love it!
What are you doing?
#61
Posted 31 August 2014 - 07:05 PM
#62
Posted 21 January 2015 - 03:03 PM
Creating a new mission in kwi. Will be the continuation of secret meeting 3
#63
Posted 23 January 2015 - 12:43 AM
Good work that night mission, right now im helping with some friend to start an rpg project open source in monogame:
http://medievalrpg.boards.net/forum
#64
Posted 17 September 2016 - 03:31 PM
I've been working on a new map for BEL:
Map dimensions: 3875 x 1968 pixels
Finished: VOL, SEC, minimap, destroyable buildings, ladders, doors
TODO: MIS scripting, briefing
If anyone is interesting in creating a challenging mission for this map, please let me know!
#65
Posted 17 September 2016 - 09:24 PM
Seems Really interesting based from screenshoots, you can try the same in night version??
#66
Posted 18 September 2016 - 10:25 AM
N
I've been working on a new map for BEL:
Map dimensions: 3875 x 1968 pixels
Finished: VOL, SEC, minimap, destroyable buildings, ladders, doors
TODO: MIS scripting, briefing
If anyone is interesting in creating a challenging mission for this map, please let me know!
Nice work!
#67
Posted 08 October 2016 - 11:34 PM
I've been working on a new map for BEL:
screenshot.jpg
Map dimensions: 3875 x 1968 pixels
Finished: VOL, SEC, minimap, destroyable buildings, ladders, doors
TODO: MIS scripting, briefing
If anyone is interesting in creating a challenging mission for this map, please let me know!
#68
Posted 08 October 2016 - 11:35 PM
#69
Posted 01 April 2017 - 07:38 AM
I've found this google map in my stuff made long time ago, with all the city-level locations of the missions from commandos 1-3, maybe someone would find it interesting
https://www.google.c...66049999999&z=3
Edit: link should work now, sorry
Edited by AndrewT, 09 April 2017 - 08:51 AM.
- herbert3000 likes this
#70
Posted 19 April 2017 - 10:41 AM
Edited the first mission of BEL including only "Green Beret" to play. With all abilities of other commandos. Looks pretty fun
#71
Posted 08 June 2017 - 04:41 PM
Edited the first mission of BEL including only "Green Beret" to play. With all abilities of other commandos. Looks pretty fun
Pfft who needs all abilities
Edited by SirRH, 08 June 2017 - 04:41 PM.
#72
Posted 09 June 2017 - 08:14 AM
Without the teleport cheat that'll be really impressive.
#73
Posted 09 June 2017 - 04:08 PM
Without the teleport cheat that'll be really impressive.
I only used the teleport cheat for gb/sniper at the end because the idea was pretend they are not there (I was too lazy to MOD the mission). Otherwise it would just be watching them run across the map to escape at the end:D
Edited by SirRH, 09 June 2017 - 04:08 PM.
#74
Posted 20 June 2017 - 06:24 PM
Testing patrol boat...
#76
Posted 07 September 2017 - 08:04 PM
Seems fine, looking for future updates, and java is easy to work, but it also requieres a lot of libraries.
#77
Posted 07 September 2017 - 09:09 PM
Looks very good!
What capture software did you use H?
And can you give us a bit of info on how the individual triangles are determined, ray tracing?
Seems fine, looking for future updates, and java is easy to work, but it also requieres a lot of libraries.
True. And still owned by Oracle I assume, which to me makes it very very dead.
#78
Posted 07 September 2017 - 11:43 PM
Thanks guys!
I use the free version of Icecream Screen Recorder to capture my videos. It only supports the WEBM video format and the recording time is limited to 10 minutes but that's ok for my purposes - and it doesn't add a stupid watermark. Hm, according to their homepage, the record time limit is 5 min, I guess I won't update my old version then
For the triangles I used the algorithm from this site: http://www.redblobga...les/visibility/
I ported the code to Java and created a simple demo application, which looks like this:
Then I started a new project for reading in the Commandos map (instead of using a big background image, I read in every single tile from the WAD). When this was working, I plugged in the visibility algorithm.
By the way, I don't use Oracle's Java SE Development Kit, I use OpenJDK and the libGDX framework (which is free and open-source).
#79
Posted 08 September 2017 - 02:17 PM
So basically you're recreating the game in Java? That would have the huge benefit of allowing much more modding friendliness .
#80
Posted 29 September 2017 - 08:01 AM
By the way, I don't use Oracle's Java SE Development Kit, I use OpenJDK and the libGDX framework (which is free and open-source).
Are you doing this on a windows machine? If so, which OpenJDK and does it also work with ABIConverter?
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users