A question about arrow exporting.
#1
Posted 30 March 2011 - 08:49 PM
Also flame which is supposed to be on arrow, located somewhere on the surface.
What are the possible solutions?
Help me, please!
#2
Posted 31 March 2011 - 08:06 AM
#3
Posted 31 March 2011 - 05:14 PM
#4
Posted 31 March 2011 - 08:23 PM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#5
Posted 01 April 2011 - 04:53 PM
#6
Posted 01 April 2011 - 08:38 PM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#7
Posted 01 April 2011 - 11:02 PM
#8
Posted 02 April 2011 - 12:06 AM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
----------------------------------------------------------------------------------------------------------------------
"Old modders never die, they just fade away" ~ Hostile
#9
Posted 03 April 2011 - 07:46 AM
Edited by NDC, 03 April 2011 - 07:20 PM.
#10
Posted 03 April 2011 - 08:44 PM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
----------------------------------------------------------------------------------------------------------------------
"Old modders never die, they just fade away" ~ Hostile
#11
Posted 10 April 2011 - 07:57 AM
Thank you very much, Kwen!!
#12
Posted 02 July 2011 - 09:24 PM
#13
Posted 02 July 2011 - 09:41 PM
Yes, it doesn't make much sense, but when you import the model that has an arrow in 3dmax\renx, do not bind it. Add the texture to it, and add the correct settings on it (Export Geometry) and don't do anything else. It will show\dissapear automatically when in-game and in the viewer
The 4th Age version 0.8 has been released: Link
#14
Posted 03 July 2011 - 07:57 AM
Edited by Smeagorl ZLU Gollum, 03 July 2011 - 09:08 AM.
#15
Posted 03 July 2011 - 10:46 AM
So it's not possible, sorry- RenX users - unfortunately, RenX does not have an option of 'ModAlphaAdd' under 'Detail Color'. So I'm afraid, as far as I know, that models exported in RenX cannot be used with house colors in BFME1.
The 4th Age version 0.8 has been released: Link
#16
Posted 04 July 2011 - 10:47 AM
#18
Posted 04 July 2011 - 11:52 AM
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