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A question about arrow exporting.


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#1 NDC

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Posted 30 March 2011 - 08:49 PM

I faced some strange problem while exporting goblin archer model (see the attached picture).
Also flame which is supposed to be on arrow, located somewhere on the surface.
What are the possible solutions?
Help me, please!

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#2 Rob38

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Posted 31 March 2011 - 08:06 AM

Did you follow all the steps in the Forged Blades and Arrow Settings Tutorial?

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#3 NDC

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Posted 31 March 2011 - 05:14 PM

Yes, I used it as an instruction when I worked with that model.

#4 Kwen

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Posted 31 March 2011 - 08:23 PM

You didn't bind the arrow to a bone did you?

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#5 NDC

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Posted 01 April 2011 - 04:53 PM

I did not bind it to WWSkin. There are some bones called Arrownock and Firearowtip (not actual arrow and its fire, but just a bones). Should I remove them from binding list?

#6 Kwen

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Posted 01 April 2011 - 08:38 PM

No, as long as the arrow mesh has the same name as the arrow bone "ARROWNOCK" then it will be animated properly when exported so long as you do absolutely nothing to it. (except add a texture)

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#7 NDC

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Posted 01 April 2011 - 11:02 PM

Well, actually the name of arrow itself as object is "ARRROW", and, when named ARROWNOCK, it does nothing.

#8 Kwen

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Posted 02 April 2011 - 12:06 AM

Well, just leave it as it's original name then. ARROW and ARROWNOCK are sometimes switched around it seems. Or perhaps I'm wrong..?

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#9 NDC

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Posted 03 April 2011 - 07:46 AM

I left everything as it was and managed to bind flame to arrow, but the arrow itself is still aimed upwards. What should I do?

Edited by NDC, 03 April 2011 - 07:20 PM.


#10 Kwen

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Posted 03 April 2011 - 08:44 PM

Try resetting the xform on the arrow. Sometimes you can fix odd things by resetting the xform.

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#11 NDC

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Posted 10 April 2011 - 07:57 AM

That is great! The arrow now looks fine!
Thank you very much, Kwen!!

#12 Smeagorl ZLU Gollum

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Posted 02 July 2011 - 09:24 PM

I have a similar problem with an arrow, why it is showing all the animation: before it tooks hero and after the fires. Even if hero this hand takes the sword, the arrow is still in the hand. What can I do to fix this error? :sad:

#13 Lauri

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Posted 02 July 2011 - 09:41 PM

Don't bind the arrow, it makes it show up always ;)
Yes, it doesn't make much sense, but when you import the model that has an arrow in 3dmax\renx, do not bind it. Add the texture to it, and add the correct settings on it (Export Geometry) and don't do anything else. It will show\dissapear automatically when in-game and in the viewer :)

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#14 Smeagorl ZLU Gollum

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Posted 03 July 2011 - 07:57 AM

oh, thank you very much! Now, all working and my model is very good! Only one problem: how to add housecolor if I create my model in renx for BFME I?

Edited by Smeagorl ZLU Gollum, 03 July 2011 - 09:08 AM.


#15 Lauri

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Posted 03 July 2011 - 10:46 AM

- RenX users - unfortunately, RenX does not have an option of 'ModAlphaAdd' under 'Detail Color'. So I'm afraid, as far as I know, that models exported in RenX cannot be used with house colors in BFME1.

So it's not possible, sorry

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#16 Smeagorl ZLU Gollum

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Posted 04 July 2011 - 10:47 AM

OK)) Thank you... Now I have a new problems, with mounted faramir. Please, can you tell me, what _SKL file I must use to open gufrmrhrs_skn.w3d? There is no gufrmrhrs_skl.w3d file...

#17 Lauri

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Posted 04 July 2011 - 11:10 AM

RUHH_Theo_SKL or something like that... All mounted heroes use that skeleton ;)

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#18 Smeagorl ZLU Gollum

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Posted 04 July 2011 - 11:52 AM

ruhhs_theo_skl.w3d - YES! It works very nice, thank you. I'll know in future, that you always can help me! :)

#19 Lauri

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Posted 04 July 2011 - 12:04 PM

Happy to help

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