Bug Reporting for Version 0.90
#1
Posted 25 July 2011 - 05:26 PM
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#2
Posted 26 July 2011 - 10:00 AM
laser general's plasma generator provides 1,000,000 power, not 100
probably an easy fix but is so new, let my people play! (well at least download)
note to you: build AA... LOTS OF AA
#3
Posted 26 July 2011 - 10:04 AM
I would guess that Plasma Generator bug is a leftover from internal testing, although I must say, it's a powerplant that should solve all your power problems so it's not that bad, or game breaking
#4
Posted 26 July 2011 - 10:16 AM
another bug i think:
All of the USA generals radar trucks dishes don't spin. doesn't really matter but i liked the old look.
note to you: build AA... LOTS OF AA
#5
Posted 26 July 2011 - 12:28 PM
a quick bug i found that is REALLY BAD:
laser general's plasma generator provides 1,000,000 power, not 100
It's intentional. (I'm sure!) It's meant to provide unlimited power (or a huge amount). That's one of the reasons you may choose plasma tech. TO power all your high energy units. But in terms of offensive weaponry, plasma tech weapons are short range... but high damage. So it balances. And it costs $16000. That's huge. More than 2 super weapons.
CnC Guild - As ancient as time itself.
Do you like anything CnC releated? Then the CnC guild likes you! Go make friends with it.
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#6
Posted 26 July 2011 - 02:07 PM
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#7
Posted 26 July 2011 - 05:16 PM
#8
Posted 26 July 2011 - 05:32 PM
Research General's (who I still have as laser general in name) heavy microwave tank can kill the drivers of Robots general's mechs, which shouldn't be possible as he uses no driver.
I'll double check the mechs... it's possible they might be effected by Neutron weapons or Jarmin Kell too. It's not critical enough to pull the file down, but I'll fix it and include it in the next version.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#9
Posted 26 July 2011 - 07:36 PM
1. The Heavy Ion artillery defense is still named "Plasma Artillery Defense"
2. When selecting (Mouse1 hold and drag) a group of Isis tank, (possibly 2 or more), the teleport icon comes up, even with out the required Generals point. However, when you click on it... they wont teleport!
3. When the Isis tanks teleport, they loose what ever veterancy they had. I.e. Going from Heroic back to normal when they teleport.
4. Plasma Generator; Already mentioned. Description error.
5. The Horus ion tanks overcharge description is wrong; it talks about Ion cannon rather than the tank.
6. I don't know if this was a bug, but something was making my Horus, Osiris and Anubis tanks cheaper to build...with odd pricing.
Horus= 5304 Osiris=4992 Anubis=3744
CnC Guild - As ancient as time itself.
Do you like anything CnC releated? Then the CnC guild likes you! Go make friends with it.
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#10
Posted 26 July 2011 - 07:44 PM
#11
Posted 26 July 2011 - 07:47 PM
CnC Guild - As ancient as time itself.
Do you like anything CnC releated? Then the CnC guild likes you! Go make friends with it.
Latest Remix Escalation on ModDB
Remix Escalation on Revora - Track the latest news and changes.
#12
Posted 26 July 2011 - 08:02 PM
The prices were going up actually, Gravity and Shield techs raise the cost of every unit they effect by a percentage. Judging from the prices you posted you may have had both? An Osiris normally costs 3200.Horus= 5304 Osiris=4992 Anubis=3744
I need to add that into the descriptions for the techs if it's not already there.
It disappeared a very long time ago in one of the earliest versions and I've never figured out why, but I do know it effects every factions and unit.Oh, I'm not sure if this was removed completely, but promoted (level 2 and 3) units for research general don't repair themselves (They didn't in .75 either if I recall).
It doesn't bother me they don't self-repair, and being a universal change it's still balanced, I just wish I knew why it happened.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#13
Posted 26 July 2011 - 08:07 PM
And I didn't see anything in the Shield and Grav Descriptions. And yeah I had both. That round I had Grav, Ion, Shield and Plasma. A wicked Combination.
CnC Guild - As ancient as time itself.
Do you like anything CnC releated? Then the CnC guild likes you! Go make friends with it.
Latest Remix Escalation on ModDB
Remix Escalation on Revora - Track the latest news and changes.
#14
Posted 26 July 2011 - 08:09 PM
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#15
Posted 26 July 2011 - 11:29 PM
The direct fire plasma gun defense says it's long range in the description....no it isn't (at least according to my force firing and the description of plasma weapons in general).
#16
Posted 27 July 2011 - 02:09 PM
I'll check on those tanks. One of my testers had a similar situation with one of the buggies, but we couldn't re-produce the problem.Isis battle tanks for research general didn't show the grav sled upgrade (I had taken microwave and particle techs before and plasma after). They were built after I got the gravity upgrade though. Also, those same tanks die if they disembark from a wormhole generator (from the weapon itself, I didn't test the other entrance because I was stupid enough to put it right on a war factory which it didn't quite kill).
The description is a throw-back... the old Plasma defense was long range. I'll update the description.The direct fire plasma gun defense says it's long range in the description....no it isn't (at least according to my force firing and the description of plasma weapons in general).
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#17
Posted 01 August 2011 - 12:30 PM
Also when you are playing research gen and you select multiple of the lighter tanks (don't know their name) and you have gravity tech there is a button that appears wich says "gravity displacement". When you click it and select a spot it doesn't do anything. Also the button doesn't appear when you select just one tank.
#18
Posted 02 August 2011 - 09:38 AM
#19
Posted 04 August 2011 - 08:52 AM
#20
Posted 04 August 2011 - 11:38 AM
Just had a game with a friend.i was assault he was research gen.now when my dozer's had built a certain amount of defense's(sorry didn't keep track of the exact number) a message came up on the dozer's defense command set that this up-grade had already been purchased so i couldn't get to the defense menu to build more.not a big deal as i could just build more dozer's but it happened each time with the new dozer's. i ended up with alot of dozer's sitting around the battle field doing nothing but making for great target practice for my friend.
H.P. Lovecraft
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