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SEE Moria Fortress AI buildplots & FX


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#1 Nazgûl

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Posted 14 September 2011 - 01:27 PM

All fortress AI in SEE will follow this buildplan. Not sure if this was in Beta 4.5, but now it is adapted for Dc though:

Posted Image

And new FX has been added for the buildplots. Will probably try and make these rather unique to different factions. Moria now have the bats mixed with two sets of smoke as well as tubling rocks and pebbles.

Posted Image

Edited by Nazgûl, 14 September 2011 - 01:38 PM.

// C}{riZpc_punch.gif
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#2 ElessartheHigh

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Posted 14 September 2011 - 01:34 PM

Great job ! I wish to have some knwledges in modding or even coding so I will have helped you ! :) Forgive my ignorance , but are FX are effects ?
All that is gold does not glitter, Not all those who wander are lost; The old that is strong does not wither, Deep roots are not reached by the frost. From the ashes a fire shall be woken, A light from the shadows shall spring; Renewed shall be blade that was broken, The crownless again shall be king.[1]

#3 Nazgûl

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Posted 14 September 2011 - 01:40 PM

Yes, FX = "effects" :shiftee2:

// C}{riZpc_punch.gif
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SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
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#4 ElessartheHigh

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Posted 14 September 2011 - 01:42 PM

That seems to be pretty fast ! :) How do you long you spend time on it ?
All that is gold does not glitter, Not all those who wander are lost; The old that is strong does not wither, Deep roots are not reached by the frost. From the ashes a fire shall be woken, A light from the shadows shall spring; Renewed shall be blade that was broken, The crownless again shall be king.[1]

#5 Nazgûl

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Posted 14 September 2011 - 02:18 PM

Not sure, I work many hours a day on this, since I have more free time atm. But most of the coding is "simply" converted and adapted from the previous version of SEE.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
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#6 Irenë Hawnetyne

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Posted 14 September 2011 - 03:59 PM

Sorry guys. What are you on about? It, no offence, looks like a vanilla Goblin Fortress.

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#7 Nazgûl

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Posted 14 September 2011 - 04:40 PM

Well then I guess the difference is just not appealing to you, since you don't realize what we've done. I'd simply say: never mind :wink_new:

But if you really want to know:

1) The AI builds ranomly on the buildplots. For goblins, it usually means the cheapest expansion, which is the burrows. Funny thing is that the AI can't really use that one and the AI base is therefore left in a weaker state then if you build giant expansions, arrow towers and spider expansions. With this new AI, the computer always builds like in the screen above ^^

2) The buildup FX was simply bats and thin smoke. Now it's been expanded into the FX I described.

Edited by Nazgûl, 14 September 2011 - 04:43 PM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#8 Lugdush

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Posted 14 September 2011 - 05:16 PM

Looks good!

#9 Nazgûl

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Posted 16 September 2011 - 12:54 AM

Sorry guys. What are you on about? It, no offence, looks like a vanilla Goblin Fortress.

I forgot the most obvious difference... the vanilla game doesnt have this many buildplots :wink_new:

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#10 Irenë Hawnetyne

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Posted 07 March 2012 - 05:20 PM

Sorry - a year late. I see what you mean now. :smile2ap:

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