Jump to content


Photo

Large Update 9/5/10


  • Please log in to reply
24 replies to this topic

#1 Kwen

Kwen

    Vileartist

  • T3A Staff
  • 4,865 posts
  • Location:Korea I wish
  • Projects:It'sa secreeet
  •  T3A's First N00b
  • Division:BFME
  • Job:T3A Expert
  • Donated

Posted 06 September 2010 - 04:13 AM

Well I decided to finalize the Gondor conversion. Eldarion made and sent me the new Gondor Soldier skin/model quite a while back, and I never got around to converting the existing ones in the mod over to these ones, well now I have.

Gondor Soldier
Model: Eldarion/Kwen
Skin: Eldarion
Posted Image

Spearmen of Minas Tirith
Model: Eldarion/Kwen
Skin: Eldarion/Kwen
Posted Image

Gondor Archers
Model: Eldarion/Kwen
Skin: Eldarion/Kwen
Posted Image

Knights of Minas Tirith
Model: Eldarion/Kwen
Skin: Eldarion/Kwen
(Sorry for the low res horse, not noticeable in game one bit, you'll see)
Posted Image

Banner Carriers
Model: Eldarion/Kwen
Skin: Eldarion/Kwen
Posted Image
Posted Image

Aragorn in Helm's Deep Armour
Model: Kwen
Skin: Eldarion/Kwen (I tweaked the torso a bit, made the contrast a little better... ect...)
Posted Image


Also I present a little teaser;

Eomer
Model: Kwen
Skin: Kwen (WIP)
Posted Image
Posted Image



Now, for INGAME SCREENS!! wooooooooooo

Some Gondor Soldiers and Archers being attacked by Orc Pikeman
Posted Image

Gondor Soldiers hold off the attackers while Archers pick them off
Posted Image

The Orcs overthrow the Soldiers and move onto the Archers
Posted Image

Retreating into the Castle
Posted Image

Some Knights join the fight to reinforce
Posted Image

Knights with the new Knight Banner Carrier
Posted Image

Archers assist Faramir as he fights off Orc Pikeman
Posted Image

Mordor brings in the Fire Arrows
Posted Image

Faramir is slain, and Gondor retreats back into the Castle once again
Posted Image

Forces of Gondor in Heavy Armor
(you can see the new Gondor Banner Carrier here, along with the Spearmen's and Archer's Heavy Armor)
Posted Image

Archers pick off Orcs from atop the walls
Posted Image

Trolls!!
(It's difficult to see, as there is nothing to compare to, but the trolls are now MUCH larger then they were before.)
Posted Image

Mollock breaks in, and wreaks havoc to the Soldiers of Gondor
(I apologize for this one, The model is a prototype. I am fully aware that it uses the bfme2 CaH troll armor at the moment. I plan on replacing this with my own armor. But the screenshot just looked way to damn cool not to show :thumbsupsmiley:. You can also see now how much larger the trolls actually are then the other units.)
Posted Image

                           https://www.twitch.tv/vileartist - Yes shameless self-promotion

          ----------------------------------------------------------------------------------------------------------------------

                            "Old modders never die, they just fade away" ~ Hostile


#2 Spartan184

Spartan184

    :)

  • Project Team
  • 1,592 posts
  • Location:Moon
  • Projects:Random Modding Projects
  •  Coder, Map.ini Coder, Mapper, and Beta Tester

Posted 06 September 2010 - 04:15 AM

Nice :thumbsupsmiley: You guys like my new awesome AI :lol:


 

safsignature.png

 


#3 Eldarion

Eldarion

    Global nomad

  • Project Team
  • 407 posts
  • Location:USA
  • Projects:MME, this and that
  •  Skinner, modeler, and coder

Posted 06 September 2010 - 01:28 PM

What exactly did you do to my Aragorn skin, Kwen? It definitely looks better, but did you just adjust Brightness/Contrast or did you do more than that?

Also, a note about the mapping: nice job adjusting it, but the hands are reversed from what they should be. Take a look at this PIC.
Posted Image

#4 CTLN7

CTLN7

    title available

  • Project Team
  • 1,210 posts
  • Location:Romania
  • Projects:Rogue Republic

Posted 06 September 2010 - 02:44 PM

cool stuff ;) .i dont remember gondor cav having capes

#5 Kwen

Kwen

    Vileartist

  • T3A Staff
  • 4,865 posts
  • Location:Korea I wish
  • Projects:It'sa secreeet
  •  T3A's First N00b
  • Division:BFME
  • Job:T3A Expert
  • Donated

Posted 06 September 2010 - 03:17 PM

What exactly did you do to my Aragorn skin, Kwen? It definitely looks better, but did you just adjust Brightness/Contrast or did you do more than that?

Also, a note about the mapping: nice job adjusting it, but the hands are reversed from what they should be. Take a look at this PIC.


Well you said map the ungloved hand to the left hand, so I did ;). As for the skin, I darkened the chest so as to even out the contrast a bit. When using burn, try using more midtones then burn, it creates too much contrast IMO. Also I threw a texturizer on to see how it would look, pretty good result.

                           https://www.twitch.tv/vileartist - Yes shameless self-promotion

          ----------------------------------------------------------------------------------------------------------------------

                            "Old modders never die, they just fade away" ~ Hostile


#6 Eldarion

Eldarion

    Global nomad

  • Project Team
  • 407 posts
  • Location:USA
  • Projects:MME, this and that
  •  Skinner, modeler, and coder

Posted 06 September 2010 - 03:21 PM

Well you said map the ungloved hand to the left hand, so I did :p.

His left, not yours ;) :p .
Posted Image

#7 Puppeteer

Puppeteer

    title available

  • Global Moderators
  • 2,947 posts
  • Location:United Kingdom
  •  Faute de Mieux
  • Division:Community
  • Job:Magazine Staff/Global Moderator

Posted 06 September 2010 - 03:23 PM

The heavy armour skins are absolutely wonderful!
With the normal skins, though, I'm not so sure of the abundance of black, especially with the contrast to the shiny and bulky shin guards/helmet. By lore are they all in black? If not, a grey might chainmail look better.
Edit: Actually, they look a lot better ingame then when showcased.

Edited by Puppeteer, 06 September 2010 - 03:31 PM.


#8 Kwen

Kwen

    Vileartist

  • T3A Staff
  • 4,865 posts
  • Location:Korea I wish
  • Projects:It'sa secreeet
  •  T3A's First N00b
  • Division:BFME
  • Job:T3A Expert
  • Donated

Posted 06 September 2010 - 03:24 PM

Yeah I'm bad with that POV stuff...

                           https://www.twitch.tv/vileartist - Yes shameless self-promotion

          ----------------------------------------------------------------------------------------------------------------------

                            "Old modders never die, they just fade away" ~ Hostile


#9 Guest_Guest_vlad_*_*

Guest_Guest_vlad_*_*
  • Guests

Posted 08 September 2010 - 01:25 PM

Dude it look very great but tell my you will make some modification abaout camping ( i hope so , abaout helm ori minas )

#10 Kwen

Kwen

    Vileartist

  • T3A Staff
  • 4,865 posts
  • Location:Korea I wish
  • Projects:It'sa secreeet
  •  T3A's First N00b
  • Division:BFME
  • Job:T3A Expert
  • Donated

Posted 08 September 2010 - 05:32 PM

Yes. it won't be an overhaul, but the new units/heroes will be included in the missions, and the battles will be more intense. :thumbsupsmiley:

                           https://www.twitch.tv/vileartist - Yes shameless self-promotion

          ----------------------------------------------------------------------------------------------------------------------

                            "Old modders never die, they just fade away" ~ Hostile


#11 Yarrum

Yarrum

    Kahuna

  • Project Team
  • 461 posts
  • Location:New York City

Posted 09 September 2010 - 04:01 AM

Is there any way you could script Boromir to not continue in the campaign if he dies at Amon Hen?

KotW%20Left%20Morgul%20Banner.jpg
KotW Beta Tester
frodo_sam.jpg


#12 Kwen

Kwen

    Vileartist

  • T3A Staff
  • 4,865 posts
  • Location:Korea I wish
  • Projects:It'sa secreeet
  •  T3A's First N00b
  • Division:BFME
  • Job:T3A Expert
  • Donated

Posted 09 September 2010 - 04:25 AM

Isn't that the case already?

                           https://www.twitch.tv/vileartist - Yes shameless self-promotion

          ----------------------------------------------------------------------------------------------------------------------

                            "Old modders never die, they just fade away" ~ Hostile


#13 Elegost

Elegost
  • New Members
  • 59 posts

Posted 09 September 2010 - 08:12 AM

I think it's one of the few mods to modify the campaign ,I mean improve it ! :thumbsupsmiley: so I' really get eager , but I can wait for a long time , really it's one of the best mod I've seen , I like the ideas ,the concept , the heroes and units ,the new stuff !!! :p

#14 Kwen

Kwen

    Vileartist

  • T3A Staff
  • 4,865 posts
  • Location:Korea I wish
  • Projects:It'sa secreeet
  •  T3A's First N00b
  • Division:BFME
  • Job:T3A Expert
  • Donated

Posted 09 September 2010 - 04:49 PM

TEA makes changes to the campaign in a very similar way..

                           https://www.twitch.tv/vileartist - Yes shameless self-promotion

          ----------------------------------------------------------------------------------------------------------------------

                            "Old modders never die, they just fade away" ~ Hostile


#15 Elegost

Elegost
  • New Members
  • 59 posts

Posted 09 September 2010 - 08:26 PM

Yeah , but your mod seems UNIQUE , and I thi,k the campaign would be , well , different , even if she has the same aim as TEA ; anyway it's so great to have a mod which we can play with improved campaign . Do you plan to modify both camapigns , I mean make some noticeable changes for the Evil campaign ?

#16 Yarrum

Yarrum

    Kahuna

  • Project Team
  • 461 posts
  • Location:New York City

Posted 11 September 2010 - 12:23 AM

Isn't that the case already?


Nah, at the moment you get extra points for saving Boromir but he's alive in the next mission either way. I was thinking something similar should happen with Gandalf and the Balrog; if you can beat the Balrog in the arena using Gandalf's powers (should be very difficult), Gandalf continues on to fight in Lothlorien/Amon Hen, but if you loose, you get a cut-scene where Gandalf goes onto the bridge and does his thing but dies in the process.

KotW%20Left%20Morgul%20Banner.jpg
KotW Beta Tester
frodo_sam.jpg


#17 Kwen

Kwen

    Vileartist

  • T3A Staff
  • 4,865 posts
  • Location:Korea I wish
  • Projects:It'sa secreeet
  •  T3A's First N00b
  • Division:BFME
  • Job:T3A Expert
  • Donated

Posted 11 September 2010 - 12:28 AM

That would be cool. I'll look into it.

                           https://www.twitch.tv/vileartist - Yes shameless self-promotion

          ----------------------------------------------------------------------------------------------------------------------

                            "Old modders never die, they just fade away" ~ Hostile


#18 Dúnedain76

Dúnedain76

    Misty Mountain Hop

  • Division Admins
  • 451 posts
  •  Mapper, Artist, Coder
  • Division:BFME
  • Job:The3rdAge Admin

Posted 11 September 2010 - 03:30 PM

Looks like you're using the Old Gondor Soldier animations! I cant wait to see how it looks in game!

#19 Kwen

Kwen

    Vileartist

  • T3A Staff
  • 4,865 posts
  • Location:Korea I wish
  • Projects:It'sa secreeet
  •  T3A's First N00b
  • Division:BFME
  • Job:T3A Expert
  • Donated

Posted 11 September 2010 - 05:51 PM

Looks like you're using the Old Gondor Soldier animations! I cant wait to see how it looks in game!

I'm actually using a combination of both. Like how peasants have two separate units in one horde, I've done the same with Gondor Soldiers, one unit using the gumanmocap animations, the other using the gumaarms animations. Variety. :grin:

                           https://www.twitch.tv/vileartist - Yes shameless self-promotion

          ----------------------------------------------------------------------------------------------------------------------

                            "Old modders never die, they just fade away" ~ Hostile


#20 Legs

Legs

    Shipwright of The Teleri

  • Members
  • 181 posts
  • Location:Sweden

Posted 11 September 2010 - 06:07 PM

Looks great Kwen!

Posted Image
Posted Image

Utúlie'n Aurë! Aiya Eldalië Ar Atanatarni, Utúlie'n Aurë!





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users