Version 1.3 Change List
#261
Posted 11 December 2011 - 01:19 PM
Break dancing into the hearts of millions
#262
Posted 13 December 2011 - 02:17 AM
#264 Guest_vladimir_*
Posted 30 December 2011 - 08:55 PM
#265 Guest_OldNick_*
Posted 21 October 2012 - 12:49 PM
for example The Black Gates, the Mordoer outposts from 1.3 patch , Black Uruks at Cirith Ungol etc etc!!!
#266 Guest_LordShotGun_*
Posted 16 November 2012 - 08:00 PM
#267
Posted 01 December 2012 - 10:48 AM
#268
Posted 07 December 2012 - 09:02 PM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#269
Posted 04 January 2013 - 11:53 AM
#270
Posted 20 August 2013 - 08:41 AM
this is sad:(
#271
Posted 03 April 2014 - 03:42 AM
Someone should have slapped me back to reality when I started adding the camera system and skyboxes to the mod. I t was a rather large project to tackle, and it ended up leaving the mod at a standstill. I actually still have what I completed so far in Version 1.3. Thoughts on wrapping this project up and releasing a final version? Should I get rid of the camera system or leave it in and not have skyboxes?
Can anyone confirm if the good Black Gate mission is bugged or not? I believe I remember reading somewhere of the enemy spawns not working correctly. I likely will need to just import the last working version of it.
Edited by Rob38, 03 April 2014 - 03:46 AM.
#272
Posted 03 April 2014 - 03:57 AM
There was a camera system for this mod? Wow!
I've had the Black Gate bug ages ago, I think it was because not all the units were able to spawn and/or come into the playable area - they might have gotten stuck.
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#273
Posted 04 April 2014 - 12:45 AM
#274
Posted 05 April 2014 - 09:16 PM
Well, the camera system is already in and not much else would need to be done to it other than adding button images for them. Skyboxes, though, that is another story . Pretty much no work has been done on that. If people do not mind just having black backgrounds for the sky, then I can keep the camera system in and leave skyboxes out.
#275
Posted 06 April 2014 - 12:16 AM
Well - you could make an actual object in place of a skybox-object (if you cannot get skyboxes to work)?
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#277
Posted 06 April 2014 - 08:51 AM
Another thing you might want to implement (parts of, at least) is the HD texture pack included here, which was developed by me and RoR for T3A:Patch 1.06. It replaces every single 64x texture with a 256x update, hand-drawn and accurate to EA's original design.
No fuel left for the pilgrims
#280
Posted 12 April 2014 - 05:36 PM
By the way, the mod crashes when used with patch 1.06. Something about duplicate Elrond experience levels or similar. Would be great if that was fixed so I don't have to remove the 1.06 file just to play TEA.
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
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