Jump to content


Photo

Which generals have AI


  • Please log in to reply
6 replies to this topic

#1 BrucetheMoose

BrucetheMoose
  • Members
  • 48 posts

Posted 26 July 2011 - 07:04 PM

Other than Pend's recent addition of the aggressive Robot General AI and the debugged Tank General, I can't seem to find much info about AI changes in the changelog.


-Tank general: Passive, aggressive, insane AI

-Demolition general: Passive, aggressive, insane AI

-Air Force general: Passive, aggressive, insane AI

-Robot general: Aggressive AI


This is the only AI in the 0.9 release as far as I know. Am I missing any other generals?

Edited by BrucetheMoose, 26 July 2011 - 07:08 PM.


#2 Pendaelose

Pendaelose

    Remix3 Modder

  • Hosted
  • 5,687 posts
  • Location:Rocket City
  • Projects:Remix Beta 1.0

Posted 26 July 2011 - 07:12 PM

Other than Pend's recent addition of the aggressive Robot General AI and the debugged Tank General, I can't seem to find much info about AI changes in the changelog.

This is the only AI in the 0.9 release as far as I know. Am I missing any other generals?


These are the only AI in game right now. I'll add more as I can. I had a lot of fun making Robot's AI and I'm seriously considering putting the other new content on hold until I've made 12 AIs... I can release that with any needed bug fixes for the current version and it will make a nice 0.91 version.
Posted Image
Posted Image

Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#3 BrucetheMoose

BrucetheMoose
  • Members
  • 48 posts

Posted 26 July 2011 - 09:00 PM

Ya, just played against the robot AI to test out the new laser gen. He tends to stagnate if he runs out of space at the start, but otherwise, he puts up a good fight.

#4 Pendaelose

Pendaelose

    Remix3 Modder

  • Hosted
  • 5,687 posts
  • Location:Rocket City
  • Projects:Remix Beta 1.0

Posted 26 July 2011 - 11:03 PM

Ya, just played against the robot AI to test out the new laser gen. He tends to stagnate if he runs out of space at the start, but otherwise, he puts up a good fight.



Also, Robot general does have Insane and Passive. I just noticed your list excluded those. Try the insane, it should give a healthy challenge.
Posted Image
Posted Image

Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#5 Guest_alax_*

Guest_alax_*
  • Guests

Posted 31 July 2011 - 05:01 AM

Ya, just played against the robot AI to test out the new laser gen. He tends to stagnate if he runs out of space at the start, but otherwise, he puts up a good fight.



Also, Robot general does have Insane and Passive. I just noticed your list excluded those. Try the insane, it should give a healthy challenge.

his list probably has those excluded because you only mentioned the robot general having aggressive AI, you didnt mention that the other two were working as well

#6 Guest_hazi2020_*

Guest_hazi2020_*
  • Guests

Posted 26 December 2011 - 04:05 PM

hi,
is there a patch - to remix 9.0
the opponent is in place - produces only a infantry - without intelligence.

Can I fix it???????

please let me know

#7 Pendaelose

Pendaelose

    Remix3 Modder

  • Hosted
  • 5,687 posts
  • Location:Rocket City
  • Projects:Remix Beta 1.0

Posted 28 December 2011 - 07:27 PM

hi,
is there a patch - to remix 9.0
the opponent is in place - produces only a infantry - without intelligence.

Can I fix it???????

please let me know



Your AI scripts didn't get placed in the right location. Go to this topic and follow the directions.

http://forums.revora...remix-installs/
Posted Image
Posted Image

Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users