Jump to content


Photo

SaF Renders & Sneak Peeks


  • Please log in to reply
576 replies to this topic

#561 Mathijs

Mathijs

    Post-modern Shaman

  • Network Leaders
  • 13,758 posts
  • Projects:Age of the Ring
  • Division:Revora
  • Job:Leader

Posted 05 June 2016 - 11:10 AM

And now for something completely different:

 

garrison_concept.png

 

Dunlending Garrison for Isengard.


No fuel left for the pilgrims


#562 Ganon

Ganon

    What's this?

  • Project Team
  • 967 posts
  • Location:Ohio, United States
  • Projects:My Link Mod
  •  Code Scientist

Posted 06 June 2016 - 07:26 PM

Great work as always. So what's the significance of the bird imagery? I'm sure it must be some sort of reference to lore?



#563 Mathijs

Mathijs

    Post-modern Shaman

  • Network Leaders
  • 13,758 posts
  • Projects:Age of the Ring
  • Division:Revora
  • Job:Leader

Posted 06 June 2016 - 07:51 PM

https://youtu.be/eaFyGZtvRxM?t=3m34s


No fuel left for the pilgrims


#564 Ganon

Ganon

    What's this?

  • Project Team
  • 967 posts
  • Location:Ohio, United States
  • Projects:My Link Mod
  •  Code Scientist

Posted 07 June 2016 - 04:24 PM

Oh I see, that's interesting. Sorry I'm not a lore guru. :p
At any rate, I like the attention to detail.

Edited by Ganon, 07 June 2016 - 04:25 PM.


#565 Mathijs

Mathijs

    Post-modern Shaman

  • Network Leaders
  • 13,758 posts
  • Projects:Age of the Ring
  • Division:Revora
  • Job:Leader

Posted 09 June 2016 - 04:46 PM

Creeping ever closer to a new release, mostly thanks to RiderOfRohan, who has been coding and rigging like crazy for the last few days.

 

dunlendings.jpg

mounted nazgul.jpg


No fuel left for the pilgrims


#566 Getfuzzy88

Getfuzzy88
  • Members
  • 5 posts
  • Location:Sweden

Posted 09 June 2016 - 06:46 PM

Looking good as alwasys!

 

It´s lovely to see the progress of this mod, I was afraid that I would find it under the Archived Mods catagory. Know that it´s hard to find the time to do this  and I am so happy to see you still going on.

Keep up the good work!! :thumbsuphappy:


  • ICT likes this

#567 Kwen

Kwen

    Vileartist

  • T3A Staff
  • 4,865 posts
  • Location:Korea I wish
  • Projects:It'sa secreeet
  •  T3A's First N00b
  • Division:BFME
  • Job:T3A Expert
  • Donated

Posted 09 June 2016 - 08:05 PM

This is opne of the few mods that I do not foresee dropping to the Archived section any time soon. We may not be able to work on it as frequently as we'd like, but it's not going to die.


                           https://www.twitch.tv/vileartist - Yes shameless self-promotion

          ----------------------------------------------------------------------------------------------------------------------

                            "Old modders never die, they just fade away" ~ Hostile


#568 Dúnedain76

Dúnedain76

    Misty Mountain Hop

  • Division Admins
  • 451 posts
  •  Mapper, Artist, Coder
  • Division:BFME
  • Job:The3rdAge Admin

Posted 09 June 2016 - 08:09 PM

Saruman's Fighting Uruk-Hai

 

isengardscouts_render.png



#569 Dúnedain76

Dúnedain76

    Misty Mountain Hop

  • Division Admins
  • 451 posts
  •  Mapper, Artist, Coder
  • Division:BFME
  • Job:The3rdAge Admin

Posted 22 June 2016 - 11:17 PM

We present Théodred, Second Marshal of the Mark.

 

theodred_concept.png

 

 

This noble princeling was a combined effort between all of us Shadow and Flame members. Enjoy!


Edited by Dúnedain Ranger76, 22 June 2016 - 11:18 PM.


#570 Mathijs

Mathijs

    Post-modern Shaman

  • Network Leaders
  • 13,758 posts
  • Projects:Age of the Ring
  • Division:Revora
  • Job:Leader

Posted 27 July 2016 - 05:58 PM


No fuel left for the pilgrims


#571 Pasidon

Pasidon

    Splitting Hares

  • Network Admins
  • 9,127 posts
  • Location:Indiana
  • Projects:Writing Words With Letters
  •  I Help
  • Division:Community
  • Job:Community Admin

Posted 27 July 2016 - 06:15 PM

WOOF... those shadows from the lightning are out of control.  Crazy.



#572 Kwen

Kwen

    Vileartist

  • T3A Staff
  • 4,865 posts
  • Location:Korea I wish
  • Projects:It'sa secreeet
  •  T3A's First N00b
  • Division:BFME
  • Job:T3A Expert
  • Donated

Posted 27 July 2016 - 09:29 PM

The lightning frequency certainly could stand to be tweaked a bit more. I like the effect of having more than vanilla but it's currently over the top. I may or may not be responsible for their current rate. :p

                           https://www.twitch.tv/vileartist - Yes shameless self-promotion

          ----------------------------------------------------------------------------------------------------------------------

                            "Old modders never die, they just fade away" ~ Hostile


#573 Pasidon

Pasidon

    Splitting Hares

  • Network Admins
  • 9,127 posts
  • Location:Indiana
  • Projects:Writing Words With Letters
  •  I Help
  • Division:Community
  • Job:Community Admin

Posted 27 July 2016 - 10:03 PM

It's good that you're taking the time to implement something like that though.  EA put rain and snow into the game, but not thunder?  Amazing, really.  You nearly have it down, as you just need to get that stormy weather lighting right and stop those shadows from bouncing around.  



#574 Mathijs

Mathijs

    Post-modern Shaman

  • Network Leaders
  • 13,758 posts
  • Projects:Age of the Ring
  • Division:Revora
  • Job:Leader

Posted 27 July 2016 - 10:18 PM

Thunder was in the vanilla game. Kwen's just talking about possibly having increased the frequency.


No fuel left for the pilgrims


#575 Pasidon

Pasidon

    Splitting Hares

  • Network Admins
  • 9,127 posts
  • Location:Indiana
  • Projects:Writing Words With Letters
  •  I Help
  • Division:Community
  • Job:Community Admin

Posted 27 July 2016 - 10:47 PM

Wait, it was?  Why did they take it out completely in BFME 2?  Silly EA...



#576 Ganon

Ganon

    What's this?

  • Project Team
  • 967 posts
  • Location:Ohio, United States
  • Projects:My Link Mod
  •  Code Scientist

Posted 27 July 2016 - 11:08 PM

They further broke the weather powers in BFME II from what I understand. They worked best in BFME 1.0, I played that version for a loong time.



#577 Pasidon

Pasidon

    Splitting Hares

  • Network Admins
  • 9,127 posts
  • Location:Indiana
  • Projects:Writing Words With Letters
  •  I Help
  • Division:Community
  • Job:Community Admin

Posted 27 July 2016 - 11:52 PM

That's janky.  They could have at least left more than 1 sound effect for thunder in BFME 2.






2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users