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Minor Factions


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#1 Antibot_One

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Posted 05 November 2011 - 07:07 PM

This theme is intended for unit lists of small fractions.

The union of ghouls, supermutants, and other mutants of the Wasteland, including rather unusual.

Unity.

Buildings:
Unity factory
The massive complex making all kinds of units of Unity.

Infantry:
Wild ghoul
The mad run wild radiating zombie. Sickly and weak alone, and in group same it is not so dangerous. Gun meat.

Glowing one
Special kind wild babbling. Attacks close more strongly, and besides it is capable to create the wave of radiation treating nearest ghouls.

Feral ghoul
Unlike the majority of others ghouls, it is very hardy. Attacks "grenades" from radioactive slime.

Supermutant
Big and strong greenskin strapper, capable to sustain set of hits. Armed with minigun.

Psionic
Outwardly looks as the human, but this human have knowingly accepted in the union of mutants. Its mutation was reflected in his mind and allows to attack enemies on distance by means of fireballs.

Behemoth
The huge sizes yellow-skinned supermutant armed with a huge cudgel. It's capable to contend with epic units of normal armies.

Vehicles:
Wartrak
The pre-war car altered under the steam engine. It is armed coupled miniguns on a roof which the marksman-supermutant operates.

Steam truck
In antecedents it was usual school bus. Now it is the armoured troop-carrier armed with an automatic grenade launcher on a roof. Transports 6 infantrymen who can shoot from within through loopholes.

Tank "Combiner"
It is not known, whether is this heap of metal the altered pre-war tank or it has been collected from zero. Sluggish, but hardy enough, it is armed by a large-caliber gun. An amphibian.

#2 A Patient Person

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Posted 25 November 2011 - 06:55 AM

Possible Sub-Factions

Brotherhood of Steel:
1. Elder Lyons: Strong Defense. Hordes of Infantry, Some advance but the majority is extremely weak. More advanced vehicles late game.

2. Father Elijah: Strong Offense as well as powerful technologies. Lacks many kinds of Direct defense.

3. High Elder Maxson: Balanced and loyal to the recovery of technology. Advanced recon.

Enclave:
1. President Richardson: Capable of Ambush and stealth tactics. Holds much for technological improvement.

2. President Eden: Advanced mechanized(Automated) divisions. Weak infantry.

3. Colonel Autumn: Little room for advancement. Advanced Infantry divisions. Mobile Base. Early and weak aircraft.

#3 Antibot_One

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Posted 17 December 2011 - 05:40 PM

Possible Sub-Factions

Brotherhood of Steel:
1. Elder Lyons: Strong Defense. Hordes of Infantry, Some advance but the majority is extremely weak. More advanced vehicles late game.

2. Father Elijah: Strong Offense as well as powerful technologies. Lacks many kinds of Direct defense.

3. High Elder Maxson: Balanced and loyal to the recovery of technology. Advanced recon.

Enclave:
1. President Richardson: Capable of Ambush and stealth tactics. Holds much for technological improvement.

2. President Eden: Advanced mechanized(Automated) divisions. Weak infantry.

3. Colonel Autumn: Little room for advancement. Advanced Infantry divisions. Mobile Base. Early and weak aircraft.


Can be, in the far future... But now we need to make at least base fractions.




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