NOTE - Fields listed with stars (***) for applicants to even be considered you must have a portfolio of works that you have done, it doesn't have to be extensive, but it must demonstrate your skills. As will be stated further down, butchering and cut and paste textures will not be accepted. Any person submitting cut and paste material will immediately be disqualified from the consideration process.
We are looking to fill staff positions for:
.:Public Relations Officers:. - Keeping affiliate and foreign sites updated, as in ModDB, and other sites that will help to promote us.
.:INI Coder:. - Someone familiar with the workings of the INI files.
***.:Texture Artists:.*** - You must be able to produce textures from scratch, very few textures will be taken if they are cut and paste. I am looking at revamping the mod, with all new models for the new units and structures. EA Skins must go when it comes to new units.
***.:Modeler:.*** - You must be able to make your models from scratch at a reasonable poly count. Cut and paste models (or butchering) will no longer be acceptable in this mod, I am going to as I said before be replacing all the cut and paste models with new original models.
***.:Map Designer:.*** - You need to be able to make your own map and script it if necessary.
.:Scripter:. - You must be able to understand the workings of the Generals ZH AI; Project Raptor's AI will now be in the works to be supporting our Sigma Project, which for now will remain a secret.
.:Web Designer:. - This will not be a heavy field, I just need help keeping the site up to date, and running, possibly with new images the Texture Artists that apply will be asked to do images for the site as well.
.:Beta Testers:. - When ready Project Raptor will need testers, of course the Team will get alpha stages of the release. However, Beta Testers will have access for limited time to the mod. NOTE: Beta Testers to continue being a tester will need to record any errors and other miscellaneous bugs (such as: errors in animations while playing the game, errors in FX, mismatches they experience online, balance issues).
.:Concept Artists:. - You will need to draw up concepts for the new units; artists will have alpha stage access.
***.:Particle Effects Artist:.*** - You will be coding the particles; all particles must be able to run on my ten year old computer. If they crash that PC then you will need to rework them. (That is my desktop, my laptop is much better).
You may contact me through the forum, this topic, or through any of the instant messengers that I have listed under my profile, in the event that I forget to change my e-mail address for MSN Messenger in my profile it's as follows:
nomercy289@msn.com
Edited by Vanguard, 24 July 2010 - 05:15 AM.