 Zeke

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Posted 23 June 2010 - 12:02 PM

Those are some big missiles O:

Can we hast front view of pegasus? :D

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#3 dcesarec

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Posted 23 June 2010 - 01:45 PM

I am gonna miss old F16 usage as artillery unit. With this, more microcontrol for AF general :D
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#4 Guest_Guest_*

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Posted 23 June 2010 - 08:55 PM

how do you get these new units do you have to down load contra 007 again ?

#5 Hostile

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Posted 23 June 2010 - 09:00 PM

The Pegasus doesn't impress me but the Pave really rocks.

#6 lil tasman

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Posted 23 June 2010 - 09:01 PM

They are being put into Contra 008, so when it comes out you will get them.

PS: Don't ask when it will be done, as Creator will just say "when its finished", and i agree.
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#7 Creator

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Posted 24 June 2010 - 06:27 AM

how do you get these new units do you have to down load contra 007 again ?

They will be available in Conta 008.

#8 phenom1989

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Posted 24 June 2010 - 09:32 AM

nice update man it looks really amazing, the effect is cool
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#9 Thats me!

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Posted 24 June 2010 - 03:06 PM

now thats one awesome update!
will pave have the same firepower as f16 missiles?and how long will the reload time be?

#10 Su8perkillr

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Posted 24 June 2010 - 06:03 PM

now thats one awesome update!
will pave have the same firepower as f16 missiles?and how long will the reload time be?

I think they will have same dmg as the Chimera missiles.
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its like a big ball of tesla troopers firing on down below, but cant attack structures. ION STORM :D


#11 Casojin

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Posted 25 June 2010 - 02:39 AM

Nice flying artillery. The dropping cruise missiles are cool. I wonder how the F16XL would be after this. Can 4 of them still be able to bomb enemy supply?
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#12 dcesarec

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Posted 25 June 2010 - 07:32 AM

I dont think so Casojin,this will be end to your so belowed strategy to sneak around and desrupt economy :p XD
Think they will be like stealth bomber.
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#13 Casojin

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Posted 25 June 2010 - 08:03 AM

If there is no more F16XL, I vote for Superior Stealth Fighter instead. Still, I do love the speedy attack I usually use. Speed is key for my victory.
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#14 dcesarec

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Posted 25 June 2010 - 08:12 AM

Yeah,i liked f16 too like he is in 007 version.
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#15 Thats me!

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Posted 27 June 2010 - 07:00 AM

If there is no more F16XL, I vote for Superior Stealth Fighter instead. Still, I do love the speedy attack I usually use. Speed is key for my victory.

i think the changelog states that it will be an emp bomber,if i remember correctly.

#16 Casojin

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Posted 27 June 2010 - 02:08 PM

I want tactical bomber not EMP bomber.
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#17 Dr. Lord

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Posted 27 June 2010 - 03:55 PM

So there wont be F16 in 008, but here is this Pave Low, which is a flying artilerry at rank 1? And there is no other rank 1 airplane on rank1 (other than F18 Hornet)?

#18 dcesarec

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Posted 27 June 2010 - 04:14 PM

So there wont be F16 in 008, but here is this Pave Low, which is a flying artilerry at rank 1? And there is no other rank 1 airplane on rank1 (other than F18 Hornet)?


F16 will serve as usual bomber at ran1, but, he will have EMP damage.
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