Small haradrim update
#1
Posted 01 August 2010 - 01:40 AM
The Cavalry Raiders are "done" in the regard that they're bound to a skeleton and work in-game.
I've yet to add diversity to any of the Haradrim units, and for now they will all be the same.
Reason for this is that I'd rather have a Harad faction mostly up and running, than to waste my
motivation on trying to make good looking haradrim skins, which I simply can't!
Second units is the Hasharii.. They've been in the mod's asset for a long time, as Matias created them
a long time ago. I even remember that he wanted to redo them 'cause he meant they were so
outdated and ugly. Using the same reason as above, they'll do fine.
I've also checked and see abit on the tech tree for the different faction and came to the conclusion:
Balace isn't there. Simple as that. Gondor and Harad has 4 elite or semi-elite units, while Rohan
and Rhûn has the more appropriate amount of 1. There's also other weird stuff, like having
5 different melee infantry for Gondor.. I mean, how many do they really need? Not 5..
I'm only satisfied with Rohan's at the moment, so the other factions will change, Rhûn being
the only possible exception to that rule.
Also I'm having troubles with the spells that allows the forces of Kingdom of Rohan and Gondor
to be buildt. Basically, you don't need to purchase the spell to be able to build them, making the
spell useless. I might look more into the spells and redo them, but since most are basic units,
they come to late in the game.. So anyone who want's to suggest new spells for Rohan and Gondor,
go ahead! I'd love to hear 'em!
So stay tuned for the next update, when I'll hopefully have some more renders and screenshots
for you, but also an updated tech tree..
The 4th Age version 0.8 has been released: Link
#2
Posted 01 August 2010 - 02:27 AM
#4
Posted 01 August 2010 - 09:03 PM
It's very, very nice to see progress Lauri! I'll try to think of some spells later for you
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#5
Posted 05 August 2010 - 03:20 AM
RJ has that, it's quite fun if you have some money saved up
It's very, very nice to see progress Lauri! I'll try to think of some spells later for you
Agreed on the Muster Spell
I would give the usual ones - Heal , RallyCall , Cloud Break
Add Draft only for Rohan
Remove summon Rohirrim from MenGondor replace with summon GondorFighters
Add Summon Rohirrim to Rohan ONLY .. at level 4 ...about 10 Hordes
Add a passive - Heroes get 300% Damage / 50% Armour permanent Spell - Valor
Add elven wood
Add Improved Agriculture - an Industry spell
Add Charge of the Horsemen - All Cavalry gain 50% speed , is resistant to Fear, maybe a +1 Crusher level
That's 10 .. I will think about more
#6
Posted 05 August 2010 - 12:30 PM
You can see here for Rohan and here for Gondor what's already there. Rally the Mark and Kingdom of Gondor are the ones that needs to be replaced
That's an overkill... not only because it's 10 hordes, but because Rohan's already got 3 summonsAdd Summon Rohirrim to Rohan ONLY .. at level 4 ...about 10 Hordes
300% Damage is ALOT. And they've already got a passive power with 50% armor (Heroic Valor)Add a passive - Heroes get 300% Damage / 50% Armour permanent Spell - Valor
50% Speed looks terrible, and they've already got plenty of boosting powers, both from the spellbook and heroesAdd Charge of the Horsemen - All Cavalry gain 50% speed , is resistant to Fear, maybe a +1 Crusher level
Think I'm going for Muster the Rohirrim
The 4th Age version 0.8 has been released: Link
#7
Posted 05 August 2010 - 01:59 PM
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