Jump to content


Photo

RC Mod V2.00 Alpha Buglist


  • Please log in to reply
40 replies to this topic

#1 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 17 July 2011 - 09:45 PM

Since this is an ALPHA release there are bound to be quite a few bugs, nothing major though... I hope :p
Any bugs found should be either reported here or reported by sending an email to: BFMEIIRCMod@hotmail.com
Just make sure to only report bugs that have NOT been reported! Doing so will make fixing them for us a lot easier.
A nice description of what the bug is, and possibly how you triggered it might be helpful, a picture or movie is also welcome!

CURRENT BUG LIST
  • High priority
  • BFME 1 - URUK SCOUT SPAM! Hilarious :p <-scripting may need to be adjusted... Will wait for public response...
  • Change Particle cap (increase if possible) <><There is a disable Particle Cap Script... Cam System add?
  • Isengard and Mordor camp can have 2 structures on 1 plot :facepalm: Perhaps need to remake the camp bases...
  • ...

    Minor Bugs
  • Lighter build-buttons - MOTE
  • 2 Barracks (Need to change pictures, but yes one for Harad and one for Easterlings) - MOTE
  • Fortress doesn't shoot arrows. -MOTE
  • Fix uruk Crossbow arrow, it's white
  • Debuff wargs from warg lairs
  • Freezing gondorian units after getting the heavy armor
  • Uruk captains sometimes (when made by AI) don't get in hordes and you cant attack them
  • Isengard Forged Blades look like bulbs and they flash white when you buy them
  • Merry 2 Faces, Fix Texture
  • In normal mode when playing against mordor they seem to use trolls and heroes, no orcs or siege weapons
  • Orc pikemen Porcupine lose Banner carrier
  • ...


Thank you for reporting a bug!

Edited by Ridder Geel, 14 November 2011 - 11:27 PM.

Ridder Geel

#2 vikings

vikings
  • Members
  • 67 posts

Posted 18 July 2011 - 04:46 PM

Since this is an ALPHA release there are bound to be quite a few bugs, nothing major though... I hope :p
Any bugs found should be either reported here or reported by sending an email to: BFMEIIRCMod@hotmail.com
Just make sure to only report bugs that have NOT been reported! Doing so will make fixing them for us a lot easier.
A nice description of what the bug is, and possibly how you triggered it might be helpful, a picture or movie is also welcome!

CURRENT BUG LIST

  • ...


Thank you for reporting a bug!



#3 vikings

vikings
  • Members
  • 67 posts

Posted 18 July 2011 - 04:50 PM

HI, Not sure what the problem is and not sure this is a bug or an installation error. I downloaded the installer and all goes well with installation. Game starts up and I select single player with windows 1024-768. Alpha screen appears and game trys to load but hnags for 2 mins or so, and then fails with no message of any kind. I still have the version rj1.06 rise of the rise of the witch king mod installed and am not sure if this is causing an issue. Also is there a certain directory the files must installed.


Thanks for your time and help.

#4 ArronSwan

ArronSwan
  • Members
  • 168 posts

Posted 18 July 2011 - 05:44 PM

When I play BFME1 mode, when I beat Isenguard some reason instead of coming up victorious, The base center produces thousands of Uruk Scouts! And they attack me!


"I'm THE WAY, THE TRUTH and THE LIFE..."
Yeshua HaMashach (Jesus Christ)


#5 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 19 July 2011 - 10:08 AM

Vikings check if in your RC Mod install directory it has game2.dat... if not, go to the BFME 2 install location and copy the game2.dat from there to the rc install directory :p

About the uruks... Did you take over the base? If not i do not see any way for the AI to create tons of scouts :p
Ridder Geel

#6 Kwen

Kwen

    Vileartist

  • T3A Staff
  • 4,865 posts
  • Location:Korea I wish
  • Projects:It'sa secreeet
  •  T3A's First N00b
  • Division:BFME
  • Job:T3A Expert
  • Donated

Posted 20 July 2011 - 11:08 PM

HI, Not sure what the problem is and not sure this is a bug or an installation error. I downloaded the installer and all goes well with installation. Game starts up and I select single player with windows 1024-768. Alpha screen appears and game trys to load but hnags for 2 mins or so, and then fails with no message of any kind. I still have the version rj1.06 rise of the rise of the witch king mod installed and am not sure if this is causing an issue. Also is there a certain directory the files must installed.


Thanks for your time and help.

Are you using Windows 7 64-bit?

                           https://www.twitch.tv/vileartist - Yes shameless self-promotion

          ----------------------------------------------------------------------------------------------------------------------

                            "Old modders never die, they just fade away" ~ Hostile


#7 Guest_Blendor_*

Guest_Blendor_*
  • Guests

Posted 21 July 2011 - 07:35 PM

Hey Man!

I cant remember my password, so i cant log in...

I upload the picture... Look at Merry head, the two faces hobbit :)

P.S.: my english is bad...

Posted Image

#8 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 21 July 2011 - 08:28 PM

xD Thats quite interesting :p I will see if i have this problem too, which most likely might be the issue, so im gonna check the texture and fix it ;) Thanks :D
Ridder Geel

#9 NewErr

NewErr

    Elf-friend

  • Project Team
  • 2,177 posts
  • Location:Romania
  • Projects:Wars of The Firstborn
  •  World Wide Artist

Posted 29 July 2011 - 10:19 AM

Men of the East :
-Building selection should be more obvious when you can build buildings , for example , the farm is very hard to see when it's buildable .
-You have 2 barracks ?
-Fortress doesn't shoot arrows .

Rest are probably unfinished things so ... :p

#10 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 29 July 2011 - 10:42 AM

very guuuud :D
Ridder Geel

#11 Guest_Lurtz_*

Guest_Lurtz_*
  • Guests

Posted 29 July 2011 - 04:18 PM

When playing bfme1 mode against Mordor, there is a problem similar to the uruk scout popping, there are orc archers popping. As for playing against Rohan same thing happens rohirims pop like crazy :p. Also when playing against Gondor they don't do nothing. As for the rest there are few little bugs but this mod is Fantastic, Great work good job :D.

#12 CTLN7

CTLN7

    title available

  • Project Team
  • 1,210 posts
  • Location:Romania
  • Projects:Rogue Republic

Posted 29 July 2011 - 05:21 PM

-invisible gothmog on warg
-isengard dosent use mines properly

Edited by CTLN7, 29 July 2011 - 05:27 PM.


#13 NewErr

NewErr

    Elf-friend

  • Project Team
  • 2,177 posts
  • Location:Romania
  • Projects:Wars of The Firstborn
  •  World Wide Artist

Posted 29 July 2011 - 07:47 PM

Isengard in BFME1 mode ,
-The towers from base are free .
-Can't cast Industry Power.
-Scouts have an arrow next to em.
[attachment=28077:bug3.jpg]

-I think Rohan spawns LOTS of rohirrims battalions every 4 sec. from citadel .Also as you said , after their base is down they don't die and keeps spawning .


I mean ... WTF?!
[attachment=28076:bug2.jpg]

Curious the number? Looky :ninja: :wacko:
[attachment=28075:bug1.jpg]

#14 Spartan184

Spartan184

    :)

  • Project Team
  • 1,592 posts
  • Location:Moon
  • Projects:Random Modding Projects
  •  Coder, Map.ini Coder, Mapper, and Beta Tester

Posted 30 July 2011 - 05:21 AM

Lol at these spam bugs :p


 

safsignature.png

 


#15 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 31 July 2011 - 09:09 AM

they are quite funny, but serious :xd: Ill have to check out why this happens :p
Ridder Geel

#16 CTLN7

CTLN7

    title available

  • Project Team
  • 1,210 posts
  • Location:Romania
  • Projects:Rogue Republic

Posted 31 July 2011 - 08:17 PM

-fix uruk xbow arrow its white
- OP warg lairs
-freezing gondorian units after getting the heavy armour
-uruk captain sometimes (when made by ai) dosent get in hordes and you cant attack them
-isengard FB look like bulbs and they flash white when you buy them

Edited by CTLN7, 31 July 2011 - 08:22 PM.


#17 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 01 August 2011 - 11:33 AM

Interesting...
Ridder Geel

#18 Seregluin

Seregluin
  • Project Team
  • 44 posts
  • Location:Romania, Tulcea
  • Projects:RC mod
  •  Mapper / Brainstormer

Posted 02 August 2011 - 01:27 PM

Every time when I play versus Mordor and i destroy the baracks, the eyes (those signs where to build near the barack) still remain and the game doesn't finish ... i can play 200 years the game remains .. because of the baracks or eyes which still reamain .... :facepalm:

Edited by Seregluin, 02 August 2011 - 01:32 PM.

Posted Image

#19 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 02 August 2011 - 03:14 PM

Interesting find :p
Ridder Geel

#20 Guest_Garlic cake_*

Guest_Garlic cake_*
  • Guests

Posted 06 August 2011 - 05:45 PM

In normal mode when playing against mordor they seem only to use trolls and heroes but they don't use orcs or siege weapons, Also when Orc pikemen are level 2 and you use Porcupine formation the Banner carrier leaves the battalion and you cannot move him.




2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users