try removing THISalthough I rather find a bridge which can let mumakil and Grond cross.
go in to grond.ini
and try it...are you familiar with ini coding,
it is in the ini.big in the main ROTWK folder,
open it with FINALBIG!
this MIGHT work...
Posted 25 January 2011 - 10:08 PM
try removing THISalthough I rather find a bridge which can let mumakil and Grond cross.
John 3:16 (NIV)
For God so loved the world that he gave his one and only Son, that whoever believes in him shall not perish but have eternal life.
Psalm 23:1 (ESV)
A Psalm of David.
The LORD is my shepherd; I shall not want.
Posted 26 January 2011 - 05:30 AM
John 3:16 (NIV)
For God so loved the world that he gave his one and only Son, that whoever believes in him shall not perish but have eternal life.
Psalm 23:1 (ESV)
A Psalm of David.
The LORD is my shepherd; I shall not want.
Posted 02 February 2011 - 04:49 PM
Posted 02 February 2011 - 05:47 PM
John 3:16 (NIV)
For God so loved the world that he gave his one and only Son, that whoever believes in him shall not perish but have eternal life.
Psalm 23:1 (ESV)
A Psalm of David.
The LORD is my shepherd; I shall not want.
Posted 04 February 2011 - 06:12 PM
cool i will give you credit for it!
Posted 04 February 2011 - 10:59 PM
cool i will give you credit for it!
Coming back to the topic,
Do you know how to alter the amount damage of certain units?
Health can be altered in Worldbuilder, it works fine, but damage is very hard to find.
;------------------------------------------------------------------------------ Weapon NEWHobbitSword ; BALANCE Hobbit Sword Weapon LeechRangeWeapon = Yes AttackRange = 20.0 MeleeWeapon = Yes DelayBetweenShots = HOBBIT_SWORD_DELAYBETWEENSHOTS ; time between shots, msec PreAttackDelay = HOBBIT_SWORD_PREATTACKDELAY ; 433 is natural time of the stabbing animation. PreAttackType = PER_SHOT ; Do the delay each time we attack a new target FiringDuration = HOBBIT_SWORD_FIRINGDURATION ; min 600 for anim FireFX = FX_GondorSwordHit FireFlankFX = FX_Flanking DamageNugget ; A basic Nugget that just does damage Damage = HOBBIT_SWORD_DAMAGE Radius = 0.0 DelayTime = 0 DamageType = HERO DamageFXType = SWORD_SLASH DeathType = NORMAL FlankingBonus = 50% End End Object RohanHobbit WeaponSet Conditions = None Weapon = PRIMARY NEWHobbitSword AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI End End
John 3:16 (NIV)
For God so loved the world that he gave his one and only Son, that whoever believes in him shall not perish but have eternal life.
Psalm 23:1 (ESV)
A Psalm of David.
The LORD is my shepherd; I shall not want.
Posted 05 February 2011 - 09:47 AM
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