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The Return Of Sauron


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#1 GandalfGreyhame

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Posted 31 December 2010 - 12:37 AM

("The Sky has Fallen") Hello Lads! Well As You See I Want To Make A Mod And Post It On This Site. Well As You Can See I Want some Ideas and suggestions from you too. I will be Making This Mod For The Battle For Middle Earth 2. I've Already Decided My Team And They Have also Agreed. Now I only wait for the approval from this site. Members- Peter Davidson (Mod Leader, Copyright Holder) Drake Jackson (Responsible for the Characters) Carlos Antiniovic (Responsible For Scripting) Shehab Dimauro (The New Campaigns) Gwen Jackson (Reponsible For The New Maps) We Will Have More Members As we progress through time. I will tell you Some Changes From BFME2.

Factions
Gondor
Rohan
Mordor
Elves
Harad
Corsairs Of Umbar (Not Sure With the name but we will Update you with it as soon as possible)
Goblins
Numenor (Not Sure With the name but we will Update you with it as soon as possible)
Isengard
Morgoth (Experimental) (Not Sure With the name but we will Update you with it as soon as possible)
And More Might Come

Units

We Need Suggestions And Ideas From You For The Units.

Campaign- The Campaign is About The Return Of Sauron After The Rings Is Destroyed. There Will Be Good, Evil And The All New Real- Life Campaign. (In the real life campaign you have to choose a faction and u will either lose or win. Example. u choose gondor, u have to fight the forces of mordor and if you lose the story still progresses which means there is no Sure thing who will win.
We need more suggestions and Ideas From you and we will keep updating you. FEEL free to Suggest ideas or give feed back at TheReturnOfSauron@hotmail.com
Best Regards,
The Return Of Sauron Team
Peter Davidson

#2 Lauri

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Posted 31 December 2010 - 01:38 AM

You have our approval to commence the starting of the mod.

Other than that... I like that you posted the Sky has Fallen line, but what is it you're after? A site of your own? A forum? Or just suggestions and fans? :thumbsupsmiley:

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The 4th Age version 0.8 has been released: Link


#3 Gfire

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Posted 31 December 2010 - 01:46 AM

My suggestion to you: Don't add any factions, BFME2 has enough of those. Just focus on improving the existing, by which I do mean add tons of units. I might accept the addition of one or two factions if done very well. I don't just mean this to say "that's waaay to big of a project you'll never do it" but rather, but more like "That much stuff will mean everything will be the same, and I refuse to play such a mod."

Now note that's only my opinion, this site has proved there is a market for those things. But remember, it's a "Mod" not an "Add"
Greetings, community.

#4 GandalfGreyhame

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Posted 31 December 2010 - 10:09 AM

Thank You For Your Suggestions, And We Now WIll Start The Mod. Thankyou For Your Consideration.
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#5 GandalfGreyhame

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Posted 31 December 2010 - 12:29 PM

My suggestion to you: Don't add any factions, BFME2 has enough of those. Just focus on improving the existing, by which I do mean add tons of units. I might accept the addition of one or two factions if done very well. I don't just mean this to say "that's waaay to big of a project you'll never do it" but rather, but more like "That much stuff will mean everything will be the same, and I refuse to play such a mod."

Now note that's only my opinion, this site has proved there is a market for those things. But remember, it's a "Mod" not an "Add"


I also Notice That Your site makes sites for modders to display and publish their mods. i would like to know more about it.
Peter Davidson

#6 clank234

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Posted 31 December 2010 - 04:01 PM

I saw that you have only joined Yesterday, and the amount of work you have already weighed on your shoulders is a lot. Have you done in depth modding before? I did this when i became a member, i wanted to make a new mod adding loads of factions, units, models, skins, better AI, maps. But the only problem is learning the stuff. Making a new mod needs a lot of in-depth coding, 3D & 2d art skills. Mods such as Elven Alliance spend lots of work and effort on skins and models and maps and coding but they only add 1 brilliant faction (also adding some new units with amazing skills)
A new campaign, that will need a lot of mapping skills and a lot of coding.
I'm not being mean but this is what i got told a month ago and i'm still nowhere near to creating an amazing mod with all this stuff.
1 more thing, even people such as GothmogTheOrc, Lauri, Rob (and much more) had to learn all this stuff before they made their own mods.
I also understand that you really want a new mod with the credit going towards you as mod leader but that will need time and patience inbetween.
But don't give up on your mod :good:

EDIT: By the way, the Elves have left Middle Earth to the undying realm and Numenor is conjoined with Gondor as Aragorn brought the remnants of Arnor into Gondor. Isengard was destroyed and is ruled by ents, Saruman was killed in the Shire as was Wormtongue. Corsairs got paid so they won't fight for Mordor as Gondor probably destroyed them. Morgoth died a long time ago when Angband was destroyed, the Balrog of Morgoth was the last thing to be destroyed of Morgoth. A mod called the 4th age already is doing Rhun, Harad, Rohan ad Gondor as the playable factions.
And when you said that the story still progresses when you loose, that = even more work.
If you show some work about the mod then i will take back what i said and then eat cookies :ermm:
Just thought I would let you know about some stuff :thumbsupsmiley:
CLANK234 :xcahik_: :grin:

Edited by clank234, 31 December 2010 - 06:25 PM.

"Strayed by the little and it will fail" ~ Galadriel

"So do all you live to see such times, but all we have to decide is what to do with the time that is given to us" ~ Gandalf

"Many that live deserve death, and some that die deserve life" ~ Gandalf

"Men, men are weak" ~ Elrond

"Then i will die as one of them" ~ Aragorn

"Certaincy of death, small chance of success. What are waiting for?" ~ Gimli

"How about dying side by side with a friend" ~ Legolas

"War will make corpses of us all" ~ Faramir


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#7 Gfire

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Posted 31 December 2010 - 08:24 PM

Uh... Don't be put down by the above post. Clank has been brainwashed by the members here. If I had given in by such words I never would have gotten where I am today, as a modder. I believe that modders should have the freedom to create whatever mod they wish, without being discouraged by the community because it's "too much work." It very well be too much work but that's up to you to decide, of course.

But, this isn't my topic to complain about such matters... I don't wish to change it or judge anyone on either side of the matter. I just hope that, as a newcomer in the community, you do realize that you don't have to follow the orders of the people here when making your own mod.

Looks like you already have a team, so you should be all set, and once you have the mod more complete then everyone will accept it.

As far as getting a website and whatnot, you can check that out in this forum. You'll need quite a bit of the mod finished with some screenshots and things before the staff will consider hosting you... I've been modding for years and still haven't made a project which I consider ready enough to request hosting, or even announce to the public. It is very nice to have your own forum and site, though, when you begin having more fans and discussion about the mod, but there's no rush if you're just in the preliminary stages.
Greetings, community.

#8 clank234

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Posted 31 December 2010 - 08:34 PM

I'm not trying to make you feel like it's impossible to create this mod but even the the "If you are new, read here" section it says "don't rush into anything big". Thats all i'm trying to point out but i'm still not sure on your campaign though as its ALMOST impossible the way you've described it in your work in progress section. But i did say not to give up on your mod :thumbsupsmiley:
"Strayed by the little and it will fail" ~ Galadriel

"So do all you live to see such times, but all we have to decide is what to do with the time that is given to us" ~ Gandalf

"Many that live deserve death, and some that die deserve life" ~ Gandalf

"Men, men are weak" ~ Elrond

"Then i will die as one of them" ~ Aragorn

"Certaincy of death, small chance of success. What are waiting for?" ~ Gimli

"How about dying side by side with a friend" ~ Legolas

"War will make corpses of us all" ~ Faramir


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#9 Gfire

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Posted 31 December 2010 - 08:48 PM

Yes, I know. I just found that, when I was new to modding, it was very discouraging and I just wanted to make it clear that he didn't decide something was too difficult based only on what others have said.

Personally, the way I mod involves aiming very high and never reaching it, starting from scratch a dozen times over and eventually maybe releasing something. But I decided because of my perfectionism I wouldn't even announce my mod to the public until I was far along. This may be because of all my experiences where I didn't finish a mod, which was because I began to hate the mod and realize there was a better way to do things, not because it was too big of a project. So, that works for me but it might not for everyone.

But I don't see the point in making a small mod which isn't what you want just in order to practice... The way modding works, it seems like you might as well jump in the deep end and just get some work done making a mod you want while you learn the ropes. Even if you never finish the mod, you still learned some stuff and you're no worse off.
Greetings, community.

#10 GandalfGreyhame

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Posted 01 January 2011 - 01:00 AM

Yes, I know. I just found that, when I was new to modding, it was very discouraging and I just wanted to make it clear that he didn't decide something was too difficult based only on what others have said.

Personally, the way I mod involves aiming very high and never reaching it, starting from scratch a dozen times over and eventually maybe releasing something. But I decided because of my perfectionism I wouldn't even announce my mod to the public until I was far along. This may be because of all my experiences where I didn't finish a mod, which was because I began to hate the mod and realize there was a better way to do things, not because it was too big of a project. So, that works for me but it might not for everyone.

But I don't see the point in making a small mod which isn't what you want just in order to practice... The way modding works, it seems like you might as well jump in the deep end and just get some work done making a mod you want while you learn the ropes. Even if you never finish the mod, you still learned some stuff and you're no worse off.


well lads, The Return Of sauron has even the factions which are destroyed in the war of the ring. they wont be playable in the campaigns. they will only be playable in the skirmishes so people can enjoy the mod. it would be bad if there were no war of the ring factions cause it just destroys the game. But I am really thankful for your suggestions and support. i will be adding screenshots and will also keep on updating news about the mod. I would also like to tell you that i am aware of making mods. I am an Animator, I have also helped the disney T.R.O.N movie for the animation. The Team has also worked on much stuff. I will Like To Tell You The Software's im using to create this mod.

Autodesk 3ds max 2011, BFME 2 Mod SDK, Renx and W3d Importer,exporter. The Voices for the characters will be done by me myself. I have a software which cn translates my voice to sound like theirs. So i have many lord of the rings movie characters voices and a custom voice of my own. I would love to upload this software in this site if u would allow me to do so. I Have Got THe Copyright, authority and stuff to release the software publicly for free in this site from the author itself. I just need your approval. I will also upload an image of the copyright status and authority with the download.


Best Regards,
The Rise of Sauron Team
Peter Davidson

#11 clank234

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Posted 01 January 2011 - 01:23 AM

I think you can do it freely or you will have to talk to Hostile or something as he runs T3A
"Strayed by the little and it will fail" ~ Galadriel

"So do all you live to see such times, but all we have to decide is what to do with the time that is given to us" ~ Gandalf

"Many that live deserve death, and some that die deserve life" ~ Gandalf

"Men, men are weak" ~ Elrond

"Then i will die as one of them" ~ Aragorn

"Certaincy of death, small chance of success. What are waiting for?" ~ Gimli

"How about dying side by side with a friend" ~ Legolas

"War will make corpses of us all" ~ Faramir


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#12 GandalfGreyhame

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Posted 01 January 2011 - 03:05 AM

Yes, I know. I just found that, when I was new to modding, it was very discouraging and I just wanted to make it clear that he didn't decide something was too difficult based only on what others have said.

Personally, the way I mod involves aiming very high and never reaching it, starting from scratch a dozen times over and eventually maybe releasing something. But I decided because of my perfectionism I wouldn't even announce my mod to the public until I was far along. This may be because of all my experiences where I didn't finish a mod, which was because I began to hate the mod and realize there was a better way to do things, not because it was too big of a project. So, that works for me but it might not for everyone.

But I don't see the point in making a small mod which isn't what you want just in order to practice... The way modding works, it seems like you might as well jump in the deep end and just get some work done making a mod you want while you learn the ropes. Even if you never finish the mod, you still learned some stuff and you're no worse off.

well i also noticed that modders have made forums in the site to give news about their mod. i want to know more about it.

Best Regards,
The Rise Of Sauron Team
Peter Davidson

#13 Gfire

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Posted 01 January 2011 - 03:49 AM

Uh, you don't have to quote me every time you post. You can just use the "add reply" button.

At any rate, I think if you can legally distribute the software then you are free to upload it on the3rdage.net, but thanks for checking. If you're concerned you can ask someone in charge, I'm not an authority on such things.

If you're able to make a decent skirmish/multiplayer experience with so many factions in a BFME2 mod, I will be impressed. Certainly looking forward to what you can produce.
Greetings, community.

#14 Rob38

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Posted 01 January 2011 - 07:27 AM

You are free to upload your said material onto the site. As long as the credits/copyright status is established, we encourage you to upload whatever you wish onto the site.

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