Model file request
#1
Posted 31 August 2011 - 12:00 AM
I'm requesting for someone to do some work for me. I need the Gandalf the Grey (not White, and without horse) model from BFME 2 for Gmax or 3ds format. So basically the model should be edited with Gmax or 3ds or whichever you prefer easiest. I would like it animated in just the normal standing position with textures.
I can't do this myself because a bunch of my programs don't work and I don't have the game anymore. Hope someone can help me. Thanks in advance.
#2
Posted 31 August 2011 - 12:48 AM
#3
Posted 31 August 2011 - 05:27 AM
Sorry but I've already tried myself to do this but I can't. If I can easily do it myself why would I be posting for help in the first place. And I'm not gonna buy the game again just to get a Gandalf model into Gmax because that's all I want. Thank you very much in advance.
#4
Posted 31 August 2011 - 06:05 AM
Out of interest, why do you need it?
Edited by FellbeastIII, 31 August 2011 - 06:06 AM.
"Everyone's a hero when there's nowhere left to run."
- Auxiliary Skarn, 2333rd Cohort
#5
Posted 31 August 2011 - 06:12 AM
It doesn't help to be rude to them.
Break dancing into the hearts of millions
#6
Posted 31 August 2011 - 11:15 PM
Thank you so much for the files, I really appreciate it.
I hate to be a bother but I need one more thing. I need the Gandalf the Grey skin texture. The one I already have that came with the BIG files is not the one I want cuz it looks totally different. I'm not sure how to get this new skin, does it come from a new mod or something? The image I posted is the skin I want.
I also don't know how to make Gandalf in idle animation in either Gmax or 3ds. Can someone post a link to a tutorial for animations please? Is it even possible to make it animated? Thanks in advance.
#7
Posted 01 September 2011 - 02:04 AM
#8
Posted 01 September 2011 - 02:17 AM
- Irenë Hawnetyne likes this
#9
Posted 01 September 2011 - 05:05 AM
My link
I also wanted to ask to make sure that if what I'm trying to do is achievable. I have the gandalf model in gmax with all the skeletons and whatnot but how do I get it to view the model animated in idle position? Like I want it to look exactly like the photo I posted of gandalf standing. Is it possible to make the look as if seen ingame instead of it unanimated?
Sorry if I sound confusing because I'm terrible at explaining. Hope you can help. Thanks in advance.
#10
Posted 01 September 2011 - 09:11 AM
@Trentoho: That is from a mod already released. Sorry to burst your bubbles but if its going in mod that you are releasing then your gonna have to ask Ridder Geel. Even if it wasn't you would probably have to ask him for it.
Edited by Dragon Rider, 01 September 2011 - 09:11 AM.
#11
Posted 01 September 2011 - 03:17 PM
#12
Posted 02 September 2011 - 02:39 AM
But I still have the other problem left. How do I view animations in gmax/3ds? Does it even work with BFME 2 animations? If not, can someone be kind enough to upload Gandalf's BFME 1 idle animations for me, assuming they're the same. Thanks in advance.
#13
Posted 02 September 2011 - 02:41 AM
#14
Posted 02 September 2011 - 04:53 AM
Oops sorry, I didn't mean view. I meant to say that I want to edit the animations IN gmax. I don't want to view it in w3d viewer. For i.e. it's like having the unit inside gmax/3ds such as in attacking position, rather than being in its static mode(the look as soon as it's imported).renx comes with w3d viewer where you can view the animations
Yeah I know I'm being confusing. Thanks in advance.
#15
Posted 02 September 2011 - 02:15 PM
#16
Posted 02 September 2011 - 11:03 PM
Yeah I did that, but what do I do next? I imported the model, skeleton, and animation but nothing happens from there. I heard that BFME 2 animations don't work in Renx, so I think I need the BFME 1 animation. Can anyone please send me the BFME 1 animation of Gandalf the Grey? Is there a tutorial on how to edit animations in Renx or whatever and seeing them inside Renx, not w3d viewer or ingame?oh well your going to have to get the animation import it into RenX and then there you go.
Thank you in advance.
#17
Posted 03 September 2011 - 12:18 AM
#18
Posted 03 September 2011 - 02:32 AM
They don't all work in Renx.
trentohe, if you have indeed imported the model, skl, and anim into Renx. Then press the "Play" button near the bottom right hand side.
It may not even work the way you want even if you have the BFME 1 anim. So just try some things.
Edited by _Bender_, 03 September 2011 - 02:39 AM.
#19
Posted 03 September 2011 - 04:25 AM
That isn't my problem. I've already imported the animations but nothing seems to work inside Renx. It's just frozen in place.dude. in w3d.big all of gandalfs animations are there if you got all the separate animations you should be fine. just import one.
I tried that but it doesn't work. There is no movement. I'm probably using BFME 2 animations. I haven't used BFME 1 anims yet so I'd like to try them out. But I don't have BFME 1 game or its files so I need someone to upload Gandalf idle animation files. I'd greatly appreciate it.trentohe, if you have indeed imported the model, skl, and anim into Renx. Then press the "Play" button near the bottom right hand side.
It may not even work the way you want even if you have the BFME 1 anim. So just try some things.
Thanks in advance.
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