BFME FX!
#1
Posted 14 September 2011 - 02:49 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#2
Posted 14 September 2011 - 06:01 PM
Direct Link
Site
The 4th Age version 0.8 has been released: Link
#3
Posted 15 September 2011 - 01:14 AM
EDIT: For me, it crashes on boot. I tried all compatibility modes from Win95 to WinXPsp3
Edited by Nazgûl, 15 September 2011 - 01:21 AM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#4
Posted 15 September 2011 - 01:29 AM
#5
Posted 15 September 2011 - 07:00 AM
Otherwise i might be able to recompile and possibly debug the file...
#6
Posted 15 September 2011 - 12:45 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#7
Posted 15 September 2011 - 01:57 PM
#8
Posted 15 September 2011 - 02:44 PM
#9
Posted 15 September 2011 - 08:02 PM
#11
Posted 16 September 2011 - 08:10 AM
Good job on the find
#12
Posted 16 September 2011 - 09:30 AM
I've never been able to use it. (Windows 7)
Creating great FX would be so much easier!
Edited by Ganon, 16 September 2011 - 09:30 AM.
#13
Posted 16 September 2011 - 10:19 AM
-------------------After an hour or two of exploration-----------------
(and after fixing minor stupid bugs due to Direct X update)
Ok... It wont compile simply because its too old and somewhere in the VB code it crashes, the run-time debugger shows me a single line which is where-about the error occurs, which does not give me any information about what is wrong whatsoever...
Its written in Visual Basic, which is not really my "language", I write stuff in C++, I can make sense of the code...
The option I see most successful is extracting the formula's from the Particle viewer Gil-Galad made and then using those to construct a new particle editor...
Though I am not sure how long this would take to do, seeing the fact that I'm only at my second year at the NHTV Breda - Programming studies, meaning that I have not worked that much with Direct X yet.
Before I even consider doing this I would like to know how many people would like to see this FX Particle Viewer being remade...
So let me know if you would really like it if i were to recreate this particle viewer.
Edited by Ridder Geel, 16 September 2011 - 03:00 PM.
#14
Posted 16 September 2011 - 03:01 PM
Trying to hold on...
#15
Posted 16 September 2011 - 03:04 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
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