By the way, if anyone wonders what I want to start with when it comes to modding, I want to make it so that all ringwraiths can be built in ROTWK as HEROES at the fortress. I know it's been done in other mods, but as for now I only need to have all nine ringwraiths in my team at th same time and I think it's relatively easy to do, meaning it's a good place to start.
When I get better I hope to modify which abilities each ringwraith has. All ringwraiths should be built mounted with the Mount Steed ability and Morgul Blades (which hopefully also can be used on a horse), and at LV 3 they learn their Screech ability. However, at LV 5 they learn their Mount Dragon(?) ability, which makes them even stronger at that time. And if a ringwraith reaches LV 10, it can be "declared" as the Witch King and changes its appearance, meaning that once a ringwraith reaches LV 10 it can "evolve/ be upgraded" to the Witch King, making it een more powerful. Also, only one ringwraith should be able to become the Witch King. This is a lot of work, I know, but it's something I really want to do once I've become better at modding.
Finally I hope to modify the Create-A-Hero system. There I would want to make it so that the base cost of all custom heroes is 0 (yes, 0!), but it is only if you don't give it any stats or abilities. All heroes can increase their stats to their In-Game maximum, but for each increase their cost will go up with a certain amount, meaning that if you want to create a weak hero but which can level up and become stronger and for no cost at all, you can! I would also like to add more hero abilities to the fray.
So that's it! If anyone knows where I should start with becoming a modder myself and give me some guidelines and Q&A when it comes to modding, I would greatly appreciate it. And if anyone likes my ideas and wants to make them on their own, feel free to do so, as long as I could get a copy of the finished product later on .
Thanks in advance
Oh, and before I forget: The Sky has Fallen!
Edited by Berethomb, 22 November 2011 - 08:48 PM.