AnimationState = DYING StateName = DYING Animation = DyingA AnimationName = CUFellBst_SKL.CUFellBst_DIEA AnimationMode = ONCE ;LOOP AnimationBlendTime = 10 AnimationSpeedFactorRange = 0.3 0.3 End EndI read a post in the forums where someone mentioned something about "tuning" the GiantBirdSlowDeathBehavior to get the anim to work properly. I dont know if this could be where the problem lies:
Behavior = GiantBirdSlowDeathBehavior ModuleTag_GiantBirdSlowDeath DeathTypes = ALL ;-KNOCKBACK SinkDelay = 1000 ;8000 SinkRate = 1.6 ; in Dist/Sec DestructionDelay = 15000; Sound = INITIAL FellBeastDie Weapon = HIT_GROUND NazgulCrashingWarhead ;FX = HIT_GROUND FX_NazgulLightPoint FX = HIT_GROUND FX_TrebuchetImpactHit Sound = HIT_GROUND FellBeastDieImpact CrashAvoidKindOfs = STRUCTURE CrashAvoidRadius = 800 CrashAvoidStrength = 0.2 NeedToMaintainFlailingHeight = No EjectRiderIfApplicable = No ;Yes RiderSubObjects = NAZGUL_SKN WITCHKING2 End
I've tried messing around with the anim code, adjusting AnimBlendTime, changing the AnimMode, ect. but to no avail. I'd appreciate any help, thanks!